Posts for LagDotCom


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Excellent TAS! Made me laugh a lot. I only have one slight criticism - it's a little obvious when you're going to make one player 'win' for a while. It would be cool to see more sequences of trading hits rather than swapping between huge combos.
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I'm aware disc reading affects gameplay. Almost every input you can do affects gameplay. I said it isn't gameplay. To be honest I think it is a good idea to just say "opening the disc tray makes this TAS more entertaining, but not this one".
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disc reading isn't gameplay related
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The speed at which the physical disc moves in the disc tray is also non-deterministic, but I don't think we have a problem with that. Also its position, which is slightly different based on how you first put the disc in when starting the game, etc. Most video game controllers would be hard-pressed to register actual 30Hz pounding by a sufficiently-drugged-up human or a robot because of mechanical limitations such as the spring on the buttons etc. I don't think real-world physical constraints are an important factor in determining what a TAS should be allowed to do.
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Warp wrote:
every TAS is a few frames long
oh look what happens when you take only a few words out of the whole thing it suddenly doesn't make sense out of context
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Just watched this through, and it stops after using a medkit on Demi vs. the final boss?
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I don't like in-game as a goal for this game. It has historical value and would clearly be of interest to Super Metroid speedrunners, so it should be 'published' on YouTube or other places clearly visible to Super Metroid speedrunners. As a TAS we already have a very good metric for how fast a TAS is; the framecount. As aiming for lowest framecount does not result in ugly pauses (like a Sonic TAS would), I think it's a much more pleasing goal. Also, lower framecount means less door transitions, which can only be a good thing. Voted no.
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desynced for me on v23.5 at about frame 270000, just after rare candying rattata anyway
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ban por please enjoyed the TAS
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Well, not exactly. After all, the ROM is just code (and graphics etc.), so it might not be the source but you can still 'read' it. :p
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from what I've heard both 1.43 and 1.51 are inaccurate in different ways are we meant to be attracted to an arbitrarily higher number or something why not wait for 1.52
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Atma wrote:
random battles were seemingly unavoidable, though what you could fight could easily be changed
That's right. BoF3 uses a step counter. You can manipulate first attacks and run away, I think. It's still annoying though thanks to BoF3's frequent small load times. I guess BoF4's are worse, though.
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I have some meticulously hand-drawn maps of Pokemon Silver somewhere. Also I've made maps of areas in MUDs and that maze in FF8 and god knows what else. Creation is more interesting.
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Statistics would probably show that for all achievements currently in existence for games on the market, 50% Accumulation 30% Beating 10% Completion 10% Domination 9% Technique <1% others ... accurately describes the makeup. Now you're making me want to do the analysis myself.
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Yeah datacrystal already exists for this sort of thing. I've contributed to it in the past.
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There's three levels of change I anticipate; no-input (very minimal delta), movement (small delta), new area load (huge delta). Compression will utterly crush the first two into less than 1kb files.
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GMan wrote:
what makes the Bible reliable evidence? You cannot and never will prove the Bible to be a reliable source of information.
Nice, you ask him to answer a question then say that whatever answer he gives is wrong. Good way to carry on a discussion. Not that any discussion with nfq is going to be fruitful. Just letting you know.
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mklip2001 wrote:
Further, it had really corrupted graphics in the ending,
Yeah there's a ROM going around with problems, it should be tagged [b1] or something but people have since forgotten. Search a little more for a (J) one with no problems!
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Derakon is right. Basically it just instructs the decoder to do nothing for that particular frame, i.e. 'leave it how it is'.
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Yeah.
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That video is goddamn awesome. Thanks for making this. Although, aren't the Blue and Green Samus the wrong way round? I noticed there are a few time where only 'Real' and Green take the same route, but the one that follows 'Real' Samus around is Blue.
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I'll check this out soon. I think the MD version is indeed superior for speedrunning.
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Again, it's probably something you could use once to be awesome. Ideally you would show off several 'broken' ways of killing bosses. :)
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He was probably just talking about the variable names. This is a pretty simple algorithm so x, y and n suffice.
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Descent remains one of my favourite games even after all these years. I've even made some programs for recamming the demos, Quake done Quick style. :)
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