Posts for MUGG


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We are using tags to differentiate between our TASes. http://tasvideos.org/Movies.html (movies by category) Here are the movies with the tag "forgoes time-saving glitches" http://tasvideos.org/Movies-C3055N.html Time-saving glitches can be avoided if it makes the movie more interesting or in order to allow a glitchless TAS that doesn't, for example, glitchwarp to the end. Did you have any particular game in mind?
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You will lose time if you let go of "right" or "B" even if it is only for one frame. So Firing slows you down and I only used it to reduce lag (by killing piranha plants, for example). I was aiming for fastest time as my primary goal and best score as my second goal.
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I Wanna Be The Fangame 疑似TAS http://de.nicovideo.jp/watch/sm9517845 http://www.nicozon.net/watch/sm9517845 May also be a realtime speedrun (RTA). I can't really comment on the credibility of this video nor on the game. There are more videos like these on nicovideo.
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When I try to livestream recently, it just seems to be frozen. Also, when I watch others streaming and they run an emulator, it keeps lagging (it plays 3 seconds, then lags 5 seconds). But when they only stream their browser or nothing special the stream is fine.
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Mugg: i didnt asked you anything beside tasing this with me, you sayd no (after saying yes and no 40 times already),
I was unsure to TAS this game since you were refering to Castlevania Legends but kept telling about that it was the same as Adventure and eventually it turns out Legends is a completely different game (apparently). You eventually began your run and I followed your progress to some extent, saying that I want to try out some things. Trying to TAS with you seemed unreasonable as your progress was fast and I was busy with other things.
seriously i dont want to tas anything again with you, your just painfull, you keep talking to say nothing in that post, and in the end you didnt even voted, your a waste,
Why are you getting offensive? I wrote my post in a mostly neutral way, with the intention to solve present problems. I said a whole lot in my post and I wrote it because it concerned me quite a bit. And seeing your reply now, I don't regret having not voted yet.
no wonder you have no team submission, its too annoying to try anything with you.
Your reasoning is completely wrong. I have never encountered refusal to work on a team project with the reason I'm "painful or annoying" before. In fact, I'm open for team projects and worked with people on some runs before. You, as a teampartner, were hard and tedious to deal with, with you complicated svn shit. You didn't hand me a vbm when I kindly asked for it nor linked to it in your svn for a long time. Instead, you insisted on me installing a program for 2 hours and learning how to use it (only to work on this TAS alone) whereas you could have handed your movie to me within 10 seconds.
i didnt asked you anything about mem search or making a lua, you just made it without asking me anyway.
I had asked you whether you did memory search and your reply was something along the lines of "I didn't do well when mem searching". I tried searching for addresses myself eventually and came up with some. You then uttered that you already had those and that you don't care about memory addresses for this game. This belongs more in the section of "things didn't went well" rather than "the way you treated me" and your statement that I call you arrogant for not being thankful is not true. Ironically, you always say you aren't in a hurry but you still manage to finish this game within a week. The first time I said I wouldn't TAS this game was when I made my first testings (after I saved 25 frames). You were somewhere in stage 3 at this point.
<arukAdo> but dont change your mind 50 times per day <arukAdo> he already did that for hokuto
I actually wanted to work on that game, but I thoroughly had explained that Dega's savestate mechanism is crappy to such a great extent I can't deal with it. Stop making up things.
<arukAdo> nah he didnt sayd im busy, he sayd go for it <arukAdo> he even sayd we would do a v2 [of CVA]
I said this after I made my testings. And I was saying "maybe v2".
<arukAdo> see with sonikkustar, we sayd we are going to do Vigilante <arukAdo> we are not like, hurry hurry hurry
Nobody said I'm in a hurry. You interpret wrong things into "Let me quickly finish xy" and ever since, you refer to me as being in a hurry. I didn't want an argument with you but apparently it can't be helped. You are ignoring my messages and thus wasting my time. You seem to be a complete dick and my statement about you being a bit arrogant (although ignorant would have been a better term) didn't turn out false. I'd like to not get involved with this game nor with you again in the future.
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Ever since I watched the previous run on Youtube I was attracted by this game and its music. I didn't play this game, but it is one of the only Castlevania games that I like. All the other games seem to be "mainstream", meaning they have a very large fanbase following the series and there were numerous things I don't like about it, which is also the case with Metroid case for me. When I heard you wanted to work on a run of this game, I was interested in assisting you. But while you were dealing with this game, I was working on Super Mario Land. Hearing about the issues with the game (lag, slow pace) kept me away for a while until I found the interest in trying it myself. I was under the impression that your run (that you now submitted) could be improvable in some spots in stage 1. Eventually, you finished your run and I gave up trying to TAS it myself, but found some improvements that now amount to 500 frames. Let me get to a different topic now. I'm not happy about how some things went and how you treated me at some times. Since I didn't find TASing this game fun and gave up, I wanted to at least assist you so I made a lua script for you (x-pos and whip). However, contrary to what I was told before, you already seemed to have those addresses and just ignored what work I put into finding them, saying you didn't take much time finding them yourself (though, your .wch file in your svn had many X-pos, leading me to believe that you just didn't care about memory addresses (you also stated it)). Sometimes, you would ignore my statements about lag behavior and about memory findings, saying that "you aren't alone thinking the music causes the lag but anyway...", although that simply isn't true and I also proved it. I can understand that you didn't want to take it too serious with this run but at least try to be less arrogant in the future. If we had more closely worked on this run together, we could have saved 5 seconds. Now I have the RNG address, the enemy slots and other things at hand to better understand the lag in the game but it's too late now. I already stated that I don't want to work on this game anymore. I will keep the new lua script I made for myself since you can't make use of it anyway. Sorry. As for this run, I like it but I withdraw from voting. You may wonder why I'm making a fuss like this now, but it concerns me to some extent... I'd like to work with you on future projects, but not this castlevania game.
