Posts for LagDotCom


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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
The high frequency noise in the RKA soundtrack is awesome. I'll get to this when I get home... I don't know how I missed it on the workbench for so long.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Well, the death penalty can obviously be optimised a lot. It doesn't cost anybody anything if you do it right!
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Were you playing with a joy(stick/pad)? Windows often doesn't care about incoming joy events when deciding whether to put the screensaver up. There is a way to fix this, but I forget it.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
You don't get limit bar for damage done to self. And there's no way to get Hyper status this early, so... he's just gotta wait.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
The tags on your movie make me frown
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
From the testing I did, it's only the frame you do it on and different battle commands etc. that changes randomness. Going into menus, pressing random buttons, camera on Shift/Set (not sure about that one) doesn't seem to change anything.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Honestly Cait's Dice limit will probably do more than enough that any use of Slots will be sort of sidelined. (Or the current speedrun tactic of using Powersoul, of course) However, do bear in mind that stuff like critical hits are frame-manipulable (I did some testing before) so you should not just accept the current speedrun's strategies as gospel.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Ooo, a tautology argument. How very interesting!
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Kyrsimys wrote:
Being inconsistent is the worst option of them all. IMO you need to have clear goals and rules in order for the run to be entertaining.
I've had this discussion on IRC before. I would say that having clear goals and rules limits what you can do to make the run entertaining.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Make a speedrun that does as many weird things as you like! Entertainment > Speed. So that's: Use Cait Sith's limit break if it's funny and, uh... use the glitches if they're funny, etc...
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
All TASers should get their movie right the first time instead of repeatedly replacing it with 3 frame improvements while in the workbench.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Maybe if you found some software piracy group that died soon after 2001, that might do it.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
First of all let's pick one of the many Bomberman games and fetch a list of useful memory addresses, hmm? Then we can worry about implementation later. :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Bisqwit wrote:
Nevertheless, as far as I know, those extremists are following the book's teachings by doing what they do
Is this not also the case for 'hard line' christians who are against things like homosexuality? There's a lot of stuff in the old testament particularly about god destroying entire cities, etc. It seems hypocritical to me that a christian would follow only one half of the bible, or whatever.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
The Bomberman AI contest thing appeals highly to me.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
The whole different language thing was meant to be a punishment, right? Tower of Babel and all that. Still, the fact that he would render some (most) people unable to read the book 'naturally' is a little odd, yes.
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Joined: 3/7/2006
Posts: 720
Location: UK
Ameri-centralism in action. I agree with MD/Gen/32x/CD. By the way, it's also Sega CD/Mega CD for the last one, but I doubt that one is different enough for people not to work it out for themselves.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
After a long time trying to persuade myself to watch the movie, I finally did, and was disappointed. Despite skipping the starting village crap and both retellings of the creation myth, I just didn't remain entertained by the infrequent tricks.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Is that related to the tricks with Elum? There are quite a few bizarre wall-ignoring things you can do whilst on him, if I remember.
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Joined: 3/7/2006
Posts: 720
Location: UK
Twelvepack wrote:
decently fun to watch
An admirable goal for a TAS, if you ask me. However, I would like it if some of the 'extra' stuff was done, as the rules for being successful on a line in this game are pretty, uh... lax.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
That's right, mz. I think one frame disappeared? Also, I had a strrrrrange desync bug later on - the input suddenly decided it was on controller 2 instead of controller 1. I couldn't figure out how to fix it, so I just redid it. Grr... the only SPU plugins that sync with my current TAS are the ones that sound horrible. :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Hmm, actually, I got a desync last night before I went to bed. The problem was, it was in a bit of the movie I hadn't edited since I started recording. This might help track down the bug?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I had a desync while watching this normally, sometime in the second trip into Rainbow Land. What I saw before then was pretty crazy, and had me laughing quite a lot. I'll hold off on voting for now.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I'm fairly sure rolling is the same speed as running (in fact, a few of the puzzles rely on this) Good work so far though, I'm looking forward to this one.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I'm 31k frames into a Suikoden II TAS and no desync problems whatsoever, with sound enabled, even! Good job!
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