Posts for KwyjiboPrime


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Joined: 4/5/2011
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If I remember correctly, unless there is a material difference in the various versions of the game, only the (U) and (J) versions should be used, not (E). This game was released in Japan and the US, so I imagine those versions do exist.
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I'm not familiar with the game. Is there a reason why PAL is chosen?
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Joined: 4/5/2011
Posts: 61
Nach wrote:
A few things in particular from the thread jumped out at me.
SmashManiac wrote:
This game is just not well suited for TAS in my opinion. The reason is because the entire gameplay of Mega Man: Battle Chip Challenge is building your deck to take advantage of luck and then watching luck unfold. Luck manipulation is then almost equivalent to cheating in this game, since battles become extremely predictable. As for the speed element, the game is just too slow in general. Voting no for bad game choice.
IMO, this is a bad game choice as it is just like a card game with the MMBN theme. I have to disagree, though, with the luck manipulation comment above. As it's cited as a reason for rejection by a voter and a judge, I wouldn't want to spread the idea that manipulation is bad. Every TAS with a random element in it is manipulated to make the outcome more predictable. Without it, it just becomes a run with save states. I wouldn't want to see that kind of reason given for a rejection.
Post subject: Re: #3668: WinEpic's DS New Super Mario Bros. "No Cannons" in 57:00.46
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I feel a little concerned when the author writes, "I could probably improve my run by a few minutes..." A few minutes is a lot of time. Wouldn't it be better to keep it on the bench until you feel you've optimized it as much as possible? There's no rush to get something published.
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Marx wrote:
pacifist:-no kills , no damage, no sub weapon. This is quite semi paficist(feos request).
Pacifist doesn't necessarily mean no damage or sub-weapon. In fact, allowing sub-weapons creates a much more difficult optimization problem than having a lot of rules in place. But a semi-pacifist run in the pacifist category is quite a stretch. It'd be like the warpless SMB walkathon, but allowing running when necessary (although the pure walkathon was later proved possible).
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I haven't played this game (only the 1st two), and I assume that all enemy hits do not knock you back unlike in the prior games. I compared this run to the currently published one, but mostly to Xipo's (linked above). You end Stage 1 with 4 HP. That's 3 hits you could have used to save time, such as in the 2nd room, where you jump in between enemies to avoid damage and stop forward momentum, as well as kill an enemy in that room (assume this is unavoidable as Xipo did it as well). Unless there's a reason for it. I don't really like the killing with your sub-weapon for a pacifist run. - Stage 2-2B, you kill an enemy with your sub-weapon. - Stage 3-1A, you attack an armored enemy, although doesn't kill. Does that count against pacifism? - Stage 3-2D, your horizontal speed stops right before the boss, even though you have plenty of life to take the hit. Xipo keeps on moving forward. Better luck manipulation? - Stage 4-2 had a lot of kills, and if you go for pacifist, you should avoid those kills at all cost. Also noticed you grabbed the wall before entering the boss room. Is that avoidable, like in Xipo's (altho his spikes were moving down)? - Stage 5-2, all of this is much easier to compare with Xipo as you both must avoid damage. In 5-2A, you stop to walk under the jumping ball enemy, while Xipo moves forward. Not quite sure if frames are saved, as I'm just comparing movies. - Stage 5-2B, you kill 2 eye enemies, whereas Xipo only kills 1. - Towards the top of 5-2B, Xipo spawns only 1 spider, allowing him to not spawn the last enemy and run by faster. Because you spawn a 2nd spider, you need to jump earlier, causing you to lose lots of frames jumping in between gunfire. - Stage 5-2C seems to be done much quicker (or at least more fluid) for Xipo than you. Is the ninja scroll necessary? - Stage 5-2E, why do you jump over the 3rd last enemy? You have the HP to take a hit - Stage 6-2B, you use your sub-weapon to kill 3 enemies and get through the last part instead of waiting. You also kill 2 enemies, where Xipo demonstrated that it can be done without killing. - Stage 7-1A is faster for Xipo by at least 1 real-time second (unless the movie timers are off) - Stage 7-2C is doable without sub-weapon, as demonstrated by Xipo spawning the enemies earlier and manipulating them - Stage 7-2D, killed an enemy for the potion - Stage 7-3A, looks like you can minimize kills by jumping before moving to 7-3B, but you fall and kill 2 extra enemies, I think Overall, I like a no damage run (such as Xipo's). There are only a few parts where you really notice the excessive waiting to manipulate enemies. But no damage also creates really cool scenarios, such as 7-3C and several others I already forgot. This submitted run seems to have several arbitrary uses/bending of rules, although my guess is that the Xipo run wasn't known to the author. There are definitely some parts which are improvable. But I'm voting no not only because of the improvements but also because of the bending of rules when it saves time. Otherwise, you might as well just do a regular run. Xipo's run would get a yes from me (if submitted), since he doesn't bend any rules, so it's much easier to judge. I think if you avoid using the sub-weapon to kill enemies and kill just as many as Xipo, I'd vote yes. I don't mind taking damage to save time in this run.
