Posts for MUGG

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Link to video This video by DoctorSwellman talks about how Earthbound got broken by players and TASers. As a note, the inputs on both controllers mentioned at 19:18 was pirohiko's work, as far as I remember. Other than that, I don't see anything needing correction at the moment. ---- Also a question. With our current knowledge, would it be possible to clip through the cliff to the right of Ness' house in Onett without Skip Sandwich? I think pirohiko and 0xwas worked a lot on this game in the past few years and I heard of new findings relating to cliff zipping, but I might be wrong.
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I never played this but this seems to be even more broken than Superstar Saga.
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Nice, I didn't know this game was so broken.
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I'm fixing bugs in King Arthur's Gold. It's fun and a good pastime for me until I get bored of it again and switch to TASing again.
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dekutony wrote:
It looks like the True Arena got an improvement: (...)
At 3:08, could have lost hammer by hammer throw here (Dash + X). This wouldn't save ingame time but it would save a bit of realtime.
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It looks like people managed to get ACE to work in RTA. https://www.speedrun.com/sml2?h=ace&x=z27qx5ok
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For the record, here is my Really Final Chapter 00:52 TAS from 2011. Sorry if the video is blurry, Youtube ruins the video over the years... Link to video
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Hi Labrys, thanks for your insights. I haven't touched upon the game since I got stuck in the 100% route before Titan but there is always the possibility to revive the project later on. The new 100% route is pretty much laid out there, in one of my previous posts.
I'll try and whip up a quick util that does some frequency analysis in the general neighborhood of a given seed. I am unsure as to how often this state is updated but i figure knowing what abilities are possible given the seed you're on would be helpful.
That would be interesting. Any chance of a luascript displaying that? I might have been close and just missed those 1/64 Magic chances... The ability that the CPU Kirbys are getting is one thing, but the timing of it happening is also a thing. The two things coming together (having a 1/64 chance of Magic and then also the "Ability get" actually happening) is a challenge. That thing about Magic being supposed to happen but not happening sounds odd. Maybe there is a timer to prevent Magic happening too often?
How the hell did you pull sleep twice on green kirby?
Maybe green Kirby got Sleep from a CPU Kirby's Magic.
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A few weeks ago I had an idea that Freezard's Event 44 in 15.45 could be improved by using two red shells instead of one. But it turns out they recently improved it using a different strategy.
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I have only found out about these bad news today. What impressed me about byuu is their dedicated work on emulation projects and their thorough video cartridge preservation efforts. I remember reading their blog posts back in the day. Today I wanted to dig up their website again and found out about their death on a Wikipedia article. I cannot imagine the pain they must have gone through. Rest in peace.
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I've been watching some anime movies lately. Only Yesterday (1991) ★★ This movie was a drag, and overall too long, nothing too interesting happening. I appreciated the movie more after watching some analysis videos. I did not appreciate the facial expressions of the older protagonist. Giovanni's Island (2014) ★★★½ Entertaining and touching. Animation style is a bit special. Grave of the Fireflies (1988) ★★★★½ Very well-made movie. Much thanks to the musical score, it really hit me emotionally and I think about this movie a lot after watching it. This is a good video explaining the creation of the movie. Suzume (2022) ★★★★★ This movie was a really great experience; serious but also funny. The animation quality is top notch. In This Corner of the World (2016) ★★★½ Good slice of life type movie, good protagonist and characters. Although it didn't manage to hit me emotionally much, I appreciated this movie for a lot of other reasons. Your Name (2016) ★★★★ The premise is interesting and the movie is overall entertaining, although sometimes it was hard to understand what exactly is going on. From what I remember, I found the moment the boy wrote "I love you" instead of his name on the girl's hand unimpressive - IMO, it's missing some kind of emotional scene to make this plot point more believable. Instead, it just happened and so it didn't have much weight to me. After watching the movie, I felt a bit empty and melancholic. Recently watched: A Silent Voice (2016) ★★½ Interesting plot, good animation, but weak execution at times. Sometimes it was hard to follow and I often had a hard time to empathize with the characters. I feel like some characters and motivations didn't get established and built well enough early on, or in such a way that it speaks to me. That's even though the movie's main themes - depression, lack of friends, regret - are themes that I have dealt with in the past. Overall, I had some "Only Yesterday" vibes, as in, some scenes not feeling meaningful. It was still an interesting watch but no "favorite material" and I will not revisit this movie in the future. I might still give the manga a try sometime. (Also, what was the deal with that poor X GIF animation pasted on people's heads? Feels like that could have been better animated.) 5 Centimeters per Second (2007) ★★★ Decent movie, the ending surprised me and left me thoughtful. Upcoming:
  • The Garden of Words (2013)
I might add more to this list as I keep going.
