Posts for Kuwaga


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There are some Deku Nuts in the room where you need the first key inside the left box iirc. Couldn't we also get some in Kokiri when we get the Poacher's Saw? And I believe we brake the net the usual way this time because you can do the vine glitch faster then. Sorry if I'm wrong about that. Edit: Also, getting too many Deku Sticks might not be a good idea because you have to get rid of them later to get Bottle B and that would look kind of unprofessional imo. Though it would be a nice time/entertaiment tradeoff. ;)
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Argh, I just can't resist posting in threads like this. o_o* Some songs that would be cool imo are.. Misha (Skit) by M.O.V.E for the credits, it sounds like a NES video game soundtrack and really fits the whole video game theme. Raimei -Out of Kontrol- by M.O.V.E would also be cool imo for the main movie. Electronic and fast with many fitting points for switching games, but the Japanese lyrics might be annoying. Onmyoji by Onmyouza would be very usable too, but I guess you would have to cut out the first minute (would still be over 5 minutes long). It's a melodic Japanese metal track and a duet like Raimei btw. Their live version of Ryuu no Kumo wo Eru Gotoshi would work too, I guess. Or just use a song by Rhapsody. I think their songs are a bit overused these days, but they would still fit. Actually the lyrics won't fit, but the music would, lol. I'd recommend Rain of a Thousand Flames, Emerald Sword or Wisdom of the Kings. If you don't like lyrics, you could choose Athens by Janne da Arc, which is basically just guitars, bass, drums and keyboard. Or Handroid by Daita. The song is something like a 3 minutes long guitar solo. Very speedy. I can't think of any other fitting songs atm. Edit: Player One wins. >_>
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Bisqwit wrote:
Kuwaga wrote:
http://fallingsandgame.com/ I think this site deserves to be mentioned here. >_>
Why? ≤_≦
I'll just act like there's no sarcasm in this post... Well, at the top of that page there are various links to games where sand falls down and.. just try it yourself. x_x One of the most unproductive and time-wasting activities I can think of.
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http://fallingsandgame.com/ I think this site deserves to be mentioned here. >_>
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I agree with Blublu in that we don't need time zones. But that still wouldn't be a cure to jetlags. Oh, how I hate jetlags! :( .... Ha! I found a problem within Blublu's system. New Year's Eve! The date would change at 00:00, globally at the same time. But you won't see the fireworks when the sun is shining, haha. I win.
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I just realized that l+r+d+u makes you go to the lower left and d+u+r is an alternate way to go to the lower right. I also managed to stay transformed after the timer displays 0 a few times, but I still don't know what causes it. I don't know what the differences in hard mode are, but I think it's just going to make the game more boring, but that's my general opinion about hard modes. xD Edit: Getting hit during one of two frames before the retransformation starts does the trick.
Post subject: Saint Sword
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Do you think this game might be worth running? It has some interesting glitches if you press left+right as birdman (they work as merman too, but you can't move without water). Left+right makes you go to the lower right corner of the screen, l+r+up makes you go to the upper left corner and l+r+down makes you go straight up. But this will only move your character, not the screen. You have to get to the center of the screen if you want the screen to move again. If you move to the center of the x-axis, the screen still won't move along the y-axis and vice versa. Walls eject you either downwards, to the left or not at all. Also, I realized that this game won't accept any input shorter than two frames. But stuff like left,left+b,b works. You have to kill a certain number of a certain enemy in every stage (at least in the first three afaik) to get a key. Then you have to find the boss door to get to the boss. I used the Japanese version for [URL=http://dehacked.2y.net/microstorage.php/info/4031/Saint_Sword_test.gmv]this[/URL] short test run because it has a faster start up screen.
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Yes, Engrish. Somebody set up us the bomb. The lyrics go like this: "Get up! Get up! The time was filled. We are psycho-pathic of a killing sound. Build up! Build up! In communities. Pushing back the borders of your communication. Jump up because you know we're live buzz. Just watch me now, our attack feeling. Any time, we come, we give shock and we sting. Blowing up! Cracking up! Changing your pitch up. Jump up! Your mind. Jump up! Your mind. Blabla." I think it's really funny. :D But it's also off topic. :(
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I didn't want to use "They call me Sonic", would that have been a better choice? XD I used this Engrish song because it's very energetic and the word "jump" comes up a lot. But it doesn't sound too good in that audio quality.
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Raiscan wrote:
What exactly do you mean by them in sync?
