Posts for Kyman


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Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
Here's a list of currently published Super Metroid runs: http://tasvideos.org/1978M.html http://tasvideos.org/1195M.html http://tasvideos.org/1368M.html http://tasvideos.org/1950M.html http://tasvideos.org/1908M.html + hacks http://tasvideos.org/1854M.html http://tasvideos.org/1853M.html Here' a list of currently published Super Mario 64 runs: http://tasvideos.org/1893M.html http://tasvideos.org/850M.html I think another category wouldn't hurt the site too much.
Editor, Experienced Forum User, Published Author, Active player (429)
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Twelvepack wrote:
NDS_Emil wrote:
Have any of you seen this: http://speeddemosarchive.com/demo.pl?Mario64_SS_0star_641
I was curious if anyone here had an opinion as to if this was actually a TAS in disguise. (A TAS with intentionally human looking movements) I find it hard to believe, but I was hoping that one of you who knows more about the game could comment on the feasibility of doing basement BLJ in real time. It is also one of a small number of games that synchs on the controllerbot, so a disguise TAS would be very hard to detect indeed.
I don't think it is a TAS, the basement BLJ isn't as hard as it's made out to be with enough practice.
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Does anyone know of/have any memory addresses for this game?
Post subject: Level 3-5 Time Attack Improvement
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I have improved Randil's third time attack level time of 33"24 to 33"04 (savings of 0"20). Here is a link to the .vbm. EDIT: I have improved Randil's fourth time attack level time of 7"75 to 7"68 (savings of 0"07). Here is a link to the .vbm. EDIT 2: I have improved Randil's fifth time attack level time of 15"65 to 14"67 (savings of 0"98). Here is a link to the .vbm.
Post subject: Level 2 Time Attack Improvement
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I have improved Randil's second time attack level time of 6"59 to 6"43 (savings of 0"16). Here is a link to the .vbm.
Post subject: Level 1 Time Attack Improvement
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I have improved Randil's first time attack level time of 10"98 to 10"83 (savings of 0"15). Here is a link to the .vbm.
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sonicpacker wrote:
Kyman wrote:
sonicpacker wrote:
Kyman wrote:
DarkKobold wrote:
Kyman wrote:
words
words
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Hey bro, I feel the same way. I wasn't taking anything away from you. Just pointing out that it was a team effort! In fact, we'd like to include you as an author if you're okay with that.
Only if this is the screenshot: ;)
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BrainStormer wrote:
SP seriously you suck!!! Wait for the freakin Japanese to get the job done correctly. I don't even know why you're still dragging yourself in this run as an "author". And stop showing off "Oh I suggested this...this was my trick...I did this and this..." grow up. You're clearly submitting suboptimal stuff!! When I heard they let SP do the wall kicks I was like " oh no not again". I knew those wall were far from optimized... pff you're just so annoying...
Are you 6?
Post subject: Re: video of improvement
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sonicpacker wrote:
Kyman wrote:
DarkKobold wrote:
Kyman wrote:
Here is a temporary video of the improvement that I found... http://www.youtube.com/watch?v=Lu_Oe4SF7xU This uses a GWK to save a wallkick and ends up saving 15 frames (so far) and as of right now, the final time would be 5:02.22.
So, you found nearly triple the number of frames that inspired this submission. ....
Only using 300 rerecords, and about 10 minutes of my time.
Without snark's new wall kicking strategy, this wouldn't have saved. ;)
I shouldn't of even pulled off that GWK in the first place, pure luck that I found it. Not complaining though, anything closer to sub 5 is always good for me.
Post subject: Re: video of improvement
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DarkKobold wrote:
Kyman wrote:
Here is a temporary video of the improvement that I found... http://www.youtube.com/watch?v=Lu_Oe4SF7xU This uses a GWK to save a wallkick and ends up saving 15 frames (so far) and as of right now, the final time would be 5:02.22.
So, you found nearly triple the number of frames that inspired this submission. ....
Only using 300 rerecords, and about 10 minutes of my time.
Post subject: video of improvement
Editor, Experienced Forum User, Published Author, Active player (429)
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Here is a temporary video of the improvement that I found... http://www.youtube.com/watch?v=Lu_Oe4SF7xU This uses a GWK to save a wallkick and ends up saving 15 frames (so far) and as of right now, the final time would be 5:02.22.