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Finally finished a new 2A. It took forever... New time is 46.96. Link to video Finished 3A in 53.22 52.78 52.70. Finished 4A in 53.26 53.12. Finished 5A in 47.00 45.24 (still improving) --- It should be noted that Course 5 has hidden nitro items at the top of the map. It seems RTA runners don't use this. Perhaps nobody knew about this. --- I will most likely submit this as "A Levels" once the 8th course is finished.
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I realized I never did post my up to date luascript, back in 2016. Well, I had adjusted it to work in Bizhawk 2.9.1 and here goes: https://pastebin.com/NXrywKh5 Please note the racing ghost functionality is not complete but it does show items and hidden jets/bikers. I decided to start TASing this game again, for now. Currently back at 2A.
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It's been a while since I created TASes in JPC-rr. Now I would like to try this DOSbox-X core in Bizhawk. But I'm confused by the instructions here. I have the game files, how do I create an .img or .hdd from those?
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My old unreleased WIP might be 2 seconds faster, but I'm not certain. https://www.youtube.com/watch?v=5oIiazCGKsE Looks like Youtube broke my video again, the audio is off sync now.
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Individual character improvements achieved since this run's creation:
CharacterThis run's timeNew timeVideo by runner
Peach7.707.00tauKhan
Bowser7.487.46 tauKhan
Luigi2.972.85sam
Ganondorf4.434.31 PracticalTAS
Fox5.235.21 tauKhan
Ness11.8711.75 tauKhan
Jigglypuff6.835.77tauKhan
Marth7.437.18 sam
Dr. Mario12.6711.75 PracticalTAS
Yoshi6.526.50 PracticalTAS
Mario7.317.28tauKhan
Kirby10.9510.80 sam
According to MegaQwertification's playlist title, the current total score is 2:35.85, subtracting that from this run's 2:39.97 yields a possible time save of 4.12 seconds.
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Can Link / Young Link boomerang superjump up that stage?
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@Zain Your video states your time is 2:37.10. But your video finishes at video time stamp 2:51 and gameplay looks slower compared to HappyLee's run. So 2:37.10 can't be right. If you want, you can upload the movie file for your SMB run here and then make a post here linking to your uploaded movie file.
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Hello again, Zain. You should not submit a run if it doesn't beat all existing records. If you continue to do so you might get stripped of your ability to submit runs. You can share runs on the TASvideos User files section, or post them on your Youtube channel and link them on the game's forum topic. But submitting a run is only for when you are certain that it is the fastest record for that game and category. By searching "Super Mario Deluxe", I found a run in the "warps" category that is faster than your run.
Movie Rules wrote:
If you're aiming for speed, your submission must match or beat all known records.
That being said, this is not meant to discourage you. You are welcome to post on the forums or on Discord and get in touch with other users who will be happy to help you improve your skills.
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LunaticJ made a video about how speedrunners broke Mario & Luigi Superstar Saga. Link to video For some reason, the video gives a lot of credit to me, although I think others also greatly contributed to this game over the years in various ways. I wanted to post a comment to the video but I'm not sure if Youtube deleted my comment because I put too many links in it, so I would like to post my thoughts here just so it is documented somewhere. The video mentions the Japanese TAS by Kurikinto_Sya, which is the first time the Japanese-only Firedash glitch came to be known, and states that any surviving footage of this run has been lost. As far as I remember, I contacted the author back then and he gave me the original .vbm. I might have it backed up somewhere but I didn't want to post it without the author's permission. The video states that I took a deeper look into the Mini Mario bug before finding the Action Command bug. Actually, I ended up finding Action Command bug by pure chance. On 30 Oct, 2012 (or so), I livestreamed myself on Twitch speedrunning the game on console and fooled around in Bowser's Castle after the run was over which is where I first encountered the bug, although I don't remember the details of that. I posted on the forums and posted videos to Youtube a few days later. https://www.youtube.com/watch?v=YQ-wUdj2Zqk https://www.youtube.com/watch?v=IaTYgMpLD3o (At some point and for some reason, I set these videos to unlisted. As I found out today, in 2021 as part of a security update, Youtube set videos uploaded before 2017 from unlisted to private, so nobody could see them anymore when checking my forum posts from 2012. I set them back to unlisted today so you can watch them once more.) Just a few days later, on Nov 5, 2012, I managed to use the new bug discoveries to skip half the game (forum post) which inspired me to create the 1:12:29 TAS. I'm a bit disappointed that the video doesn't really give credit to TAS authors after me (Potato, Migu, Pixiuchu) who created two new TASes that passed the 1 hour mark.
