Posts for MUGG

Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
The test happened and DOSBox-X' behavior was shown to be accurate. Strange because I didn't remember it this way but oh well. Since I'm busy atm I won't be doing any TASing for now. There is now Sink or Swim I have to finish first.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Requesting FIFA 04, 05 and 06. Career/Manager mode. I think it is possible to simulate and thus fastforward through matches in all of those games. I read that some games present you a "your career is over" message after 5 or after 15 seasons. Not sure about suitable ending points for a speedrun. FIFA 04 and 05 were apparently also released on Playstation 1, and FIFA 06 was released on Playstation 2.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Good to see it works on Bizhawk. I guess it works right after the windows 95 installation movie. I did another 1-2 hours of trying around and didn't get it to work on standalone. Tried changing some settings in DOSBox-x and related to [voodoo], also tried re-installing voodoo drivers. Sometimes I noticed it would say 3dfx Interactive DirectX 5 Driver instead of 3dfx DirectX Driver, but there was no difference as I faced the same problems in-game.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
CoolKirby wrote:
Using the installer .exe with MD5 a1df3f3d6df489305b9b40e4f1e32951, I always get the Direct3D option in the dropdown menu after installation, on W95 with either S3 Trio64 or Vision 968, and in W98. Can you check if you're using that installer? What else would be different?
It turns out, for some reason I hadn't installed all of the utilities for windows 95 in my standalone DOSBox-X. I now installed the voodoo drivers from the utilities ISO and the new setting now does show up in the launch settings for Live Wire!. However, the game looks very wrong in-game, many visible problems can be seen at the main menu... I'm trying to find out what's causing this. Do you see the same issue?
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
I'm trying to get Live Wire! to look better on Windows 95. After a fresh install, the game is all horizontally striped, likely because it relies on its Fast Software Renderer, which is the only selectable device when starting the game. Whereas in this video (1:15), it shows Microsoft Direct3D Hardware acceleration through Direct3D HAL as the selected device and the game is displayed correctly. How can I get Windows 95 to support Direct3D? Google AI told me to install voodoo graphics drivers (July 2000) from here, among other things. Although it installed correctly, it didn't change anything as Fast Software Renderer is still the only selectable option. In dxdiag → Display, DirectDraw is enabled, but Direct3D is greyed out. -------------------------------- Fast Food Tycoon 2 aka. Pizza Connection 2 crashes within seconds on Windows 95 when entering a game and the city is shown.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
CoolKirby wrote:
Is it not possible to move horizontally through that 6-5 wall, in the room where you fall to the bottom?
As far as I remember, it's a U shape, so you can't travel through or you get stuck.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
It is time to reveal some discoveries that I have kept supressed for almost 2 years! On September 14, 2024, keyword submitted their run #9286: keyword's NES Kirby's Adventure "no abilities" in 43:20.92 which was a surprising run since it incorporated a number of brandnew, never-before-seen clipping bugs at the time. One of them was Corner Clip.
keyword wrote:
Corner Clips If you fly into corner in a peculiar way you can clip into walls. Currently, I've only discovered a setup for clipping into two-high walls, since this clip seems particularly precise. Hopefully one day someone finds setups for all sized walls. Used in 7-1, 7-6.
I was intrigued to test if this clip could be done not just by jumping up a 2 tile wall but also in other ways. I had a small PM convo with keyword to reveal my discoveries to them. Here are the most important of the messages I sent to them:
Hello keyword, since you said, corner clip is currently possible only on 2 tile tall ledges, I investigated and I managed to make it work with 1 tile tall ledges. It should be possible on all right corners now. I have not investigated left corners. (...)
hello again, I played back your run in Bizhawk 2.9.1 and managed to do corner clip in 4-6 which saved 1132 frames. video https://www.youtube.com/watch?v=8F8grjFiPSo bk2 https://tasvideos.org/UserFiles/Info/638620031514804445 lua https://pastebin.com/UiMj3GXE You can use the luascript to edit subpixel, position and speed for testing purposes. Sorry if this means your run is outdated, but I'm happy I could contribute to a better run in the future.
