Posts for Lex


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Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
mtbりc is amazing. I could only view the second of the three nicovideo links (since the other two gave me an error), but what I saw was extremely entertaining. Richter mode seems great for TASing.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Synx wrote:
it would be a damn shame if the racist americans reject this japanese masterpiece
Woah now! That's not even close to what was discussed in this thread.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Warp wrote:
If someone made a run that was 1 frame faster than this, but mostly consisted of a black screen, should it be published just because it's faster?
Yes, assuming it syncs and recovers into a clear end-game sequence. That would be an awesome/hilarious glitch!
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Oh, weird! That would mean the movement code doesn't use trigonometry. That would be insane! So you think it could be like most 2D top-down-view games (Chrono Trigger, EarthBound, etc.) that let you go diagonally at double the speed? Actually, I don't understand how that could make sense in a 3D game. You'd be changing speeds seemingly randomly while turning.
Post subject: Monster Tale
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This game was just released on March 22. It's like a combination of Castlevania, Metroid, Megaman, and Tamagotchi, all with really nice controls! I've been playing it for several hours now and it seems really awesome. It's a little on the easy side so far, but it uses every button on the DS pretty often. I think a TAS could take great advantage of the immense amount of stuff you can do. I feel like I have 3-4 choices of how to kill every enemy I encounter. Route planning is simple. The game always tells you where to go next. The tricky part would be figuring out the best strategies for how to go faster. Recent Castlevania GBA/DS game fans would like this game.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That still didn't answer the question about the actual 45-degree turns instead of using better angles to walk in straight lines (shortest routes). Does the game only let you turn at 45-degree angles oslt?
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That's weird, since Russians in the Worms Armageddon community seem to be the group most interested in our mission records (unassisted and tool-assisted) (KINOMAN, Mr.Bad, and ChuCha are all Russians; tool-assist version is private, but they've all asked for it multiple times; held back by development). I'm fairly certain that there would be tons of Russians interested in TASing if it was more accessible to them language-wise. Worms Armageddon had waves upon waves of new Russian players after cyrillic was implemented in the game, as can be seen by these country statistics.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Every game is a good game to TAS. If you like it, someone else is bound to like it. It doesn't matter if this site decides to not publish it because some really stuck-up people think a game they've never played is a "bad game choice". People looking for a TAS of this game on YouTube, for example, will enjoy your run. Anyway, about the run, I have a question. Is there a reason you're turning at rigid 45 degree angles instead of the angles which would cause your character to go in a straight line to the next turning point?
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Try focusing more on SMB3 and you'll think otherwise. Yes, it is "the nature of the beast".
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Heisanevilgenius wrote:
I have to vote no because SMB1 was finished half-way through the run. You know what would turn it into a big yes? If you replayed SMB1 in hard mode, and finished that at the same time as the other three. Since it's really close to the half-way point of the movie when you beat it on easy, I'd say that's more than possible.
You may want to read my post on the previous page: http://tasvideos.org/forum/viewtopic.php?p=268537#268537. The run is speed-optimized. The synchronization of the other three probably isn't intentional. Besides, adding a second run of SMB1 would significantly increase the run's time. The SMB3 run would end up being much more than 14 seconds longer than the SMB3-only run; not a good thing.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
moozooh wrote:
2) this is a speedrun site, entertainment doesn't matter;
I think their arguments are more along the lines of "Speed is the most entertaining factor."
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
feos wrote:
http://www.youtube.com/watch?v=aDClG15yz_A Will be processed in a few minutes. I'll embed it tomorrow (or someone do that earlier).
The aspect ratio of that encode seems really wrong for GBA. The video is squished horizontally.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
kaizoman666 wrote:
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". Good post, anyway. Was definitly entertaining. Edit: Sorry! Couldn't resist. Anyway, I voted "Meh" because the camera is obnoxious in Bowser's stages and the improvement is negligible. However, the run is faster, so I encourage the authors to just fix the camera so we can see Mario moving horizontally in Bowser's stages 2 and 3.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
ALAKTORN wrote:
"BitFS 1 frame saved. We reduced 1 frame of the 0 speed state." what's that precisely?
He means they noticed Mario could start moving 1 frame earlier, so they made it happen.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
ObadiahtheSlim wrote:
But does it color a dinosaur?
Yes. This game actually does color dinosaurs.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Upthorn: The author realized that only the longest game (SMB3) matters for the run's time. This creates an environment in which the other two games must sacrifice optimal time to allow SMB3 to finish earlier. Do note that this run is a mere 14 seconds slower than the current fastest SMB3 TAS, despite playing 3 other games simultaneously. The optimization for SMB3 here is extremely impressive. The other 2 games just happen to synchronize with SMB3 because of this optimization. That synchronization wasn't necessarily a design choice. Actually, after looking at the difference in time between the quad run and the current SMB3 record, I became even more impressed with this run. What an amazing feat. Agwawaf is an absolute genius. Edit: Wow. Compare that 14 second difference to the 5-minute-or-more difference all the other multi-game runs on TASvideos share. The MM3/4/5/6 run is 5 minutes longer than the longest game of the four. Agwawaf saw what resources he had for optimization and used them incredibly well.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Axel Ryman wrote:
Lex wrote:
That would go against the goal of "beat all 4 games with the same input in the shortest time". That would be a different goal: "beat all 4 games with the same input with an arbitrary time so that the endings synchronize"; one which can't be repeated or improved without great debate.
There's a category for that though. ;) "Contains speed/entertainment tradeoffs" In other words, beating SMB1 twice would be an entertainment tradeoff for the speed. Plus it would be interesting how different all 4 games are when SMB1's inputs need to be put in after it's completed the first time. I'm giving this a yes vote though since it was definitely entertaining.
If only that was actually a category instead of just a tag, I would be okay with it. I'd rather not have movies that do that obsolete pure TAS. I prefer the pure versions (yes, even for entertainment), personally.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I really want to see this, but I'm waiting for a rough encode.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That would go against the goal of "beat all 4 games with the same input in the shortest time". That would be a different goal: "beat all 4 games with the same input with an arbitrary time so that the endings synchronize"; one which can't be repeated or improved without great debate. The current goal is best. For the record, I voted "yes". This is wonderful. I know the Mario games extremely well, and I don't know any of the Mega Man games, so this was much more satisfying than any of the previous identical-input runs for me. I am in awe of this author's brilliance.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Xarthok wrote:
Just noticed that the run linked in first post is mine from like 4 years ago which someone has kindly uploaded without credit :)
Oh! I thought it must have been by AAA. Well, great run. Where else was it posted? Was there any discussion about the game there?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
tall wrote:
And--at the risk of revealing a likely run for myself--Puzzle Quest: Challenge of the Warlords.
http://leethax.net/lab/puzzlequest/ You may want to talk to CyberShadow about the bot he already wrote for Puzzle Quest.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
X2poet wrote:
I can't encode by my bad mechine. Is this Little Nemo? I have seen the one on the NES.
This is the same character; the one who goes to slumberland in his pyjamas and abolishes evil with a scepter.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That's ridiculous, Franpa. You should know by now that alternative methods of movement are used whenever they're faster in every TAS. Even in Worms Armageddon, flipwalking is necessary to move the fastest when jumping and Fast Walk aren't available. In Zelda: OOT, Link has to run backwards. In Castlevania: Portrait of Ruin, switching characters every few frames gives a significant speed boost. I don't understand why you think this sort of thing is new or annoying. Also, how do you expect someone to make an improvement to the run without using the fastest methods?
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Brushy, what is your name?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
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