Like I said before, stuff like having them jump at the same time. 2 Sonics are in the air, one will land earlier. I can jump with the one who lands earlier to save time, but I won't because I know it will look worse than having them jump at the same time. I just had a great idea, I guess. If I need to stand still in one game, I can try to let Sonic duck in that game while I keep running in the others, if I can get into that situation. I can also charge a spin dash and do that straight in the air jump (jumping at the earliest frame after releasing the spin dash) and stay at the same place. But this won't work in Sonic1. :/ Or I can duck with all four, charge a spin dash with everyone except Sonic1, he'll jump straight into the air, make him land and release the dash with the others. There's lots of possibilities, but it sure won't be easy.
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I set my aims somewhat like this: 1. I don't want to get hit. Playing 4 games simultaneously and taking damage in all four of them, doesn't sound great. I also want to avoid significant slow downs, visible to the average viewer. 2. I want to keep them in sync a lot. It looks very bad if they are not. 3. Precision. Things that the average viewer won't notice. 4. Keeping the rerecord count down. The run won't get finished at all if I want everything to be perfect. Btw, you may not have noticed it, but I get exactly 100 rings in Sonic&Knuckles after collecting the ring box at the boss, I'm so cool. >_> AKA is another experienced runner who sees major problems, hm... Maybe I'm too optimistic about those problems I'll have later on. It's strange because usually I'm very pessimistic. Maybe you can call that dumbness, haha. But I should stop kidding around here. >_> Marble Zone isn't too far from now anyways. I'll have the first big problems there.
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upthorn wrote:
I think a much better concept for a run would be one that (by editing 3 frames during the menu) completes S3&K as Sonic alone, Tails alone, and Knuckles alone.
I would like to see that too. But one problem would be that you would have to split the screen into three parts for the video. The boss in Lava Reef Act 2 also won't be a big problem with a flame shield, I guess. I'm not sure if I can keep the quality, I'll just have to try it. But it will defenitely not attract ladies, they'll think I'm a poor freak with no life (which I am ;D).
moozooh wrote:
If you're so weak against polite and rational criticism, I don't see you succeeding with any projects on this site, because everything everyone says may be interpreted as a sign saying to stop doing anything and "go back to your hole".
Haha, you're absolutely right with that. I always interpret things like that. I'm sorry. I sadly don't have any self confidence at all. :/ And just by saying that I proof my point. :D Thanks, I'll try to continue the run. And I won't redo Act2 in Sonic1, is that OK?
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bkDJ wrote:
if you want, for future incarnations of the run, I could try to encode them...
Thanks, however I don't know if I'll continue the run at all right now. I've heard it's a poor concept.
upthorn wrote:
This is probably a poor concept for a run. The games are very different, and some of them are much longer than others.
Haha. That's funny because I can't think of any other four games that would be more similar (except for Mega Man, but that has already been done).
Also, I believe you'll find it very difficult to make anything entertaining happen when you hit Labyrinth zone in sonic 1, ice cap zone in sonic 3, or sandopolis zone in sonic & knuckles.
Labyrinth zone is going to be a problem, I guess. I'll have to use lots of spin dashes while Sonic1 has to go left. But the real problem will be that one moving platform over the lava in Marble Zone where I almost have to stand still. For Ice Cap and Sandopolis, I don't really see a problem, as I can use the flame shield in Sandopolis to go into the other direction. Or I can just run into a wall and then make a spin dash into the other direction. The other games won't really be affected much by this. Under perfect conditions it would work like this: Hitting the wall, turning around by pressing left for one frame, wait one or two frames, duck for one frame while the other Sonics are in the air. And then I can press down+right and charge the spin dash. Sonic won't start a roll if I press down+right in the other games. It's the same as pressing just right alone. After the first spindash into the "wrong" direction it should be easy to start another one if necessary because Sonic will slow down while I run to the right in the other games. I don't see a huge problem, but maybe you're still right, I don't know. You're more experienced after all. Edit: Ice Cap will be a problem, I forgot about those blocks I need to stand on to break the doors :/
Unless you're willing to use some glitches to make things go faster in one game than the others, this just isn't going to work very well.
I don't see what's the big deal if games don't finish at the same time, if that's what you're trying to say with that. If for example 2 games are being completed faster they can just be hidden away in the video after that. Wouldn't bother me at all as a viewer. So yeah, upthorn thinks it's a bad idea to continue the run. Maybe he's right and I should go back into my hole and hide again. XD I'm not interested in completing the run if nobody wants to see it.
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I don't want to slow down one game just to finish them at the same time, but I do want to slow down all four of them to make it look better. You have no idea how bad my old version of the run looked, back then when I wasn't aiming for keeping them in sync. By keeping them in sync I mean stuff like making them jump at the same time. The difference is generally very subtle, but it looks better overall, trust me. Yeah it would be easier to let one scroll to the right by its own, but that's exactly why I don't want to do it, maybe I should change my mind though. You need Tails anyway for the Icecap glitch and one of the Flying Battery glitches (I think). I'm not so sure about that actually, but I think you need Tails in FB1 so Sonic doesn't touch that flying platform and he has to destroy an ice block or something in Icecap1 to make that one work. Marble Garden, Carnival Night and FB2 should work however. Please correct me if I'm wrong. Also, btw, I was able to get into Knuckles' version of act2 in Angel Island. Going through those rocks at the end of the act1 doesn't kill you like in S3&K. But there's no boss at the end of act2 and I haven't been able to complete it.
