Posts for LSK

1 2 3
6 7
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Either of these would make great screenshots. These exemplify everything tool-assisted speedruns are about.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
This needs to at least go to Gruefood Delight, if not publication as a concept demo.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
OmegaWatcher wrote:
LSK wrote:
Modify the ROM in the specified way and it should be a little clearer what's going on. It's a deliberate debug feature.
so, this still works if the ROM iis not hacked?
No. But modify the ROM in the specified way and play around with it, and it'll make more sense what's going on.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
hegyak wrote:
Hacking the ROM? That's in the realm of cheating. Though, it's interesting how it broke. Anyone know why it did this?
Modify the ROM in the specified way and it should be a little clearer what's going on. It's a deliberate debug feature.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Minaya wrote:
I tried to do something different for this year's other than the "fastest game over" crap (it was old three years ago, guys). Hope it was something unique, though I wish the encode went to the end.
I would've done a longer encode, but I don't know anything about encoding efficiently, so what you are viewing is actually 7 seconds of uncompressed video. It uses a whopping 240 MB on my hard drive.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Just watched it, and... wow. What does that slight bit of hex editing cause, and what's going on in the movie?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I thought this would be an April Fool's Day submission where "any %" = 0% of the game.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Voting no because there are clearly only four rerecords used.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
This is the wrong sort of joke TAS.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I knew this game was horrible. I did not know that it didn't have background music. That makes it... even more horrible.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I'm impressed because you improved it enough over a glitchless run that you actually didn't need to consume any food or water.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Why are there two videos of this game, one 40 minutes faster than the other?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Given that most levels are skippable, I think a straight-out TAS would be far more entertaining than a 100% that just uses silly jumps to pass most levels anyways.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
"Pokemon champions are honored for their exploits here!" has never been more true.
Post subject: Sonic 3: Racing minigame!
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I play through the "hidden" "multiplayer" "racing" "minigame" in Sonic 3. Terribly unoptimized, so consider this a proof of concept. Or a work-in-progress. Whatever. Times: Course A - 26"23 Course B - 27"12 Course C - 38"35 Course D - 29"24 Course E - 46"32 Total - 2'47"25 * Aims for fastest in-game time * Races on five tracks in Grand Prix mode * Makes mistakes * Doesn't even bother to manipulate luck * Basically just consists of holding right, but looks impressive * Could pass for Sonic Spinball on a slow day * Colors a dinosaur Microstorage seems to be down, and I can't get an AVI below 1.3 GB to put on Youtube, but here's the video file: http://sites.google.com/site/asherstuhlman/SONICTHREETHEHEDGHONKRACING.gmv?attredirects=0&d=1
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I haven't watched the run, but I'm guessing: a) not particularly entertaining b) trivial c) probably doesn't manipulate luck I'm not going to vote without watching, but I'm guessing this doesn't make it.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
A one-frame improvement isn't much, even when the game in question's less than four minutes long. But, heck, "yes" vote.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
The published version doesn't seem to have a final boss - one's mentioned in the submission text, but this one goes straight from the folder-arrangement for the final boss to the credits.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
scrimpeh wrote:
Yo, want to announce I've tried TASing the game, so far, I have a 20 minute WIP. I'm likely gonna redo the whole run due to sloppiness, but this run gave me some nice finds and timesavers in a few levls. The game mostly has very accurate collision detection, but in some places, I managed to touch the red prickly fruit without getting hurt in someplaces. Also, in the Allegro Presto level (second one of Band Land), it is possible to save time by jumping through some sloped slippery note lines. I have only been able to get this to work on some surfaces, so I presume it only works on Slopes you're intended to go through from below, too. Aside from that, I'm unsure about the route. You get the running power last, which is an obvious timesaver, so I don't know wether I should get any cages before I can run. If anyone is interested in the WIP, I'll upload it and post it here.
I'm interested in the WIP. About getting cages before or after running - you'd need to test it both ways to be sure, but I think as a general rule, if you can get all the cages in an area the first time through without running, you should; otherwise, you should backtrack as soon as you get the ability to run and go back to do them. You need the swinging power to get to the running power, so your route probably looks like: Pink Plant Woods -> Anguish Lagoon -> Swamps of Forgetfulness -> Moskito's Nest -> Bongo Hills -> Allegro Presto -> Twilight Gulch -> The Hard Rocks -> Mr. Stone's Peaks. Alternatively, you could go and get the helicopter power before going to the Swamps of Forgetfulness if you find that it'll save you time. The time lost would just be a bit of overworld movement.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Well, the PS1 version won't run, so it'd be nice to have a GBA run of this game. The biggest difference is a smaller screen size and generally weakened graphics. I have a sample run that I did over the period of a week. It's tool-assisted but not optimized. There are maybe 15 minutes of improvements from here? http://dehacked.2y.net/microstorage.php/info/1294527113/0046%20-%20Rayman%20Advance%20(U)%20(M5).vbm
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I made an unoptimized runthrough of the GBA version as a jumping-off point. It's about 1:45; there are maybe 15 minutes of improvements that can be made. There are a few different cage locations, though. I'm posting this in the GBA forum too. http://dehacked.2y.net/microstorage.php/info/1294527113/0046%20-%20Rayman%20Advance%20(U)%20(M5).vbm
1 2 3
6 7