I found this clip because I looked at your 2 tile corner clip in 7-1, noted down your input and positionings each frame. The frame right before "<^B", Kirby has a y pos of ~.464 By testing I found that ~.46 to at least ~.48 and a y speed of -300 or -333 are sufficient for the clip to work, using the same input sequence as in your 7-1.
Hello, I made changes to my luascript. https://pastebin.com/aAUh2Wtf It fixes that lag was counted continuously while the emulator was paused, and position and speed values are not shifting back and forth anymore. I tried clipping in the level select room but level doors are not loaded until the door is actually unlocked. I'd like to check for more improvements and research corner clip a bit more. Would it work on left corners or ceilings?
I looked for some more timesavers. 1-3 (67F faster) 2-Boss (22F) 3-1 (3F) 3-3 (265F) I hope this helps.
6-3 (144F faster, saves 1 HP) 6-4 (212F faster, saves 1 HP) 6-5 (79F faster) 7-4 corner clips look possible in the four circled rooms 7-6 corner clip looks improvable in the last room. Also, corner clip may be faster in the cave room in this level.
Apologies... The reason I didn't reveal these tricks here yet is to give keyword a chance at making a new run and even though they said in May 2025 that they were not working on a new run and I could reveal the tricks if I wanted, I decided not to. Sorry about that. I hope it doesn't destroy any runs that anyone might have been working on. I will post some input files soon.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Link to video Have yet to find this in better quality...
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
It seems the game has a few versions in circulation. Alawar version This is a demo version contained in a game compilation CD-ROM called Gold Seal. Contains only the first 4 levels of the Need for Eat campaign and level previews for any other levels say "Unregistered". Computer Bild Spiele 2003/01 version This is part of the German "Computer Bild Spiele" CD-ROM from 2003/01. It contains the entire 27 levels of the Need for Eat campaign. After winning that, the game will not give you a victory screen or anything. It will just repeat the last level again. The Domination campaign stays greyed out. Cracked 1.5 version There is a cracked version of the game. The installer itself seems to be Russian, on my PC it shows up as all garbled text... It seems you can play both campaigns back to back. Old 1.0 version I saw somewhere, a few days ago, a site where someone uploaded the installer for an ancient version of the game. Apparently, floor tiles used to be grey-colored. The installer was apparently removed soon after, and that was in 2012... Sadly, the game is considered abandonware and there is no known way to get a legitimate registered version. I've been testing on the Computer Bild Spiele version, and after finishing the first campaign, nothing special happened, and you cannot select the 2nd campaign, unfortunately. I don't want to use a cracked version for a TAS project, so if I ever find interest in TASing this, it will be on the Computer Bild Spiele version.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
I decided against all wins and all cups for two reasons. 1) Some clubs get to play Cup Winners Cup, League Cup, FA Cup. Others get to play UEFA Cup, League Cup, FA Cup. Or Auto Windscreen, League Cup, FA Cup. Then there are clubs that only get to play 1 or 2 cups. I didn't want to make things feel arbitrary by choosing certain cups over others and having to make the decision to use a team with as many cups as possible or a team with as few cups as possible. 2) When winning a cup, there is a victory video sequence. But during an on-going run, I would have to skip it so it wouldn't be shown in a run. Whereas the victory screen for placing 1st in the league is shown at the very end of the run so it can be shown. I deemed this to be a good ending point for the run. I deliberately chose a club with as few matches as possible, 35 matches, and tried to reach the victory screen as soon as possible. If I had chosen the sub-goal "win all the matches", I would have had to compete in at least one cup and that would have prolonged the run and I think it would have made things feel arbitrary (because why choose the Dutch Amstel Cup over any other cup in the game?).
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
MobyGames wrote:
Snake Arena is a keyboard controlled game for up to three people. It is based on the classic Snake game in which the player(s) control a small snake which grows the more it eats. This game, however, introduces a competitive element as the player is competing with either other human players or against the computer. In addition to this the game area contains multiple puzzle elements such as; - speed up/slow down areas - gates which open and close as the snake is passing over it chopping off pieces of its tail - teleports - tubes that allow the snake to pass between walled areas, some of these tubes only allow passage one way while others are coloured and the snake must be the right colour to use them.
