Posts for LagDotCom


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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Try using a resuming download manager - I used wget -c and sat there until it successfully got the whole file. The server cuts off the connection often, but it resumes fine too.
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Joined: 3/7/2006
Posts: 720
Location: UK
Zurreco wrote:
It plays top down, like Diablo, and you can combo skills together.
That sounds like Sacred to me. Pretty good game, though I much prefer Diablo II with its plethora of mod capabilities. I'm quite interested in the results of this thread too, though I prefer games in the 'pay no time' category.
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I just spent a while playing around with the first Legend of Spyro, A New Beginning. My fix is having troubles providing me with the second game... is it very similar to the first? If so, I guess it could be fairly swift, but I don't see anything special there. Combat can be quite quick by rapidly mixing up jumping attacks, the ground combo and breath attacks. L+R doesn't do anything glitchy. Charging looks a bit faster than running. The air attack looks like it makes you fall faster (not the headbutt drop thingy).
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Extreme hilarity and great playing around. Without movies like this, TASvideos may as well just be a scoreboard site with lowest framecounts. Easy yes vote. Now for a Mario Paint submission.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Yeah, this could easily be part of the 'certain bugs work on VBA v19 and not v20' problem. As it is, I am in favour of v20 movies obsoleting v19 ones, but I realise it is a difficult question for a judge to answer when considering acceptance. I would guess there would need to be other, sufficient incentive to post a new movie than simply being on a newer emulator with an incomparable frame count.
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Joined: 3/7/2006
Posts: 720
Location: UK
Let's not have an argument about SDA rulings here, m'kay?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Calm down, dear. </Michael Winner> You have to admit, you are pretty annoying.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Since it's come out, I've never enjoyed a fighter as much as Darkstalkers. I'm currently beating the crap out of MvC2 (the PS2 version, ha), and I do also enjoy Tekken Tag Tournament.
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Joined: 3/7/2006
Posts: 720
Location: UK
If HL2's .dem files work anything like Quake's .dem files (which they do, a bit, I've played around with hexediting)... they are merely a recording of what is rendered where and when; they are not like Doom's .dem files where the input is recorded and played back through the engine. The same is true of Descent, another game whose demos I've played around with. Editing a .dem file to change what happens is more like editing a Flash animation rather than doing a TAS. The tools definitely have to be internal. host_framerate is an old throwback to Quake; it is banned for demo recording at SDA (because it's way, way too easy to speed up using it) but it also subtly changes the physics and AI. Whether this is true for HL2, I don't know. I would hazard a guess that it does. Some people think that 'HL2dQ' is a TAS because of the amount of extreme glitches and AHK-ing that has gone into it, but if you read the answers TNSe has given (which I agree with), it clearly isn't. People at this site would probably be interested in your run, but it does not seem to be within the scope for publication, I'm afraid.
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The idea of a God is not particularly abhorrent to me; I certainly think there must be other beings that have innate powers or abilities that humans do not have. However, as feitclub mentions, I would not believe they care about what we do (if they know about us at all). If other people need to worship a supreme being in order to have a stable pillar in their life on which to lean, I can understand that, but I do not have this compulsion. I prefer instead to rely on myself, and on my friends. If I ever met a/the God, besides being surprised, I would ask him/it what made humans so special. Are there other aliens with their own God?
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Joined: 3/7/2006
Posts: 720
Location: UK
I'd love to stay in La-Lakoosha from Klonoa 2. If you haven't seen that, imagine a cross between the Night Elf hometown on WoW, and the Caves of Skops. Best music/level combination? Sad as it is, I'd have to say Ice Cap Zone. The music might be simple, but it's perfect.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
ARGH! It's 'effect', not 'affect'. You affect an object, which causes an effect. I know this might seem like a minor thing. Let's hope your TASes are more optimal than your speedruns, VG :)
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I can't wait until I'm back on my PC so I can watch this. Good show. I'm sure I'll be voting yes once I see it.
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Engaged, here. Still long term plans at the moment, but we're both hopeful, once she leaves her terrible country behind.
