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@Dimon12321 I tried the March 29, 2026 build with the same .hdd I've been using. The issue is still present in all the listed games.
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TOBI FOREST
RoomObjects
FOREST ENTRANCE
  • 01 : CAVE ENTRANCE
  • 02 : FOREST MOUNTAINSIDE
  • 01 : BINDE → RINDE
  • 02 : GLAS → GRAS
  • 01 : STAMM
  • 02 : MOOS
  • 03 : PILZ
  • 04 : AMEISENHAUFEN
  • 01 : FUCHS[1]can sign skip after!
    • unlocks after 01
  • 02 : REHcan sign skip after!
    • unlocks after 02
  • 03 : MOOSWEIBLEINcan sign skip after!
  • 04 : PILZKÖNIG
    • Drops 01 MUSHROOMS on floor
  • 05 : BAUMLÄUFER
  • 06 : AMEISENcan sign skip after!
  • 01 : MUSHROOMS
    • Drops after 04
    [1]There is a song during this puzzle that can be skipped, but the circumstances seem random and not well-understood. I managed to get past the song by typing F U C H and then the wrong letter several times quickly. This would somehow let me go on to the next screen.
FOREST MOUNTAINSIDE (Compoter can randomly appear!)
  • 01 : FOREST ENTRANCE
  • 02 : MOUNTAIN PATH
  • 03 : LAKE MOUNTAINSIDE
    • passable after 02
  • 01 : TONNE → TANNE
  • 02 : BUCH → BACH
  • 01 : BAUM
  • 02 : AST
  • 03 : BUSCH
  • 04 : FELSEN
  • 01 : SPECHT
    • unlocks after placing 01 at 01
    • Drops 03 KEY on floor
  • 02 : HASEcan sign skip after!
  • 03 : ELCH
    • unlocks after 01
    • Adds item FLUTE
  • 04 : POLTERTROLLcan sign skip after!
    • unlocks after placing 02 at 02
  • 05 : ELFE
    • unlocks after 02
    • Drops 04 5 ELFSTONES on floor
  • 01 : EGG
    • Usable only in this room
  • 02 : ROCK
    • Usable only in this room
  • 03 : KEY
    • Dropped after 01
  • 04 : 5 ELFSTONES
    • Dropped after 05
    • Optional item
  • 01 : NEST
  • 02 : LEDGE
CAVE AREA
RoomObjects
CAVE ENTRANCE (Room has an arrival cutscene)can sign skip! [1]
  • 01 : CAVE MINING CARTcan sign skip!
  • 02 : FOREST ENTRANCEcan sign skip!
  • 03 : CAVE FORGEcan sign skip!
    • passable after KEYS are used on 01
    • You enter the area automatically after using KEYS on 01
  • 01 : ROSE → DOSE
  • 01 : WURZEL
  • 02 : KOPF
  • 03 : KERZE
  • 01 : WURZELGNOM[2]can sign skip after!
  • 02 : TANZPFEIFENcan sign skip after!
  • 03 : MAULWURFcan sign skip after!
  • 04 : MAUS[3]can sign skip after!
    • unlocks after placing CANDLE at 02can sign skip!
  • 01 : DOOR
  • 02 : CANDLE HOLDER
[1]You might have to sign skip twice. The first skip cancels the cutscene itself, the second skip cancels the climbing down sequence. [2]During the puzzle, you can click on the sign at the top to make the creature stop talking, to end waiting time prematurely. [3]During the puzzle, when the mouse reached the finish, you can click on the sign at the top or the thumb up button to end the puzzle quicker.
room image goes hereCAVE FORGE
  • objects go here
room image goes hereCAVE MINING CART
  • objects go here
room image goes hereCAVE DWARF ENTRANCE
  • objects go here
room image goes hereCAVE MAZE
  • objects go here
MOUNTAIN AREA todo LAKE AREA todo DWARF AREA todo TODOs / open questions: - Is Forest Mountainside accessible from Lake Mountainside when the book has not been made into a water stream? - Are the elf stones dropped by the elf in Forest Mountainside optional, can be left on the floor? - Can picking up keys from BUNTSPECHT be sign skipped? - Can picking up mushrooms from PILZKÖNIG be sign skipped? Check Cornelsen guide for CAVE ENTRANCE, CAVE FORGE, CAVE MINING CART.
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Thank you. Well, even shareware is "copyright-protected". I have gone and removed links in my previous posts just to be sure.
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@Bigbass Ok, I'd like to be clear, so in summary:
but we generally refrain from linking full pages of archive.org proper
So games on Archive.org should not be linked to? By "we", do you mean the site administration or do you mean all users?
