Posts for Kyman


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Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yeah I have to agree on the level completion screen, Daffy gets a little too happy and thinks he's an acrobat :P
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No, that would take way too much time. Maybe if there was a way to get HSWK in a few seconds...
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Yes, yes, yes, yes and more yes. I have been following this the whole time, and I am very happy seeing this submitted :) Great job. Oh did I mention I am voting yes?
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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Location: Canada
That first BLJ isn't really optimized....
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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Great work so far, it's nice to see a crazy amount of optimization being put into this game.
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There seems to be another wall there, this would never work in BitFS :P
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Try different video plugins and make sure you are using TAS input plugin 0.6, which can be found here: http://mupen64-rr.googlecode.com/files/TASInputPlugin0.6%20dll.zip
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I watch all of these, and I am always entertained :D I feel like this is submittable quality, but it's up to you when you finish it. Anyways, keep up with the route planning. I really like what you have done with all of the small time savers, especially on Pyramid Scheme. Bottom line, you aren't talking to yourself :P
Editor, Experienced Forum User, Published Author, Active player (429)
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LOL I was just about to post that I was making two fm2's, one with the transformation and one without to test, I guess we think the same ;) Anyways, whatever one is faster, you'll see it soon here.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I have a huge problem with Tiny Toon Adventures, which is stopping all of my progress. I have successfully completed the water level faster with Randil's trick, but I am having trouble syncing the rest of the old input into the new, so I am wondering if anyone is able to help me out with this. If you can: http://dehacked.2y.net/microstorage.php/info/1509907933/Tiny%20Toon%20Adventures%20-%20Copy%20%283%29.fm2 That's the new fm2, with the new water level. http://dehacked.2y.net/microstorage.php/info/1249095753/Tiny%20Toon%20Adventures%20-%20Copy%20%282%29.fm2 That's the old fm2, without the new water level but with the input from 2-3. If anyone can hex the first input file and then add the rest from the second, that would be greatly appreciated, thanks.
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Just to remind everyone, this isn't really my project at all. It's more like SilentSlayers and Johannes' team, not my team :P
Editor, Experienced Forum User, Published Author, Active player (429)
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It wasn't that long ago when we figured it out, it just took forever to optimize to the best of our ability. We all agreed that having better quality work and taking longer was better than getting the working done as quick as we could and submitting it sloppy.
Editor, Experienced Forum User, Published Author, Active player (429)
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How are we being secretive? We posted two thirds of our run right there...:P
Editor, Experienced Forum User, Published Author, Active player (429)
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Also, yesterday we figured out how to skip the air BLJ on the DDD skip, saving roughly a second if optimized.
Post subject: Encode + Stream + Optimized Screenshot
Editor, Experienced Forum User, Published Author, Active player (429)
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Encode: http://www.archive.org/download/zanygolf-tas-mukki/zanygolf-tas-mukki.mkv Streaming Link: http://www.zexsoft.com/aktan/?zanygolf-tas-mukki/zanygolf-tas-mukki_512kb Optimized Screenshot: EDIT: THIS ISN'T A PUBLISHABLE ENCODE, GRUNT FOUND A MISTAKE.
Editor, Experienced Forum User, Published Author, Active player (429)
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Location: Canada
http://dehacked.2y.net/microstorage.php/info/77693025/Super%20Mario%2064%200%20Star%20TAS.m64 The latest in the new 0 star run by SilentSlayers, Johannes, Moltov and I. We have saved exactly 9 seconds so far over the previous run. That means if we hexed in the ending of the previous run, our time would be 5:20. So I think this guarantees a time of 5:18 or so. EDIT: This also is the last thing you will see from us before the run is submitted.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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Location: Canada
Well, more time saved is always good :) Whenever a WIP is posted, I'll be sure to encode it.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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There is no normal stair BLJ there...
Post subject: Encode of WIP
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Post subject: Encode + Stream + Optimized Screenshot
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I created a new encode and uploaded it to archive as a part of the new encoding project. Movie: http://tasvideos.org/241M.html Archive Link: http://www.archive.org/download/monopoly-tas-acmlm/monopoly-tas-acmlm.mkv
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I created a new encode and uploaded it to archive as a part of the new encoding project. Movie: http://tasvideos.org/488M.html Archive Link: http://www.archive.org/download/monopoly-tas-phil/monopoly-tas-phil.mkv
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
No you can't do the pause trick while side-BLJing.
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