Editor, Experienced player (859)
Joined: 8/12/2008
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Location: Québec, Canada
Mitjitsu wrote:
I don't understand what difference auto-firing the start button makes.
Gives more speed because it acts like a frame buffer.
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Joined: 9/21/2009
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Location: California
In other words, lets you press A every moving frame with no blank input frames.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
will this work for side BLJs cuz you have to wait a frame to fall down a step?
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In other words, lets you press A every moving frame with no blank input frames. That can't be what's happening. Pressing A on 30 frames per second = holding A. There must be another explanation.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
nope, that's how buffer works, one input per frame because you're using the start menu frames as your frame to release A in reality, you lose frames from hitting start in between jumps edit: lol, this would make the insane flying glitch even more insane
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I'm most interested in whether this affects our ability to get the last CCCless stars :)
Current Project: - Mario Kart 64
Joined: 2/10/2009
Posts: 13
Hmmm, not to come in here and pretend I'm an expert... but isn't this how it works: Let's say you're BLJing for 10 frames. If you auto-fire A, press-release, you get 5 extra jumps or whatever. Would it not be exactly the same if you did press-start and release during start? So I take it this is what's going on: If we then differentiate between game-frames and pause-frames; on game-frame one, you press A and start. We then jump over to menu-frames, where you release A. Then on game-frame 2 it repeats, with A+start. From having coded a bit I know the most likely approach is to check if the A button has been released (by a boolean flag), and if it's currently being pressed. This would seemingly let you jump twice as many times during a BLJ, assuming mario is in a state where he can jump, on every frame.
Joined: 8/27/2009
Posts: 159
Location: California
Does the game even let you pause if you're not on the ground? I remember SM64 being super restrictive in terms of when you can and cannot pause.
Joined: 4/7/2008
Posts: 117
You can pause at any time (as long as it's not in some sort of transition). What's restricted is your ability to exit the level. If you're not standing still, you cannot exit.
Experienced player (702)
Joined: 2/19/2006
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GMan wrote:
You can pause at any time (as long as it's not in some sort of transition). What's restricted is your ability to exit the level. If you're not standing still, you cannot exit.
This is what I was going to say, but wasn't 100% sure of that. Thanks for clearing that up for me. This is an interesting strategy, I hope something comes of it.
Super Mario Bros. console speedrunner - Andrew Gardikis
Active player (437)
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Posts: 3517
Location: Stockholm, Sweden
To be honest, I think that pause trick looks really ugly and is a big turn-off.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (603)
Joined: 2/8/2009
Posts: 656
AngerFist wrote:
To be honest, I think that pause trick looks really ugly and is a big turn-off.
different people different opinions this quick pausing looks awesome to me and the followed ultra quick BLJ makes the thing even better then ;) another good example is sidehopping in OoT and MM. many people hate it, someone even wanted it to be cut out of the final encode of the OoT TAS, but to me those perfect movements sound like music in my ears
Editor, Experienced player (859)
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Another freeruns compilation by Olaus and me : http://www.youtube.com/watch?v=ysGJYGFS63w Enjoy!
Joined: 4/7/2008
Posts: 117
AngerFist wrote:
To be honest, I think that pause trick looks really ugly and is a big turn-off.
People will probably get used to it. previously, whenever a BLJ happened it was like "yea, bunch of jumping seen it" then Mario took off and we're back into being interesting. Same here, though it's definitely more of an attention getter.
Kaylee
She/Her
Editor, Active player (434)
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Location: Canada
AngerFist wrote:
To be honest, I think that pause trick looks really ugly and is a big turn-off.
I feel the same way.
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Location: US
AngerFist wrote:
To be honest, I think that pause trick looks really ugly and is a big turn-off.
Disagree. Maybe for the 2 seconds it is occurring it is a bit ugly, but the faster speeds only make for more ridiculous star routes in my opinion. The following example is a star where the new trick cuts out about 10 seconds of metal walking underwater. Looks much better to me. New: http://www.youtube.com/watch?v=mAxjqz0MtFo Old: http://www.youtube.com/watch?v=1tddRRj_TYM
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Wow, what an improvement! The pausing is not much uglier than the BLJ itself, but the speed boost is definitely worth it.
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I stand corrected. As long as it works that way, it didn't hurt the eyes and the entertainment value much. I assume all blj spots will use the pause trick?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/7/2008
Posts: 117
Probably not. If the goal is close enough, the time wasted by pausing isn't made up by the quicker travel. For example I think this star is close enough that pausing wouldn't help.
Kaylee
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It saves a frame in BitDW, if anyone is wondering.
Mitjitsu
He/Him
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Kyman wrote:
It saves a frame in BitDW, if anyone is wondering.
I find that odd given that Mario can only travel so fast, otherwise he can't steer round that bend and stay on the course.
Kaylee
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Well we got enough speed to not need a BLJ on the bridge, giving mario control way earlier.
Joined: 1/3/2006
Posts: 334
What about enterng the 30 star door? Does this new trick help to build up enough speed to get through the door and DDD without these slow BLJs you had to do at the door to get through? I dont understand the SM64 physics at all, so Im not sure whats the purpose of these few extra jumps against the wall
Kaylee
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No you can't do the pause trick while side-BLJing.
Joined: 6/4/2009
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Location: 33°07'41"S, 160°42'04"W
Sorry if this was already posted, I saw this on Youtube, randomly http://www.youtube.com/watch?v=_niuy6gAySs Maybe it can be useful, it claims to be fastest, but a comment says there's something faster by 40 seconds. I hope it can be useful )