The game contains two campagins with 27 levels each. The Need for Eat campaign In this gamemode you compete against computer-controlled snakes and hunt for rabbits. I think you have to eat 20 rabbits to win each level. The Domination campaign You need to play through the first campaign in order to unlock this second one. I think there is a victory text when beating all the levels but it needs testing. I did some savestate testing with this game and it looks like the rabbits' spawn position changes every 4 frames or so. So depending when you eat a rabbit, you can have the next rabbit spawn right next to you. As far as I tested, you can basicly win each level in about 20 seconds, making this an interesting candidate for a TAS. In the screenshot above I got 10 rabbits in 15 seconds ingame time and that was not even a serious attempt. I have yet to play the 2nd gamemode though. There are powerups that randomly appear on the field, including a speed boost, but you cannot manipulate it. What powerup appears seems pre-determined, and the only way to change its spawn position is by physically occupying the would-be-spawn position. Note about game stability You can play this game on Windows 95, just make sure to turn off hardware acceleration in dxdiag → Sound. Bugs and Tricks Pass through one way tubes the wrong way I have repeatedly managed to travel through one-way tubes in the wrong way, but it is a bit unclear how this works. I have done it by getting stuck in front of the tube and then repeatedly mashing into the direction the tube is located at, but I also have done it by pressing into the direction without getting stuck beforehand. It is also possible to do this from the side of a tube.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
I finished a run Link to video Unfortunately, I ran into a major problem preventing me from submitting this to TASvideos. The Windows 95 installation movie doesn't sync anymore, both on 2.11 and 2.11.1. It looks like the crashes I encountered while working on it destroyed it. In TAStudio, I advanced 200 frames at a time, saved, it crashes, I restarted it, advanced another 200 frames, rinse and repeat. And at the end I exported to bk2. But now that bk2 desyncs... Unless I can reconstruct it and re-sync it, this is not going to be submitted. EDIT: The resync was successful. The submission upcoming soon.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
For some reason the framecount and time is wrong when I upload my bk2. This is supposed to be a 30423 frame movie in Bizhawk's DOSBOX-x core, but it shows up on the site as 14 frames. Perhaps a bug introduced with the new Bizhawk 2.11.1? Wait, I'm sure I made this in Bizhawk 2.11 only.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Lately I noticed a "bug": I'm using TAStudio to TAS a game. I advance for like 300 frames, then click on the input roll somewhere to add a button press. It automatically rewinds back to some earlier point (This is expected behavior, all good!) It added the button press where I wanted but also in the wrong place as well since TAStudio scrolled back up to 300 frames earlier (This is a bug). The same mouse-click should not apply two inputs. It seems this only happens sometimes, usually TAStudio lags just enough so I can let go of the mouse-click before it rewinds.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Looks like Bizhawk 2.11.1 actually fixes the mentioned crashes. Sorry to disturb this topic with several posts, I should have tried switching to the newer Bizhawk earlier even when I didn't expect any change. At the very least, I have been TASing Ultimate Soccer Manager 98 in TAStudio for hours and have reached halfway through the game without a single crash, whereas on Bizhawk 2.11 I get a crash every 2 minutes. Perhaps this being the responsible fix:
Fixed #4477 - New crash from undoing branch loads
Cheers!
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
@Dimon12321 Alright. I found that you can insert the directory to the game .exe in the Win.ini file to start the game automatically when booting into Windows. 1. Run... -> "notepad c:/windows/win.ini" 2. Behind "run=", enter the game .exe file's directory ( e.g. "c:/game/game.exe") 3. Press ALT+F4 and then confirm to save 4. When Windows loads up the next time, the game starts automatically. Just to be more clear, those crashes I mentioned happen only when using TAStudio and rewinding at least once. For example, I encountered them after rewinding to edit input while installing a game or while installing Windows 95 itself. For some reason, this never happened when I was working on Windows 3.1 projects. For Windows 95 games, perhaps I will have to restrict myself to not using TAStudio depending if I encounter crashes... Although I don't know how I will do perfect mouse movement if that happens...