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I noticed some mistakes in this run such as bumping into a wall at 0:33 and not taking the door directly at 1:15 (although I'm not familiar with this game in particular, in other Kirby games you could float up to take the door which would be faster than jumping up to it). At 1:21, it would probably be faster to hop over the enemy and then over the wall, or to inhale the enemy and then to jump over the wall. Other than that, in most Kirby games you can preserve speed when starting to float by letting go of left or right.
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Tegron wrote:
MUGG, thank you, a couple of clarifications that I will describe here 1. Re-record count shows 4187 but in reality there is much more than you think, 3DS core sometimes does not count the number of savestates you have loaded. 2. Generally there is but you have to change every place to get to the other side anyway. 3. Yes it matters, coffees give back temporarily, Great Forge increases damage to x2 but you also get x2, it doesn't matter because you also use Bonus Ring to gain EXP anyway, we also have to drink coffees to increase stats, the route without amiibo in TAS loses from 3-4 minutes but gives back temporarily on bosses 4. There are not much useful glitches in the game except for the clip in Hoohoo Mountain which I think the ref found if I'm not mistaken? Also, I didn't know about this glitch but it looks like it's not useful
1. In that case, perhaps the rerecord count should be shown in the video encode as "unknown". 2. As far as I remember, the original game needs to manipulate the RNG prior to entering the room in order to spinjump as few times as possible. This should be considered in the next attempt of this game.
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Thank you for publishing!
MUGG here improves on their previous "hard mode" run by 7 seconds when taking emulator differences into accounts. Hard mode accessed after being the game once and adds a lot more enemies. Minor optimizations in various levels were made, and a scrolling bug was used in Level 4-2 to despawn a slow-moving platform and save half a second.
Can we change this to fix some typos? Suggestion:
MUGG here improves on their previous "hard mode" run by 7 seconds when taking emulator differences into account. Hard mode is accessed after beating the game once and adds a lot more enemies. Minor optimizations in various levels were made, and a scrolling bug was used in Level 4-2 to move a slow-moving platform out of the way to save half a second.
Perhaps the note from the previous text about the run starting from a savestate should be added.
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Playing Mario Pinball Land on Bizhawk, I'm trying to put this hook, which prints an error whenever it triggers.
Language: Lua

local val = { ball = { -- ... collided_with_flipper = false }, collectible = { --... }, cannon = { -- ... }, misc = { --... }, left_flipper = { --... }, right_flipper = { --... } } event.on_bus_exec(function(addr, val, flags) val.ball.collided_with_flipper = true end, 0x08015C1E)
error running function attached by the event OnMemoryExecute
Error message: [string "main"]:221: attempt to index a number value (local 'val')
However, this alternative code works:
Language: Lua

local collided_with_flipper = false event.on_bus_exec(function(addr, val, flags) collided_with_flipper = true end, 0x08015C1E)
Why didn't the first code work?
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Congrats on finishing a run for this game. I see you are a runner on speedrun.com. Since I never played this remake, I can't really tell if this is of good quality. Some things I noticed: - The re-record count 4187 is rather low for a game of this length. - Is it not possible to collect the orbs in the Hohooros minigame by jumping like in the original game? - I guess there are a lot of differences to the original game in terms of gameplay, bros. attacks and dealing damage. Are the coffee items absolutely necessary? It seems that it takes several minutes. Are those minutes saved back? - I noticed the TASvideos forum topic is rather empty. I'm not sure if a lot of research has been done for this game yet in terms of bug hunting. Do the bugs pointed out in that topic not have any use? Also what about the bugs pointed out on the speedrun.com posts section such as here?