Posts for Lex


Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I take that back! They somehow managed to cut the scrub, and only within 5 minutes of my post! :O
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Cutting that scrub looks to be impossible at this point. Even with almost everyone spamming start, a, and right, that would only repeatedly toggle the menu which is on the options menu, change some options, and toggle the menu off. There's no way they'll get to the "cut" option, which requires some time, and hit it. I'll check it in a few hours to see them in the same spot.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
"Whoops! I accidentally the whole game!"
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I also love SDA. Many of the people who frequent there do some pretty amazing things!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Patashu wrote:
No damage run is an acceptable category if -it makes the run substantially different from taking damage to save time -The resultant run is entertaining enough to be in moons, as it is not a vaultable category
Interestingly, there are some vault runs tagged "Forgoes time-saving damage" that are not shoot-'em-ups.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It was likely a coincidence unrelated to anything FCEUX did. FCEUX is free, open-source software. If there was something devastating in the FCEUX code, it would likely be found and removed by any of the various FCEUX devs and power-users. The same applies for BizHawk, in case that was what you were using to play or create the TAS in question.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I watched this entire run at normal speed. I thoroughly enjoyed this entire run. I saw the optimization errors early in the run which looked a bit sloppy, but if the author had burned himself out by restarting late in the run, the rest of this amazingly enjoyable run might never have been completed. The errors led to only a few seconds of lost time at most. Overall, the time competition for this sort of run would likely be oriented more toward route planning than minor movement and luck manipulation optimization, and the route planning in this was impressive, especially considering the complexity of routes. As a purist, I would have preferred the full level ** Spekkio run with opening all the treasures and talking to all the NPCs to see all the possible dialog and fighting all the enemies and going back and getting all the endings as 100%, but that's probably not as enjoyable to watch for others, considering it would contain far more grinding and running around even if the route plan was perfect. As a side note, I have spent probably 500-1000 hours playing this game throughout my life since I got it when I was very young. Because of this, showcasing the game is very nostalgic to me and I found this run to be much more enjoyable than the glitchy/skippy TASes. I'm voting yes because of the 5 hours I was allowed to spend enjoying this.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
World Of Warcraft requires real social engineering and months upon months of research, practice, and determined learning to defeat the final bosses on the hardest difficulty. Individually, the gameplay isn't as difficult as some of these platformers, but the patience and social engineering necessary puts it on another level of difficulty compared to any single-player game.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Jungles are pretty dark, even in the day; just sayin'.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I'm astounded! This is the reversing feat of our time! Code injection via TASing is really awesome. One last thing to do would be to make an guide for turning Pokémon Yellow into an IDE for real-time programming so people can write and run homebrew on their Game Boys with just a Pokémon Yellow cart; one which somehow turns the game into an IDE whenever you load your SRAM save from the main menu. Haha!
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Do states work? Also, does it sync? Try recording a bunch of gameplay then playing it back.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Oh, it doesn't hit multiple times? I thought it did. My short testing was only in realtime and was never conclusive. It's a hard to flip back and forth multiple times during that animation in realtime. Well, ignore it then.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The 4:2:0 frame has chroma subsampling, so the chroma channel is half the resolution of the luma channel, so it needs to be upscaled to 4 times its original size (2× width and 2× height). With small numbers of pixels (low-resolution images), this leads to diffusion of color in pixel art, and it's especially visible in reds. The luma channel (basically a greyscale image of the original frame) is full-resolution, so that's why you can see precise detail in the shapes. All in all, the 4:4:4 image is closer to the original lossless frame since each pixel has its own color. Also, I'm assuming the 4:4:4 image was encoded with 10-bit precision, so conversion back to 8-bit RGB is much more likely to be correct, assuming the same color matrix was used for decoding as encoding.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That's pretty great. Poor Nappa.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
18:23:49 <LexSfX> hey! i found a pretty insane technique that could be useful for TASing Castlevania: Aria Of Sorrow 18:24:24 <MorphMoth> interesting 18:24:25 <MorphMoth> what is it? 18:24:25 <LexSfX> if you use the Killer Mantle soul just before you land, after you land, you can quickly swap directions while the cape is out and hit multiple times 18:24:36 <LexSfX> left-right-left-right 18:24:44 <LexSfX> the cape flip-flops sides 18:24:50 <LexSfX> like Mario spinning 18:24:52 <LexSfX> in SMW 18:24:53 <LexSfX> lol 18:25:14 <LexSfX> i'm not sure how useful it would be, but it might be very useful in an "all souls" run 18:25:27 <LexSfX> or even "all bosses" or something 18:25:44 <scrimpy> LexSfX: You should post it in the AoS thread so Kriole will read that. 18:25:49 <scrimpy> He's pretty much the AoS all souls dude. 18:26:11 <LexSfX> scrimpy: alright, i will
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Alright then, so it's not my browser or flash plugin failing at smooth playback. That's good!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That video's frame rate is extremely low. It looks like it was recorded at 10 fps or something close to that. This is what everyone else sees, right?
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I don't think pairs of pixels with extreme color difference would occur except at the edges of the resulting 16×16 squares, and the overall image would look smooth.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
My suggestion still applies, as I think the result would look better.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I suggest interlacing all the squares, horizontally and vertically, left to right and top to bottom. Somehow, I imagine the resulting image would be at least more smoothly gradiented than this. The resulting image would have small 16×16 squares with similar colors instead of these much-larger squares. You could even take the result and apply one of those flipping methods to it.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
As expected of a TAS community; using glitches to obtain victory!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Also, the dropped frames don't happen here using Haali Media Splitter, LAV Video Decoder, and madVR in MPC-HC as my decoding chain. What's your decoding chain like? If it's all MPC-HC internal filters, perhaps we can use this video as a test case for MPC-HC devs to improve their internal filters.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I agree with natt's recommendation of dxtory.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Cool. :)