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
For TASing on Windows 95, any quirks or things that I should be aware of, to boot into Windows and start the game as soon as possible? I can't seem to find Windows 95 publications that used Bizhawk that I could use for reference. Should I just make sure the game icon is on the desktop, press the first letter and Enter? And make sure the first letter isn't occupied by one of the existing icons?
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
It would be great if there was a way to sort movies by the exact guest system, regardless of the merge. For example, I can't find a way to find all publications that were made on Windows 95. Perhaps support for a sub-categorization could be added. IBM PC Compatible being the main category, Windows 3.1, Windows 95, Windows 98, Linux, Mac, etc. being the sub-categories.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Looks like I might be TASing this after all. I got Windows 95 working in Bizhawk and did some testing. It looks like the (instant) result of a match, including everything else (scorers, yellow and red cards, attendance etc.) doesn't change regardless how long you wait. It will change, however, if you go to certain screens or change some crucial things. I made some notes:
CHAIR Evaluation - seems to only work once TRANSACTIONS - TRANS Player Search - sending offers... Sell Players - new contract, or choose not for sale... MANAGER - MNGR Read Newspaper Phone SQUAD Team Selection - Swapping positions... Team Selection - new contract, or choose not for sale... Team Talk - Changing settings... Staff - fire someone Team Training - Changing any training... MATCH Cancel Match in tunnel
For example, in your office (MNGR), clicking on the newspaper or the phone will change the outcome, but clicking on the television or the fixture list doesn't. In the beginning of the run, I would just make sure to put keeper, defenders, midfielders and strikers in the correct position. This increases the chance of a win. Then start the next match, if it is a loss, a different or additional position swap is required. After winning a match, you can go directly to the next match - if that's a loss, you can go to the phone or newspaper beforehand to change the outcome, or go to the team selection again and swap positions, or go to team training and have the assistant trainer suggest and set the training plan. Those are all working ways to manipulate the outcome of the next match. Juventus is a good candidate, easy to win with and only has 35 games.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
@Dimon12321 Yes, InvalidOperationException. Google AI suggested I try switching to Display method OpenGL, disable Rewinds, minimize the TAStudio window during playback, check Config -> Customize -> Advanced -> Store movie working data on disk instead of RAM, set TAStudio -> Metadata -> Savestate History Settings -> Gaps Buffer Size to a higher value. None of this fixed the issue. The only way I can advance in TAStudio is to load the tasproj file, advance by 200 frames, save a branch, then advance another few frames to hopefully advance more and save another branch but usually it crashes at this point already. I can only advance in steps of 200~300 frames. I haven't tried Bizhawk 2.11.1 yet.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
I keep running into random unhandled exception errors with Bizhawk, particularly when I was running Mystic House (on Windows 3.1, using Win32s), and now while trying to play back and modify the Windows 95 installation movie. This happens when using TAStudio. I have not had exceptions occur when just playing back bk2. I managed to play back the Windows 95 installation movie bk2 without any error, but when I load it in TAStudio, it starts occuring a lot at around frame 8000+. Since it takes ages to load a 2 GB hdd with Windows 95, I was thinking about modifying the installation movie to only use 500 MB, but since the bk2 desynced halfway through, I wanted to modify it in TAStudio but kept running into the aforementioned errors. It is possible this is due to my old hardware, Windows 7 and only 8 GB RAM. Perhaps it is soon time to migrate to a newer system. What's odd is I wasn't running into these kind of errors when I did TASes of other games. Perhaps it is due to the high RAM usage, whereas previous games didn't require that much RAM.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
