Posts for Lex


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Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It looks better, has wide compatibility (LAV Filters, ffdshow, mplayer2, and VLC), and has equal or smaller file size. 10-bit 4:4:4 should definitely be the primary downloadable encode, with possible 8-bit 4:2:0 as secondary. The quality improvements are huge in low-res video like NES/SNES/GBC/Sega Genesis/Mega Drive. I support options, but I don't support the idea that old technology should be considered "primary" while new, widely-supported, and greatly improved technology is only secondary. We switched to H264 early in its existence and nobody had an issue with that. It was a huge improvement over xvid or divx.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
"AR correction", as mentioned by Ilari, is a container flag which specifies an aspect ratio for playback as one would see on a 4:3 TV. This is based on the assumption that most people play NES and SNES games on 4:3 TVs which would stretch the 256×240 or 256×224 image (both of which are not 4:3) to a 4:3 width:height ratio. This can be specified in the header on video muxing. Some games' graphics are designed for 4:3. In my personal opinion, it's not really necessary since decent video players allow the viewer to override the aspect ratio to 4:3 if they want to see the distorted image. Also, I've found that most games' graphics are not designed for 4:3, including Super Mario Bros., so I don't think it's a good idea for Super Mario Bros. Also, it's far less common to be able to have the player ignore the "corrected" aspect ratio flag than it is to be able to override the aspect ratio with 4:3. "PAR" as mentioned by Nahoc above means "pixel aspect ratio". This is the ratio of a single pixel's width to its height; width:height. Without any aspect ratio flag in the container header, all video players assume a 1:1 PAR (square pixels), meaning the NES image would be 256×240, assuming it wasn't cropped. "DAR" is "display aspect ratio", meaning the ratio of the entire image's width to its height. A 256×224 image with square pixels stretched to 4:3 DAR would end up as a 298×224 (incorrectly rounded) image. These (298 and 224) are the dimensions you would find in an "AR corrected" mkv's "video display width" and "video display height" header fields, as seen in mkvmergegui's header editor. Video players use this flag to override the display aspect ratio on playback without the actual video stream data being affected.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Where is this awesome vfw tool? :o
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That sounds like a good idea to me! It's not like we need to seek during encoding anyway.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Well, ignoring everything else, my previous post is my position on this matter.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
goofydylan8 and amaurea, I thoroughly enjoyed your posts and completely agree with everything you've both said. To be honest, I skimmed this thread except for those few posts, so I'm sorry if I didn't mention others who agree. Anyway, count me in for accepting all games as "publishable". We have a rating system. Let's start using it effectively.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
You're definitely right. YUV 4:4:4 10-bit is far better for lossy compression. I agree with your conclusion here. I would still like to see a comparison using -qp 18 (or some other qp value), as I said in the channel, just for an numerical way to compare.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I still think a PC tower case is most representative of the system. Of course, most PCs were horizontal a long time ago, but the ATX mid tower or full tower case is almost standard among PCs nowadays, making it an easily-identifiable icon.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
A mouse isn't a necessary controller for the system. Using a mouse for the PC icon would be almost like using a zapper for the NES icon.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Warp wrote:
Perhaps a mouse icon would be enough. It would also better fit the size of these award icons.
I don't think a mouse would currently be fitting, considering that none currently-published TASes of computer games use mice.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Kuwaga wrote:
Warp wrote:
However, the hypothesis that random universes are randomly popping into existence all the time (possibly in positive-negative pairs to keep the balance of energy) makes less assumptions and thus is more plausible than a sentient, intelligent "god" popping up into existence at random and then creating this universe. (Of course there's still no evidence of either, but usually the hypothesis that makes less assumptions is preferable.)
I wonder if you can really apply that kind of logic when it comes to hypotheses that go beyond the known universe. What if in all meta-universes (I hope this is the correct term) intelligent beings that naturally create universes all the time emerge at one point?
There is a theory in which I naturally create universes all the time through quantum multiverse splitting, as do you and everything else!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Nitsuja, noooooo! You're my #1!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Have some more faith in your CPU. Intel and AMD CPUs are very robust. They are designed to be able to run at 100% capacity for months, if not years, on end. Your CPU won't burn itself out from a few encodes. Also, I'm not sure about AMD, but Intel CPUs throttle themselves before they get to a temperature which would damage them.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Professor Layton > Sherlock Holmes
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I posted what I posted because it shows some pixel art icons of computer cases, which I think would be ideal for the PC award.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Use normal numbers. Roman numerals don't add enough flavor to warrant their usage. Whenever I install a game with Roman numerals and am prompted for directory name, I just use the real number instead ("heroes of might and magic 3", "civilization 2", "master of orion 2", etc.). Not only does it cause my file manager to properly sort the directories by name, but it's also easier to read at extreme speeds (such as when scanning through a list). Anyway, I like "1", "2", "3", "4", "5", "6" etc. "I", "II", "III", "IV", "V", "VI" can be relatively confusing when you're quickly scanning, especially with the possibility of confusing "IV" and "VI". No. This post will not hijack this thread. Touch-me, your TAS is amazing and I voted yes, as you could probably guess since I already posted. I am very happy you decided to submit another previously-unpublished game TAS to TASvideos (after Secret Of Mana).
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This is one of my favorite games. I have been dreaming of a TAS for this game for a long time. I just watched the entire TAS and enjoyed everything contained. This TAS is amazing. I noticed you credited Enix for publishing the game, but not ChunSoft for actually making the game. :o Anyway, Touch-me, you're a genius.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
pirate_sephiroth wrote:
I have never missed an opportunity to write something offensive in a stupid thread.
I could probably find hundreds of stupid threads you've never posted in.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
How about something found in this search? https://www.google.com/search?tbm=isch&q=computer+case+icon
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's expected that everyone interested in science fiction has read the Ender series.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Congratulations to all the fantastic winners of this year's TASVideos awards. You all inspire awe with your dedication and quality of production. Thank you for making these exciting pieces of work. :)
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Nitsuja not only constructed a TASing platform almost entirely on his own, but he also used it incredibly well for one of the best games ever made.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If you count the total number of votes by adding 32 to 1, you will find that it is 33. Either vote count divided by 33 is the resulting percentage you're discussing. In the case of the 32 "Yes" votes, the result of 32 divided by 33 is 0.96 with the last two digits repeating, or 96.96% with the last two digits repeating. If this is the real value for the percentage of voters which voted "Yes", which it is, that means that the forum software printing the vote percentages is simply truncating the decimal and all following digits. This results in inaccuracy in totals, but is sufficient in describing with some accuracy the overall result.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
hegyak wrote:
Sonic still moves a lot faster then that guy in red.
Nah, Santa's way faster. He can deliver presents to a billion households in a single night.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
No. Tools used to make TASes include single-frame advance mode, memory watching, scripting, etc. There's a good description on Wikipedia.
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