Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The real question here is, why would anyone want to TAS an emulated game (by virtual console, an emulator with many game-specific compatibility hacks) inside another emulator (Dolphin) when they could just TAS the game directly in a superior emulator?
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I love this run. It is the best example of a TAS I've ever seen, TASing to add new games, then TASing those games. If this is a "demo" and not a "TAS", then there's no such thing as a TAS, and that's wrong.
If you don't like the ACE category, Warp, don't follow it. There are other categories.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
To be fair, the melt effect is an integral part of the game's visual appeal. Also, how does kkapture produce inferior output if each frame is captured fully? It hooks the target application's video output to capture every frame accurately, if I understand it correctly. I might be wrong, and I genuinely desire to be educated.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Warp wrote:
(Things can, of course, be banned if there's a very good reason to ban them, as they go completely contrary to the core idea of speedrunning a game. Such as alt-tabbing to windows and hex-editing a savefile with some editor, for example.)
No, things can't be banned. New categories can be created with different rules, but an existing category with existing runs can not have "bans" added and still be the same category. Anything allowed in that category will forever be allowed in that category. Any change in rules creates a different category. Otherwise, you're comparing apples with oranges.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
So you're saying a category with no quitting to the main menu is what you'd want to watch. It's not about "banning" it in that category. It's just a separate category.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Blublu wrote:
Lex wrote:
Here's a good method of enjoying speed runs during this new era of the existence of these distasteful categories. Watch and play the categories you prefer. Recruit for your preferred categories if they're not popular enough and you'd like more competition in them.
That's what everyone is already doing all the time.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Here's a good method of enjoying speed runs during this new era of the existence of these distasteful categories. Watch and play the categories you prefer. Recruit for your preferred categories if they're not popular enough and you'd like more competition in them.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If it's the same as what it does with double NTSC (60000/1001 fps) frame rate, which is below 60 fps but above 30 fps, it won't drop frames and won't add frames. However, I am not sure, so a test is ideal.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Those old videos aren't pretending it's their own. Those videos are both from 2006, early in YouTube's history. The uploaders got the file from Kazaa, eMule, eDonkey, etc. a few years earlier like everyone else at the time and it was not called a "TAS" or described in any way. They found it amazing and they had a site they could share it on now, so novelty dictated that they upload the cool video they found of someone beating SMB3 in 11 minutes.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
For me, clear time is the most important factor. The lower the time, the more entertaining it is, as I am entertained by clever efficiency. I do want death abuse, except in a category with a goal of purposely avoiding it.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Very cool idea! While I agree with Nach in that the run must be optimized (compromising on clear time as little as possible) and creative (timing enemy kills or fireballs to musical cues?), I think if executed well, it would be fitting for this site.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I don't use BizHawk, but the CRT shader preset I like to use in RetroArch is crtglow_gauss.cgp for consoles that had S-Video or component video output, and crtglow_gauss_ntsc_3phase.cgp for NES and other composite or RF consoles; looks extremely accurate.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Once again, only Bisqwit's post is sensible in a relatively long thread.
Vendor lock-in is a serious problem. Discord Inc. was founded by Jason Citron, a serial entrepreneur who starts companies with no intention to keep them, selling them off and leaving, causing them to quickly die off, like what happened with OpenFeint. This is without mentioning that OpenFeint had its own privacy and security concerns. If Discord suddenly dies like it seems likely it will, its communities' members suddenly become confused vagrants. IRC's distributed relay network system doesn't have this problem.
Also, the one singular proprietary client provided for connecting using the proprietary Discord protocol(s) is extremely bloated and lacks any sort of GUI customization. Also, it can't handle resizing while keeping the scroll bar at the bottom, hides chat first when resizing so it can't ever be compact, can't do any local logging so reading backlog requires waiting for each tiny section to download, can't do regular expression or timestamp log searching.
Also, no custom highlights so you have to use their ridiculous "mention" system to beep someone, no timestamp formatting, automatic media previewing by default even if you don't want it to be previewed (spoiler or cool surprise, for example).
You can get the backlog stuff with a BNC server anyway, so Discord doesn't win there either.
Discord is just an incredibly bad choice and I'm surprised anyone who has used IRC for long enough to learn anything about it would advocate Discord.
Edit: Oh crap. I didn't realize the date on the most recent post here. I feel like I've accidentally dredged up something that had already settled down. Sorry! :x
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
What Hourglass settings are required for playback? I get "The game crashed..." with default settings in Hourglass r81.
Edit: Never mind. I believe it doesn't work in Hourglass in Windows 7 because of an Nvidia driver regression in 2011 which also prevented Cave Story from running properly in Hourglass. I am waiting with great anticipation on Hourglass-resurrection to work around this. Warepire is aware. Nitsuja, please come back and halp!