I tried determining the lowest number of games for any chosen team when playing as Coach on Real Hard difficulty on the 98/99 version, by choosing the team and then looking at the fixture list on day one. Teams listed here have been tested - any missing teams have not been tested. It looks like teams such as Auxerre (French Div 1), Milan (Italian A) and Sparta (Dutch KPNT) have the lowest number of matches for a season, 34 matches. A run aiming to just beat the season and end the run on the victory screen should use one of those teams. I will be doing a test playthrough with Auxerre. EDIT: Nvm, Auxerre had two hidden games, Milan and Sparta had one each. EDIT 2: I don't know, but I tried Juventus, which is supposed to have 35 games, but I somehow got a "European Cup Qualifying match" and a "2nd leg" match with no opposition to click on. The week went by and I got entered into a group phase so I got like 42 games... Not sure how this happened and how it can be prevented aside from choosing a different game. English - Prem - Arsenal / Manchester United
Charity Shield: 1 European Cup: 1 League Cup: 1 FA Cup: 1 League games: 38 Minimum matches: 42
English - Prem - Chelsea / Newcastle United
Cup Winners Cup: 1 League Cup: 1 FA Cup: 1 League games: 38 Minimum matches: 41
English - Prem - Aston Villal / Liverpool
UEFA Cup: 1 League Cup: 1 FA Cup: 1 League games: 38 Minimum matches: 41
English - Prem - Wimbledon
League Cup: 1 FA Cup: 1 League games: 38 Minimum matches: 40
English - Div 1 - Barnsley / Watford / Bury
League Cup: 2 - a third one is listed but won't get played if you lose the first two, apparently. FA Cup: 1 League games: 46 Minimum matches: 49
English - Div 2 - Blackpool / Reading / Fulham
League Cup: 2 - a third one is listed but won't get played if you lose the first two, apparently. Auto Windscreen: 2 FA Cup: 1 - a second one is listed but won't get played if you lose the first one, apparently. League games: 46 Minimum matches: 51
English - Div 3 - Barnet / Rochdale
League Cup: 2 - a third one is listed but won't get played if you lose the first two, apparently. Auto Windscreen: 2 FA Cup: 1 - for some reason, Barnet lists a 2nd round game but Rochdale doesn't. I assume if you lose round 1 you won't have to play the 2nd round match. League games: 46 Minimum matches: 51
English - Conf - Barrow / Leek Town
FA Cup: 1 - a second one is listed but won't get played if you lose the first one, apparently. League games: 42 Minimum matches: 43
France - Div 1 - Bordeaux / Monaco
League games: 34 UEFA Cup: 1 Minimum matches: 35
France - Div 1 - Paris-SG
League games: 34 Cup Winners Cup: 1 Minimum matches: 35
France - Div 1 - Auxerre
League games: 34 Coupe de ligue: 1 (hidden, shows up later) Coupe de France: 1 (hidden, shows up later) Minimum matches: 36
France - Div 2 - Ajaccio AC / Nice
Coupe de Ligue: 1 Coupe de France: 1 (apparently shows up later during the season, needs testing) League games: 40 Minimum matches: 40
German - 1st Bundesliga - FC Bayern München
European Cup: 2 - (1 group phase game is listed but will be skipped if you lose the qualifiers) DFB Pokal: 1 League games: 34 Minimum matches: 37
German - 1st Bundesliga - 1. FC Kaiserslautern
European Cup: 1 DFB Pokal: 1 League games: 34 Minimum matches: 36
German - 2nd Bundesliga - 1. FC Köln / Karlsruher SC German - RLWS - LR Ahlen German - RL-S - FC Augsburg German - RL-N - VfB Lübeck German - RLNO - VfB Leipzig
DFB Pokal: 1 League games: 34 Minimum matches: 35
Italian - A - Juventus
League games: 34 European Cup: 1 Minimum matches: 35
Italian - A - Milan
League games: 34 Coppa Italia: 1 (hidden, shows up later) Minimum matches: 35
Italian - B - Torino / Verona / Cremonese
League games: 38 Coppa Italia: 1 Minimum matches: 39
Scottish - Prem - Aberdeen / Motherwell Scottish - Div 1 - Airdrieonians
League games: 36 Minimum matches: 36
Scottish - Div 2 - Alloa Athetic / Livingston
League games: 36 SFA Cup: 1 Minimum matches: 37
Scottish - Div 3 - Albion Rovers / Montrose
League games: 36 League Cup: 1 SFA Cup: 1 Minimum matches: 38
Spanish - Div 1 - Real Madrid / Barcelona
League games: 38 European Cup: 1 Minimum matches: 39
Spanish - Div 1 - Mallorca
League games: 38 Cup Winners Cup: 1 Minimum matches: 39
Spanish - Div 1 - Oviedo
League games: 38 Minimum matches: 38
Spanish - Div 2 - Albacete
League games: 42 La Copa Del Rey: 1 Minimum matches: 43
Dutch - KPNT - Ajax
League games: 34 European Cup: 1 Minimum matches: 35
Dutch - KPNT - Sparta / Fortuna Sittard
League games: 34 Amstel Cup: 1 (hidden, shows up later) Minimum matches: 35
Dutch - Toto - ADO Den Haag / Emmen / RBC
League games: 34 Amstel Cup: 1 Minimum matches: 35
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
Nice, good job on the run! I didn't know it was this broken. The game must be tedious to optimize, with all those attack cancels and possibilities where to move and with whom.
