Posts for LagDotCom


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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I did a set of MIDIs of Dr Robotnik's Mean Beach Machine for VGMusic years and years ago...
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Location: UK
v19 is 'wrong' for classic gameboy/colour titles.
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Eh? I've been using Winamp 5 to listen to game music for ages, and I've never had any problems, except with a certain GYM plugin. Replacing that, no crashes for about 2 years.
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Joined: 3/7/2006
Posts: 720
Location: UK
AKA wrote:
Forgot to mention there is only one person capable of producing a perfect Super Metroid TAS :-D
for those of you without super eyesight plus Why is there so much argument in this thread when everybody starts their post with "I agree with X"?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
For anybody who wishes to watch this, turn WIP1-timing off. I wouldn't recommend it though. Looks like a speedrun, not a TAS. Is the re-record count unknown, or just 0 I wonder. :)
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I hereby disclaim that any SDA video may have flickering images and possible visual annoyances in. Oh, wait, Warp still has a problem with some speedrun(/ner)s? Drat, and I thought that would solve everything!!1
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For 3D games, FRAPS is the de facto tool (correct me if I'm wrong). I haven't tried Camstudio, but Camtasia is good for anything windowed and 2D. This includes most emulators, but anything that has direct AVI capture builtin kicks external recording out the window.
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Joined: 3/7/2006
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Bear in mind that there are two (or maybe more) types of 'demo recording engines': 1. Engines that record button presses. 2. Engines that record rendered graphics. Obviously making a TAS of a #1 engine is possible, but editing a #2 demo file is nothing to do with the actual player at all, you could make him finish in one frame by placing him at the exit by directly modifying his position coordinates. Of what demo files I have looked at... 1. Doom series/engine, Worms Armageddon 2. Quake series, Serious Sam, Descent
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Then don't watch THOSE speedruns
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Posts: 720
Location: UK
In the vein of 'colours a dinosaur red... with his own blood', could Kraid be considered a dinosauresque being? please stop going on about Saturn
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Joined: 3/7/2006
Posts: 720
Location: UK
Warp wrote:
may degrade
Ugh, how can you even hope to try and guess this? Honestly, I don't see a thread on TASvideos (or SDA, considering the misplacement of this thread) for every TAS that uses brain-itchingly annoying wobbling. Some... people... just don't like it, no matter what you do. You don't need to try and 'justify your opinion', because it's an opinion. That said, you don't need to say it, either. Especially when nothing will be done about it.
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There is Rayman Advance on the GBA, Ferret. Pretty faithful to the original, from what I remember. :)
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Warp wrote:
Speedruns are made for entertainment.
Aside from this being your opinion, I think you can understand that entertainment is subjective, yes? Let's say I find the 'spastic random motion' and 'night vision strobing' entertaining. Then I have no problem with that run! Amazing how that works out. SDA can't please everybody. If it can't please you, don't go there.
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Joined: 3/7/2006
Posts: 720
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MUDPROMPT-X> c 'detect sarcasm' You begin casting the spell... Spell failed!
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1. The life potions resurrect the D.Machines with 0 health, so they promptly die again, adding their experience to the total he gets upon winning the battles. He did explain 2 to me at some point, but I forgot.
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Posts: 720
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I just watched this, and found it very difficult to keep focused toward the end. However, I think it would be good to finish off the 'trilogy', so I'm in favour of publication. Excellent optimisation, Nitrodon.