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This isn't the submitter's first TAS, but he should utilize the workbench. He's probably just trying to practice TASing.
ThatGugaWhoPlay wrote:
You have no idea if the submitter is a kid or not, so shut up and stop spamming the forums.
Actually, "kid" can refer to anyone, even adults. It's initial meaning is young in age, but can also apply to those with little experience, said from someone more senior in experience. "Here's looking at you, kid" - Humphrey Bogart
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Joined: 4/5/2011
Posts: 61
Hmmm. Nobody seemed to have mentioned this SMW run: http://tasvideos.org/1945M.html This is the exact same idea of corruption for early credits, no? Albeit that run was a riot, and I think I cried from laughter. I like this one because CT is one of the greatest RPGs, and to see it broken was great. I was entertained, despite the world being saved through pacifism, hahah.
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Hahaha! "Want more!" The gaming industry evolves, and the expectations of newer generations of gamers also evolves. I don't expect kids nowadays to have a good appreciation of older systems because they didn't grow up with it. Like, I grew up on NES and forward and talk to my friend 2 yrs younger, and he grew up on SNES and forward. My family even had an Atari 2600, although I don't remember much about it. But having that background adds so much more enjoyment to seeing a TAS, much like having actually played the game. A quick note regarding grassini's comment about the correct audience being actual players. Non-players can also weigh in in terms of entertainment value. But, given NES limitations, the game genre, and many other points brought up in the thread, it would probably be biased towards rejection by non-players. And here are my two cents to the whole arguing. The TAS community is founded on improving upon constructive criticism and bettering itself and its products. Any improvement or piece of advice towards improvement is highly valued. IronSlayer's initial comment was just a gut reaction (which wreaked all the havoc) that provided little to no insight (Iron later stated that he understands the NES limitations, which would have not caused an uproar if it replaced his original point). His 2nd point about boring and repetitive is valid; the 3rd about no skill stems from the goal choice. Netiquette is most likely the norm in this community due to its purpose. If someone chooses not to use netiquette, just nudge him/her towards that direction by clarifying the statements made. Responding emotionally will just feed the fire. (Plus, you can slowly brainwash--I mean condition people to conform after enough time has passed, hehehe) Hope I didn't misinterpret my understanding of the community, as I just lurk and read most of the submissions. EDIT: And reminiscing of Atari, I found this: http://www.youtube.com/watch?v=AknyR-kRvLc
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Joined: 4/5/2011
Posts: 61
Oh my. Definitely a yes vote. Touch-me also provided awesome commentaries on the YT encode. To answer mklip's question: Flammie has 450 def, and he overcomes it using critical hits via Moon Energy Touch, would it be better to cast the spell on everyone once, instead of twice? It would save time on the selection of the spell, no? With regards to Atma's question, Touch-me commented on it in the submission text under "Skipping Map Event": Attack a rope pole and call Flammie, then you can skip the first event that will happen at the landing maps. I utilize this glitch to skip the barrier event at the entrance of Mana Fortress. You can enter the fortress as usual and beat Dark Rich and Mana Beast to save the world, without any Mana powers. And Touch-me, your English is just fine. I live with a lot of non-native English speakers, and it's much better than theirs, hehe!
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Joined: 4/5/2011
Posts: 61
I've been watching TASes since maybe 2005 or so, and seeing articles like this (non-Finnish one) is depressing. It tells me that people aren't open-minded to the possibilities out there and just label something without understanding it. A very scary and dangerous characteristic. I actually think it might be better for the TAS community if things were not published to ignorant people, but that's just my opinion. Leave it to people who actually appreciate the art that's created here. But, let me take the chance to at least thank everyone out there for all the work that you've done over the years. The community has grown significantly since the beginning with new players on the scene. Keep up the good work! (I finally made an account so that I could say "thank you". I think I made one other post as "Anonymous" back before the current voting system.)