Editor, Experienced Forum User, Published Author, Expert player (2546)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4118
Location: 🇩🇪 Germany
TCRF page Basic information Developed by Impression Games, published by Sierra at around 98. I sunk many hours into this game as a kid. There are two versions, one called Ultimate Soccer Manager 97/98, the original release. And one called Ultimate Soccer Manager 98/99, which updated the teams/players but also contained bugfixes such as the "8th season crash" fix. There are apparently some more bugs with the first or with both versions - I have not confirmed these:
Google AI wrote:
The "Infinite Salary" Assistant Glitch: An infamous exploit carried over from Ultimate Soccer Manager 2 was partially ironed out. In the older version, you could offer an assistant manager a maxed-out salary (£99,999,999) and then renegotiate it, causing the integer math to flip, resulting in the assistant paying your club roughly £13 million a week. Bosman Free Transfers Exploit: The AI logic was tweaked because Version 1.0 let world-class AI players casually run down their contracts. While it fixed a few logic loops, it actually created a new strategy in Version 2.0 where players could proactively "scavenge" superstars on free transfers (though you still had to pay high wages). Loan Player Leverage: A minor design oversight remained in the Version 2.0 economy, allowing players to loan a multi-million-pound player from a big club and immediately use that loaned player as a financial "makeweight" or trade-bait to permanently buy a player from a different team.
A speedrun of this game should aim to win the season. Winning the season could entail winning the Europe Cup - winning the final triggers a short FMV video sequence of players holding up the cup. When winning the league itself and clicking to go to the next season, there is a similar standstill victory image. There is also an FA cup but I'm not sure if that is important. In the German 1st Bundesliga, you can win the DFB Pokal as well as the European Cup, thus winning two cups in a season. Whereas in lower leagues, you don't qualify for any cups at all. You can play as a Manager or as a Coach. Manager is the same as Coach except you make financial decisions such as expanding the stadium, building shops, setting prices for merchandise, etc. For a speedrun, Coach is the better choice, less stuff to worry about... I played as Coach for Arsenal in the Premier League on the 98/99 version, took care of my team and gave everyone proper training and placed everyone in proper positions. Savescummed like crazy and it still took me about 2-3 hours to complete a season. There is an "instant finish match" feature to skip through matches, but there are about 70 matches or so. When players are not in proper positions, it seems the chance at winning is reduced significantly. TAS plans Perhaps a TAS can luck-manipulate to win each match one after the other to finish a season in 5-6 minutes. Needs some research. Perhaps other clubs have fewer games or a better schedule to finish a season slightly quicker. I'm not looking to TAS this at the moment. Note about game stability I managed to get the game to work without problems in DOSBox-x in Windows 95. If nothing is done, the game can suffer from the audio hang softlock bug. It also has a problem where garbled mess gets rendered when left-clicking. To fix this: I used "cputype=pentium_mmx" - although I'm not sure if it had an influence fixing the stability. More importantly, set hardware acceleration to off, both in Control Panel -> System -> Performance -> Graphics as well as in the DirectX diagnose program (Run... -> dxdiag -> Audio or Sound). Have not had any crashes, audio hangs or audio desyncs at all after this.