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Vs. Fighters My strongest contention probably comes in Tekken 4/Tag Tournament, where I play as Lei/Kunimitsu. I am also a big fan of Darkstalkers (hello Felicia), but 2d fighters are just too fast for me. In MVC2 I play as Felicia/Doctor Doom/Colossus. In SSBM I play as Mewtwo. Laugh all you like! Puzzle I used to be great at DRMBM, but I haven't played it in a while. Strategy Total Annihilation is my weapon of choice here; I did quite well in the Boneyards campaigns, but I would suspect I suck nowadays. :) For those of you who remember the Battle Isle series, I also thoroughly enjoy a good ass-kicking on Incubation. For some reason it doesn't seem to work on Windows XP. Yes, I've tried the usual fix. FPS Hell, I still speedrun Quake, so you'd think I'd be good at Deathmatch. But I'm not. I usually do well in Quake 3 (at least in LAN games I've played at), but I am probably not good enough to enter any leagues. I like Counter-Strike, but my machine holds me back there. ;) Generic Action I'm also pretty darn good on Subspace/Continuum, an old old 2d topdown space MMO. I'm not the best, but I regularly beat people 1v2 and get positive records in Division matches in my favoured ship, the Javelin. My main category of gaming is RPG, which is somewhat skill-unmeasurable, except for 'action RPGs' like Diablo II. I'm okay at that, but nothing special.
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If it happened after the main character was rescued by a goblin on a rope, the video is fine. It still says 'Game Over' when you win.
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I'm not a big fan. I'd say more, but I'd come off even more Lag.Commish than I already do.
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Hmm, maybe the topic could do with 'player' in the title somewhere. As for me, I used a years-old small brandless 256mb thingy. Whenever I put music onto it, I first re-encoded it with mp3PRO. I got 4.5 hours of music onto it once. Now it's broken, so I just use my CD player. Retro, huh? I've made two CDs with game music compilations, and that's all I have to listen to currently. Perhaps a third CD is in order. :)
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Post subject: Re: Mini-game TASes (forum exclusives)
Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Catastrophe wrote:
TAS'ed a random dungeon generator
I'd like to see Pokemon Mystery Dungeon for this reason. :) It could turn out remarkably similar to that roguelike on the MD, Fatal Labyrinth.
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Sir VG wrote:
Ace Combat 04: Shattered Skies
Argh. I watched this one recently. Repetitive flying around destroying things doesn't equal entertainment. I don't know what you could have done to make it entertaining. Fixed-time sequences usually suck. Actually, I would have been against allowing the game to enter the site; it is about as much a speedrun as a normal scrolling shoot 'em up would become.
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First off; I assume that all your comments towards (non-TAS) speedruns are about SDA in particular. If that's wrong, substitute for 'SDA' where appropriate. I agree with most of the sentiments here, apart from your remarks about runners doing silly things during dead time - SDA isn't meant to show cutscenes, after all. While some people have complained about this (Lucid Faia for one, though he complains about a lot of things), the majority verdict is that it's the runner's run and they can do what they want, or at least that it's their own creativity at work. About FEAR and graphics quality... there are people who do their very best to record speedruns at the maximum quality their system can handle (Kibumbi in particular). However, being unable to buy new hardware doesn't mean you shouldn't be able to showcase your own speedrunning talent. That would be somewhat unfair. If the gamma was used just to make it easier, than I have no sympathy for the guy, let it rip. :) I am quite vocal on SDA about entertaining speedruns, and I push for them whenever possible, and decry those that aren't. Apart from that (I also make remarks about it whenever I verify) there's not really much else to do. Uyama for one disagrees with this, saying that records are more important. Edit: A small example. A Klonoa: Door to Phantomile run was submitted recently, which I have rejected. Aside from things like 'runner error', I also mentioned that during fixed-time sequences, he did not attempt to collect pickups or do anything impressive. This is almost as important to me, and I would strongly argue in favour of obsoletion for a new run if this was carried out, even if the improvement was very small.
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Joined: 3/7/2006
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Well, I finally got back round to hacking at this again (thanks Cardboard). This one is a big improvement - since my first attempt at 2-1, I've shaved 248 frames! This is thanks to a damage boost, and also an extremely difficult manipulation trick (thanks Cremator). Here and there are a few frame shavings. Anyway, enjoy. Check my first post. :)
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I, like Baxter, enjoy saying "no". Sometimes choosing a funny or particularly apt character name creates entertainment, which is what the site is about, after all. I particularly enjoyed you typing in "Halamantariel & Nitrodon" in Earthbound, by the way. :)
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