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I can't use the sound that's coming out of the games. 4 BGMs played at once just doesn't sound too good, even if I let two of them come from the right and the other two from the left speaker. SFX only would be cool, but I can't get it to work without much effort. I refuse to take damage because it would look clumsy, I also don't think it would have saved any time up to now. And I don't want to slow down one game just to finish them at the same time. I'll think about stuff like that when I'm in the later stages. I also don't want to use any of nitsuja's glitches to go past the left boundary of a level to scroll super fast through them. Maybe that's what you meant by getting fast enough to leave the camera. I think it would look cheap, I want to keep them in sync as much as possible.
Post subject: Sonic 1+2+3+K
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I had the idea of a movie file which beats all of the 4 main Sonic Genesis games a while ago. After a few test runs I made [URL=http://dehacked.2y.net/microstorage.php/info/3639/Kuwaga_Sonic123K_WIPv01.gmv]this[/URL] little gmv-file. [URL=http://rapidshare.com/files/12290547/4.avi.html]Here[/URL] is an avi-version which plays back all four movies simultaneously. The movie quality is really bad as I have a very slow PC and I didn't want to wait forever until I can watch it. I'm not aiming for perfection with this run. I tried to aim for perfection in a test run, but it looked really bad, because it didn't look like it was played with the same input at all. So I decided I would avoid desyncs between the 4 games whenever it's possible without making it look clumsy. The reason I'm posting this now is because I didn't use the faster route in Sonic1 act2. I didn't even try it because I thought you had to press left for much longer than you actually have to. So now I want some opinions if I should redo that stage or just leave it like that. I don't want to redo it for nothing because my rerecord count is already very high. So if you don't care about the other route, I will leave it like that. Also, if nobody cares about the entire run or I get bored while making it, I won't even finish it at all, haha. >_> Edit: I used the JUE versions of Sonic 1,2 and K and the Japanese version of Sonic 3.
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I started a TAS of this game a long time ago. You can find it here: http://dehacked.2y.net/microstorage.php/info/2403/Kuwaga_-_Mario_no_Super_Picross.smv You can solve those puzzles really fast because there are two players and two buttons to hit a square with per player. So it's possible to hit up to 2 squares every frame. But you have to move in zig zag lines, as you can't go into the same direction for two consecutive frames because the game would obviously think you just didn't let go of the button. Holding up to 6 buttons using frame advance can be quite annoying, so I wrote a major part of this WIP in hex. Finding the fastest solution can be quite troublesome too, but I'm quite confident that you can't improve any of the levels I did. However, I'm not going to work on this anymore. The reason for this is something I noticed while doing stage 1-I. 54 frames is the amount of time you need hitting all squares of a 10x10 puzzle. It took me like a whole day, I think, to come up with a 53 frame solution for 1-I. Then, after I had rewritten the level in hex, I tried to start the next level one frame earlier, but guess what. Solving the puzzle one frame faster produces 2 frames of additional lag. So the 54 frame solution is actually faster. I also tried to write a program which would find the solutions and write the hex code for me. But my algorithm sucks and it doesn't terminate on larger levels even after more than 24 hours. There has to be a better algorithm because I'm able to do better than my program, but I also suck at "reading my mind" to find the algorithm there. I guess a good algorithm would be to search the levels for basic overlapping patterns like two square thick lines, stairs or something like that, but I'm too lazy to do it. So I finally gave up. ^^ If anybody wants to continue this run, just do it.
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Just some minor things. As Garlic and Bull Wario you can cancel the lag caused by dashing into an enemy by jumping. Holding up makes you travel faster horizontally while walking off ledges too. And you can do a faster duck jump by holding up + down.
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I don't know if you care, but I decided to start a TAS for this game yesterday. That was before I realized that you had already started one. I only did 0-1 to 0-3 and after watching your run I noticed that I'm 3 frames faster on 0-1 and 2 frames on 0-2. I gain one frame in both by doing the first jump one frame earlier. I gain a second frame on 0-1 by doing the third jump earlier and a third by using a slightly different route, I guess. I gain the second frame in 0-2 by starting the second jump earlier. I know five frames isn't much, but this might help you in later worlds, so I decided to post it anyways. http://www.keepmyfile.com/download/1c28971136517