However, if the site containing such shareware/demos also includes illegal copies of other content, then we won't allow it
What does this mean in the case of Archive.org?
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@Dimon12321 Thank you.
Dimon12321 wrote:
  • Audio emulation: it seems to have ancient bugs which nobody feels like investigating and fixing. Causes some games to crash.
I'd like to point out some games that I ran into this issue with while playing on standalone DOSBox-X.
  • Tony & Friends New Adventures (1999) - game almost always hangs up in the intro
  • Yoco und die Schatzsuche (~2000) - game seems very prone to hanging up in the final section
  • Snake Arena (1994) - game usually hangs when clicking on the main menu
  • 3D Ultra RC Racers (1999) - game hangs before you can complete a lap
  • Ancient Conquest (1998) - game hung up once, perhaps due to the audio issue
  • Hot Wheels: Crash! (1999)
Here are also some graphical issues I'd like to point out: In Windows 95, free space isn't showing up purple in the diagram. In Warpath (1994) under Win95, the circular diagram, below where it says "Population", looks incorrect since red/yellow/green colors are missing. Here is what it should look like. Also the circular timer diagram, where it says "6", is often completely blank. It is supposed to be dark cyan colored with parts of it becoming blank as a minute goes by, similar to a clock. In the Test TAS I did on Win3.1, even the three vertical bars look incorrect, with black pieces in them, but it does look correct when playing on Win3.1 on standalone DOSBox-X. Not sure what's the issue. In Bios (1994) under Win95, a simulation game by CompuServe, that was distributed on a collection CD-ROM by media Verlagsgesellschaft, the game will have trouble rendering the so-called trialites.
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Oni (2001) Mobygames page Speedrun.com page Wikipedia page. Snake Arena (2001) Mobygames page I don't remember it well, but I think there are a bunch of levels that you need to play through. Hyperoid (1991, 1994) This game is similar to Comet Busters. There apparently exists a 1991 version and a 1994 version. Pitfall (1995) This is a PC port of Pitfall: The Mayan Adventure for SNES. A Demo version is available. I'm listing this game here since there are significant differences in regard to graphics, possibly also the level design. Jumpin' Jack (1996) This is an obscure shareware game found on a CD-collection. The game reports itself as version 1.1. You are a red ball and have to move across green fields that vanish.
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Basicly, I have felt unsure and uneasy about linking to games on Archive.org. In this post, I refrained from doing it because the mentioned collection CD-ROM may still be a commercial product despite the sharewares and demos on it being free. There are games that are apparently free but are not stated to be anywhere in its game files. And then there are downloads on Archive.org to things that I would consider clear cases of copyright infringement. Is it ok to link to Archive.org without a question, or should I PM a moderator first, or is this the case only for DOS games? Or only if the game is stated to be shareware? Depending on the answer, I will be editing my previous posts, in case any linkings in my previous posts and submissions have been against the rules.
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I have seen an odd behavior two times in the past 2-3 weeks. The window for Bizhawk 2.11 would suddenly go to position (-32000, -32000). This time it happened when I selected a recent ROM (.hdd) to load, then set another window on focus to do something else, then looked at Bizhawk and couldn't find the window... The config file would say "MainWindowPosition": "-32000, -32000", and I have to set it to (0, 0) to fix it.
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The objective in this short 1994 game is to move through a forest and help Little Red Riding Hood. There is a Japanese 1.0 and an English 1.1 version. Here is a map I made: There are two ways to complete the game. You can either go to the exit right away. The game doesn't require you to help Little Red Riding Hood in order to end it. But that's kinda lame... Or you follow this path:
1) Talk to Rabbit 2) Talk to Old Man 3) Get Red Fruit 4) Go to Grandma's House 5) Talk to Mountain Cat 6) Go to Grandma's House --> You will be transported to the exit.
You can save and load in this game. There are random enemy encounters that happen after you've taken a certain number of steps. Savegames will remember the steps, but it seems once you get a game-over and reload, the steps will be different.
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I finished a TAS that plays vs. 3 CPU on Hard mode, no time limit. Some optimization has to be done before it can be submitted to TASvideos. Link to video
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What settings can I change or what commands can I enter into DOSBox-X to try to change the game's beginning RNG seed? (for both DOS and Windows games)
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Found a copy of the Windows 95 game collection CD-ROM that I mentioned earlier. It's by media Verlagsgesellschaft and it's on archive.org but I'm not sure if I should link it. This post mentioned DOS games specifically, not PC games. There are games on this CD-ROM that I could only vaguely remember or have forgotten completely. Like this neat Arkanoid clone. Yes, after hitting the skull block you must actually avoid the ball, until hitting the skull block again. Funny game. I can actually start up the slots games (Cherry Delight Video Slots, Double Dynamite Video Slots, etc.) this way. Using the standalone versions from Archive.org would give "missing .DLL errors". From this CD-ROM I learned about other classics like Warpath, Slam!, Reproduction Man, Comet Busters, and Warheads. Warheads reports itself as Shareware 2.01. Yes, the game I mentioned in my previous post is actually called Bios. Since the game itself has some graphical errors (maybe some missing drivers or incompatibility due to it being run on DOSBox-x) here is just a screenshot of the preview screen: I will definitely be looking at the other CD-ROMs by media Verlagsgesellschaft soon.