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【TAS】スーパーマリオサンシャイン最短クリアTAS Part2 http://nicovideo.jp/watch/sm11793403 http://www.nicozon.net/watch/sm11793403
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NitroGenesis wrote:
Question: What happen to the Rerecord count?
It got reset while creating this movie that starts from a savestate. I took the hard mode part of the full movie (with regular and hard mode) and put it into a movie that starts from the savestate taken from frame 51701. The rerecord count should be something like 29000, but I wanted to keep it 0 since I'm curious how people would handle it. Would it be published as "rerecords: unknown"?
Also, shouldn't one of your categories be, Plays at hardest difficulty?
The NES Zelda 2nd quest TAS doesn't have it so I didn't list it. It's not like you can actually choose a difficulty...
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The message "movie playback stopped" is automatically shown and recorded, as far as I know.
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I will participate as long as I'm at least somewhat familiar with the game given. Since I'm no Metroid fan at all, I'm not doing this first task.
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If you actually look to Articles - Movie Making - List of Ideas - GameBoy Advance. If you look here, Sonic Battle is listed there as a TAS that should be done. So I please ask this movie to be rated under that point of view.
Games posted there may make for an interesting speedrun, but they also may not. Quoting the page:
Being on this list does not necessarily mean a game will produce an entertaining movie Ideas are usually added on the basis of the game, but it's impossible to know definitively which games are entertaining and which ones aren't before seeing a movie of them.
That having been said, it's the first time I see a 3D game like this in GBA. That and the fact there were Sonic characters made it somewhat amusing to watch. But it got repetitive and old very fast...
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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I don't really care about the beeping sound in Zelda and Pokemon games. I didn't even notice it in this run... Sometimes it's even entertaining to me and I wouldn't like it to be removed.
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Sometimes the nicovideo server has problems and the video will be blank. The scrolling text (comments) is an indicator that it actually works. Keep trying until you see the video. Otherwise, I recommend signing up on nicovideo. It's for free and there are a lot more awesome TASes to watch that are nowhere else (like Youtube).
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From nicovideo: 【TAS】スーパーマリオサンシャイン最短クリアTAS Part1 皆さんこの動画にいらっSHINE☆ コロナマウンテンに入れる最低枚数(49枚)で今回は製作予定 part1はOP~ビアンコヒルズ終了まで 序盤は(特にビアンコヒルズ)はバグやショートカットが非常に少なくてpart1は地味な感じになってます 次→製作できしだい (loosely translated in google translator): This is a speedrun of Super Mario Sunshine. It will get the minimum number of Shines (49) to enter Corona Mountain and finish the game. (Something about shortcuts and glitches) The author is batora and this TAS was seemingly made using the load savestate feature only (I'm not sure). Watch on Nico Nico Douga (requires registration) Nicozon (free) It looks very well made and awesome. <(^-°)
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http://dehacked.2y.net/microstorage.php/info/995195391/Super%20Mario%20Land%20TAS%20HARD%20MODE.vbm I'm going with option [1], since I found a solution to my original problem. This doesn't earn me the most points, but still enough to not be considered "missing opportunities". Unfortunately, this seems to get carried on in the movie. In other words, I still sometimes can't combo some enemies since it would mean lag. It seems that no idle frames need to be put in in order to make the bonus screen problem work out in 2-3. I'm now at the beginning of 2-3.
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Someone on nicovideo made a TAS. 【TAS】マリオパーティ3 CPUにハンデをあげた Part 1 Part 2 Part 3 Part 4 Part 5 (Needs a nicovideo account) I'm not sure about the author. I'm not familiar with the game so I leave judging and commenting on this TAS up to others.
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This category sounds interesting at first, but the run is too similar to a normal run... Also, it is suboptimal in some places.
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That's when you get hit at the same time when you get rid of your current ability, I think. It is a well known glitch and already made use of in the currently published TAS. To my knowledge, this happens when you pause the game at the same time you get rid of your ability (pressing start+select at the same frame). It's pretty useless and already known.
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I watched it on Youtube when it was posted in the Oot thread. Really nice!
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I would be interested in seeing it.
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As far as I know Mupen64 has emulation issues with a number of games. Paper Mario does have flickering issues and DK64 doesn't work at all (only the Japanese version will actually let you play the game, but there are still issues I think). Nothing much can be done about this at the moment.
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Some posted their specifications here already http://tasvideos.org/forum/viewtopic.php?t=7699 AMD Phenom(tm) II X4 925 Processor 2.80 GHz 4 GB RAM Windows 7 Home Premium 32-bit
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Okay, I stumbled right into another critical emulation glitch it seems... Desmume 0.9.6+r3723 decided to reset the game during movie playback without me actually using a reset. http://dehacked.2y.net/microstorage.php/info/1477488714/KSSU%20TAS%20-%20BU2.dsm 2696 - Kirby Super Star Ultra (U)(Xenophobia) The movie always resets at frame 16592. I tried to repair it (redo the section where it resets, then playing back the movie), but it still resets at the same frame again. If I load a savestate before frame 16592 in read-only after the reset occured, it immediately resets after loading the state. If I redo the section with the reset and load a savestate before frame 16592 in read-only mode, the glitch still occurs as well (and this time seemingly at another frame than 16592).
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As for strategies, you didn't go into the ground in 1-1 as this video shows. I'm not sure why your emulator keeps crashing, but you don't put several movies into one. You play through the game using only one fm2.