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Warp: You mean, now that nobody is paying attention to your question (which was answered to most people's satisfaction), it's drifting off topic? Or perhaps you didn't notice the other questions which have been discussed until a satisfactory answer has been found? One thing I wonder about, is if there are any major non-capitalist countries about. Since a young age I've detested the concept of money and always wondered if society shouldn't be based more on something like skill. Or perhaps, somewhere where things that all human beings need to stay living are free, and luxuries cost money. I have done a little reading on communism, but noticed that the problems occur when greed sets in. So, I guess my question is this. Is it feasible for a large human society to exist indefinitely that is not centred around personal gain? Or is humanity too greedy by nature?
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It's a bit more complicated than that. Many experienced trainers will try and predict switches; if you switched to your ground pokemon vs. the electric, you would probably quickly find out it also has Aerial Ace or something equally annoying. Just about every pokemon can learn moves which are offtype and still do significant damage with them, and the most versatile (Hidden Power) can be any element you want. I agree, switching is going to be the most difficult part. To be effective, the AI will have to calculate roughly what the opponent's pokemon is. Educated guessing can get 50% or more of the moveset and item (and further observation improves), while guessing EVs is a bit more difficult. You'd have to reverse-calculate its Speed from whether it goes before you, its Attack from how much damage it hits you for, etc. At first this will be a range of values, but you can probably narrow it down to within 2 or 3 stat-points. This will help developing a strategy against it immensely. As for 'what move do I pick', the AI would first have to work out what its own moveset is meant to do. You could pre-define this, but it would be better if it could work it out itself. Once that's done, check for simple cases like "opponent has 1 pokemon left and I can kill it" or "opponent is trapped, badly poisoned and I have Detect". Most of that time that will fall through and you'll go to the next step, "is my opponent going to switch? what will he switch to? what do I do then?" Difficult question - especially the second part if you don't know their party beforehand. Next would be "how do I execute my moveset's strategy?" This part is relatively simple. :) I wish you luck! I did a bit of analysis on this myself, but didn't get to the programming stage.
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Joined: 3/7/2006
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What? Coming from SDA and being part of the Quake community, I can tell you precisely that speed is indeed the only goal. Sure, there's different categories of speedrun (100% etc. etc.), but within that category, speed rules all. If you pick the non-fastest route... it's a bad speedrun.
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Joined: 3/7/2006
Posts: 720
Location: UK
upthorn wrote:
Well I think the fact that no enemy attack ever succeeds at damaging any player character is a bit of a giveaway.
Actually, quite a few PCs die. Have you watched it? :)
upthorn wrote:
Also the fact that only two enemies in the entire game take more than one attack to fell...
As for that, the game might just be really easy. I know it's a stretch, but you can see how another viewer might think this movie is boring and/or unimpressive. I think it's very impressive personally, but just arguing the opposite point.
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Posts: 720
Location: UK
"Information" is generally thought to be connections between neurones in the brain. These are created as necessary to learn new things; no energy is transferred from writer to reader. The only energy transfer is in the writer's food -> writer's muscles and the reader's food -> reader's brain.
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Chemist wrote:
I'm sure nobody would say "no".
Don't do that. It just adds to the peer pressure. I can perfectly understand how someone would vote no - the movie is very long (not long for Shining Force, but for this site), a lot of that time is watching the cursor move, people who don't know the game don't know that he is doing anything special, etc...
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Joined: 3/7/2006
Posts: 720
Location: UK
!!!!1 I just watched the Marionette kill. If the rest is as good as this, it's an easy Yes from me. HAHAHA! Not one playable character in the ending sequence is a living member of the Shining Force! Yes.
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Joined: 3/7/2006
Posts: 720
Location: UK
Jesus christ, you said 'powerup' a lot in that post. Powerup, powerup, powerup. Powerup. Yes, by the way. A great deal of fun to watch. Some levels were incredibly fast.
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(it is 'playing itself')
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Automated translation gets a lot better if you carefully pick the words which comprise the starting phrase. As an example, "I do good things like that" will likely come out as complete gibberish, while "I accomplish similar altruistic endeavours" might give you the right words, at least. Dear Fabian, I'm not entirely sure what to ask you. I'll try to come up with something that actually pertains to you. Do you feel that TASing has changed your lifestyle? Has it encouraged you to study/investigate topics which did not interest you beforehand, or affected your emotional makeup in some way?
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Joined: 3/7/2006
Posts: 720
Location: UK
Chamale wrote:
Does energy and such keep being collected when you're not logged on?
Yes I started too. I'm in Uni 11. I don't really have a strategy yet, because it's too early to develop one. :)
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