Posts for Lex


1 2
19 20 21
29 30
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This doesn't make any sense. Streaming video game footage is free advertising.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
http://lex.clansfx.co.uk/media/video/tas-warpgame.avi container: avi video: lagarith audio: pcm size: 592 megabytes Audio and video is synchronized when viewed in virtualdub. Other video players (on my machine, anyway) fail at playing lagarith for some reason, but it's only for storage and editing anyway. Feel free to encode my dump since I fail at x264 and dedup, etc.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
MisterEpic has only given up because the run desyncs for him, but that really boggles my mind for the following reason. MisterEpic and I verified (via MD5) that we have the exact same ROM. He ran the same mupen64 from my mupen64 directory posted above (and mupen64 uses ini/cfg files for configuration, not the registry). We both downloaded the same input file from the submission post. On my machine, the TAS plays back without desyncing. On his machine, the TAS desyncs at some point early on (apparently; don't know the details beyond that). MisterEpic, are you certain that it was a desync? Comicalflop does some camera-movement fiddling while he's waiting to be allowed to enter the level on the level selection screen. When I first played the TAS back, I thought that was the beginning of a desync. So, even before the dumping process, the TAS doesn't sync for him. :( I used mupen's internal AVI dump feature, pausing to restart the dumping after every reset so that segments never broke 4GB.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It is known that an encode can be produced. The video dumping works perfectly and the audio can be recorded by some other means (many available options).
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
He's working hard. Hourglass was just released publicly a couple weeks ago. Precise, low-level reversing and coding takes time.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
What I did was downloaded http://homepage2.nifty.com/rochet/binaries/dou_1006.zip and extracted it to "games\cave story\clean" since I know I have saved config data that could cause desynchronization. Doing the same might work for you.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I believe you have to set your AppLocale to Japanese (can be done in Hourglass as of ~r35) after installing the East Asian Language Pack with Windows update.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Thevlackdemonn2294, we'll need more information than that. What games have you tried? What version of Windows are you using? What are your system specs?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If all the encodes you watched had delays, is it possible your video software's playback settings are the cause?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If you say which encodes have the desyncs, they can probably be investigated further and flagged for re-encoding if they're verified to desync. For watching the current videos, most good players (MPC-HC and VLC at least) have an audio offset feature. You can use that to resync the audio on playback.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Iceland's population is ridiculously low. I'm astounded that they have that much culture with a population that's only double the size of my small city in Canada. PS. I love múm, Sigur Rós, and Björk so much that they made me learn the Windows Alt codes for all of them (Alt+163, Alt+162, and Alt+148 respectively).
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Sir VG said it best.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Mister Epic, I just dumped the whole run using the latest version of Glide Napalm. I was able to get it to run after figuring out some more stuff. I recorded all the parts separately using Mupen's AVI dump feature, just like before. I am currently 7-zipping it all with my modified AviSynth script which puts it all together and adds a logo (of any size up to the video's size, centered without resizing) and subtitles. It would be great if you'd just replace the logo file and encode it. However, it's ~5.5GB and I don't know where I can upload it. Note: I didn't use the weird things suggested in that thread you linked. I dumped my own way, which worked without desyncs, crashes, graphical glitches, or quality loss. I'm uploading my dump to the space I have. When it's done, there'll be a 5.37GB 7z file containing the Yoshi's Story dump. When it's done uploading (which it's not yet, but will be in about 15 hours from the time of this edit), you'll be able to find it at http://lex.clansfx.co.uk/requested/lexcomicalflopystasdump.7z Edit: I sent MisterEpic an exact copy of my entire mupen64 directory and it works for him. I've cancelled the upload in the out-stricken paragraph above in favor of MisterEpic doing his own dump instead of having to download mine. :)
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If I was in your position, the main person I would be interested in impressing would be Randil. He was impressed. You have achieved success.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Did you play this game before you saw it on TASvideos? Also, are you more interested in watching TASes of games you've played than TASes of games you've never played? I am, for sure. I imagine it's similar for others. This topic has probably been discussed to death, but it relates to your concern about this TAS being relatively unpopular.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If you have Windows, you can see it easily. It's a freeware game. Simply get Hourglass from here, get the game from here, get the TAS from the submission, open Hourglass, browse for both files (the .exe and the .wtf), and click the button that says "Run and Play Existing Movie".
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Ideally, nitsuja will implement compatibility with this game's audio subsystem and such a recording won't be necessary.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
To be fair, there are tons of great runs on the workbench right now. Just because the majority of posters aren't entirely focused on this run doesn't mean they don't care about it. This game is relatively simple and relatively unknown in comparison to Majora's Mask or Pokémon Ruby. I'd never heard of this game before this submission, to be honest. I'm not saying it's a weak TAS or a super-simplistic game which requires no tricks! I'm just saying it makes sense that this run isn't getting a ton of attention. You clearly did a great job with this TAS, and you can revel in the feedback you did receive, which is 100% positive, a seeming rarity these days.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
What? As is evident from reading this thread, the opposite is true.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Another factor of interest in the Skarmory shot is that it looks like the TASer's doing really poorly and playing slowly, considering his Pokémon is paralyzed and injured. This is shocking considering TASes are supposed to be fast and this one is (known to be by the screenshot viewer) an improvement over a previous record. It makes the user think, "Woah! How is he going to beat the game quickly if he's doing that poorly? I'd better watch the TAS to find out!" This was also the decisive factor in the Sapphire screenshot where Machop's getting paralyzed. Honestly, it caused me to watch the Sapphire run when I otherwise wouldn't have.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Rolanmen1, at the end of your test, I found myself extremely excited to see the rest of the Hell run. :D I've seen tons of unassisted Hell runs before. Edit: I watched the entire test run (by the amazing Japanese TASer) linked above. There were tons of clever tricks used, but the thing that's most interesting to me is that he didn't get the missile launcher at all. It definitely speeds up the Ballos fight, and probably speeds up other fights. I wonder if the tradeoff is worth it. Anyway, it's really exciting to see that a Cave Story 100% run is beatable in under 1 hour.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Yeah, that one's cool, even though it turned out that it was only due to Teleporting to the Pokémon center. It's a tricky screenshot, since I thought it was something TAS-specific and it turned out it wasn't. :) If you're not trolling, then you completely misinterpreted me when I said "merits of the TAS". Merits of the TAS are interesting things that you couldn't find in an unassisted playthrough or speed run. You keep ignoring (or misinterpreting? hard to believe) that that's what I meant, when I made it perfectly clear by saying "under normal circumstances". Maybe TASes don't excite you any more because you only watch/make TASes, but TASes are still exciting for me, as a player of games in realtime. When I watch a TAS, I imagine how difficult it would be to perform its actions in realtime (without tool-assistance). The Skarmory screenshot is impossible (read: extremely unlikely) in realtime, which is really exciting.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
You're just trolling now, clearly intentionally missing my points in order to watch me try to explain simple things to you. Since I have time, I'll indulge you anyway. If you want to promote something, a good idea is to hook what makes the potential user interested in the product. Everyone watches TASes to see how they win so fast. Teasing the user by showing a screenshot of a result without the explanation is a great way to hook their interest. The Skarmory screenshot does this. The other does not.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If I sent a level 48 paralyzed Swellow into combat against a level 57 Skarmory, I would definitely not expect it to win (especially with an ineffective move) under normal circumstances. I'm not sure how you would expect Swellow to win in those circumstances without insane hax.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That screenshot, like some of the other screenshots used, says to me, "We could only find this mildly amusing screenshot because this TAS doesn't have anything more worthwhile or interesting in it."
1 2
19 20 21
29 30