Editor, Experienced Forum User, Published Author, Active player (429)
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I've found an improvement, give me an hour and it will be posted. EDIT: 15 frames :)
Post subject: Re: this sounds so wrong out of context
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Cardboard wrote:
Mothrayas wrote:
[02:37] <Kyman> well shes 9 so i cant be too rough so i'm trying to lightly shove her but it isn't working
I... gotta know the context.
I was talking about my cat!
Post subject: Moar improving!!!
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I have found 4 more improvements to this run. 1. This comes from taking damage from an enemy instead of the ground, which boosts you slightly less higher in the air, so you can move again quicker, and it saved 6 frames. Here is the .m64 & .st. 2. This is the same concept as the first one, except executed in a little different manner. This also saved 6 frames. Here is the .m64 & .st. 3. I changed the strategy of this room from grabbing the pole with the tongue and waiting to move in a bit then swinging, to jumping off the ledge and then grabbing it with the tongue and immediately swinging, because now you don't need to move in since there is less distance. This one saved...you guessed it, 6 frames. Here is the .m64 & .st. 4. This is the biggest one of all of them. I managed to do a way bigger spin and land on the platform that the pole is on, which saved 46 frames. Here is the .m64 & .st.
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N64 TASer of the year award has already been decided in my books. Anyways this TAS is awesome and I am very glad that we didn't finish without knowing about the speed power up. Yes vote.
Post subject: Kyman ft. WIP - Addams Family
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I found a few time savers and I will now be doing this run, I will edit this post later today with a WIP. I should be finished by the end of the week. Sorry for the double post but I thought this was worth another post. Much love, Kyman xoxo EDIT: As I promised, here it is: http://dehacked.2y.net/microstorage.php/info/698478234/Addams%20Family%2C%20The%20TAS.smv I am 50 frames ahead entering the music room, but I can't seem to replicate what is done in the current TAS, so I'm kinda stuck(ish). If anyone can help me with that it would be great. In case you are wondering, I saved 2 frames from speed optimization, and the other 48 are from choosing the closer weapon. In the final boss fight, this will cost be about 10 or so frames, but obviously it is worth it if I am saving 48 now. Also, let's not talk about how it took me 3 hours to realize that the reason I was 4 frames behind was because I didn't hold down for one frame in a door transition. -_- Enjoy though. EDIT2: I have solved my little predicament, and I ended up saving another 3 frames (technically 4 but I lost a frame due to unavoidable acceleration differences since I got the other weapon). That means I am 53 frames ahead going into the chain room.
Post subject: New Final Boss Strat
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Here is a ridiculous new strat for The Nasty Judge Link to video This enables input to be ended about 3 seconds earlier, but delays the game ending for 15-20 seconds.
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You are the best.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Oopsies!
Editor, Experienced Forum User, Published Author, Active player (429)
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I made a thread for CT2, use it ;)
Post subject: Super Pitfall
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I looked for an existing topic for this game, but to my surprise, I could not find one. Anyways, I have found a few timesavers in the any% run. Here is a map of the whole game: http://img641.imageshack.us/img641/2049/superpitfallcurrenttasr.png (The red line is the current route, the white lines are my ideas. Sorry if this is hard to follow, it takes a while to understand it.) The problem with TASing this game, is optimizing how you enter the wall, and move in it. It seems like the only solution would be to brute force it, and I can't really do that. So I am stuck not knowing what to do. Here is a test run up to skipping the 2nd death, that is ahead by about 5 seconds or so. Any help would be greatly appreciated!
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BrainStormer wrote:
Honestly you suck at this game. This was one of my childhood mame32 games and I could play better non-tas. You don't even use a max power. Let alone the super ultra combo rose has...namely one level of multiplication and the 2 power other one for super damage (while multiplication lasts). And at Sagat you waste a level 2 power...such a waste..... All you do is plain combos with nothing special. And guy? I hate that char...and why not one char friom beginning to end? Str8 2 gruefood
Why are you so rude to everyone?
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Looks very nice, although I think some time can be saved on the 2nd lap, but very good job! :) I can't wait to see what you do with other tracks.
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FWP: The first thing I eat after I brush my teeth tastes awful.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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Location: Canada
Voting yes, mainly because even though the game isn't that pleasing to the eyes, I was very entertained at the superhuman skill that was shown in this TAS. Very nice work all around.
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