Posts for MP2E

Experienced Forum User
Joined: 10/22/2009
Posts: 3
Kyman wrote:
He isn't encoding this for the publication of the movie, so it doesn't have to agree with the encoder guidelines.
I didn't know there were Encoder guidlines, I might just check those out for next time. Though indeed, I was not going for any publication. Just an easy way for people to view the video. The encoding settings were some of my own I've gotten by playing around with FFMPEG for a while.
Experienced Forum User
Joined: 10/22/2009
Posts: 3
Snes9x v16 in Linux desyncs on playing back demos(and maybe just desyncs in general). Tested Cpadolf-SM-100%.smv with Super Metroid (JU) [!] ROM. It desyncs at the fight with ridley somehow. The reason I know this is in Linux only is I downloaded v16 in my Windows Virtual Machine and played the full demo back with no issues. Sorry that I can't provide more info, I don't know how the demo actually breaks.
Experienced Forum User
Joined: 10/22/2009
Posts: 3
Just so you know, I have a high-quality single segment youtube video of MUGG's 100% and any% runs on my account. Here's the 100% run: http://www.youtube.com/watch?v=PGS9NFwJhOQ For those of you that care : Recorded with VBA-rr v21, 1454 - Hoshi no Kirby Kagami no Daimeikyuu (J) (V1.1).gba in my Windows XP Virtual machine in completely uncompressed AVI. Then I used the linux tool ffmpeg to encode the video as follows: 600kb/ps average x264 Video, 2 pass, HQ profile, 60FPS, native GBA resolution(240xSomething, it's tiny anyway...) 160kb/ps AAC audio, 44100hz(GBAs audio probably has lower hz but I wanted to make sure) MP4 format