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feos wrote:
Yes, edit the Header file inside bk2 (which is just a zip).
After editing, it would not load the bk2 anymore, saying the system id doesn't match.
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When I'm submitting a Windows run it would always tell it's a DOS game. It would be nice if I could set it manually somewhere. Or is this possible and I'm just missing it?
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Patashu wrote:
If you ever want help finding another DOS or windows 3.1-through-98 game, I've done a lot of cataloguing myself so I have good odds of finding it if it was released in English.
Ok, here is one: This one is not really a game, more like a simulator of wild life that you can watch unfold. There is a triangle grid, with animals (triangles) and grass (green dots). Based on the color of the "animals", they can be herbivorous (eat only grass), carnivorous (eat other animals), or omnivorous (eat both). I can only remember there being red and blue though, I guess the herbivores were blue and the carnivores were red - with a game setting allowing reds to be omnivores instead. The "animals" could starve and become thinner, until they die if they don't find food. Green dots replenish over time, becoming thicker and thicker. Reds as carnivores would only travel to an adjacent field if another animal is on it, otherwise stay in place. Blues would travel to adjacent fields all the time. Randomly at a rare chance, new animals can appear on the field. I made a quick mockup which shows a part of the field: When I think of the game, I somehow associate the word "Bios" with it. It might be the game's name but I could be wrong. Of course, this is an inconvenient name to search for...
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Do you think there is a cause of the symptoms (your anxiety) or is it "just happening"? Is it because you think you are wasting time away, or do you remember something from the past? Is the problem occuring when doing anything else besides TASing?
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Hello David, nice to see you here. Amazing news! Can confirm it works under Windows 95 in DOSBox-x - with Win3.1 I'm having trouble getting it to run though. Thank you so much! I'm absolutely delighted about being able to finally play the full levels and seeing the new content that I missed out on in my childhood. It also feels like a piece of video game history has been preserved. It's good to know the full game is now available and up for doing speedruns or playthroughs of it.
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In Bizhawk, when AVI recording the post-game sequence (ending, staff credits) of my Windows game, how can I make sure the mouse cursor stays where I left it at the final frame? I used mouse speed to navigate my cursor and never used coordinates. Problem: When I play back my bk2, the mouse cursor would move away from the spot I placed it at after the movie ends.
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@Patashu Thank you! It looks like Warhead 1991 is it. I definitely remember the hands above the shooters and the cities after each round. There apparently exist several versions of the game. One of the two versions available on Archive.org is shareware v1.21 but there are references elsewhere to shareware v1.00, v1.01, v2.00, v2.02. It seems v1 didn't feature the "Ooh!" when you ran out of missiles, but v2 does. Warhead is one of the games I vaguely remember playing from my Windows 95 game collection CD-ROM that I can't find anymore. I'm currently in the middle of tracking all these games down but it's difficult.
(Apologies for the previous link, I was not aware [site] was copyright violating.)
Yes, but apparently it is ok to link to Archive.org. Even though I have doubts some of the things on it are distributed legally. If it is not ok to link to it after all, let me know.
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Patashu wrote:
Missile Attack
Thanks Patashu, but I think this is not it. I think the background was black with the missiles raining down being white. I think the missiles could split into two at some point, but I don't remember clearly. However, the design of the cities comes much closer to what I remember, compared to ABM. When I do find the game, I will post here again.
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I'm looking for a Windows 3.1/9x game that plays like ABM Command. It comes pretty close, but as far as I remember, the variation of the game I played, each of the six cities looked different and there was sound. I'm pretty sure if you tried to shoot while having no missiles, it would say "Ooh!", as well as actual explosion sounds. ABM Command itself looks to be based on a famous arcade game Missile Command, of which several ports exist.
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CoolKirby wrote:
The music does sound worse than in your 2015 video; maybe the normal variation in MIDI instrument samples?
It would be nice to have this fixed someday. Pool Champion also suffers from this.
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I will be happy to learn more about getting DOS games to run under Bizhawk. One thing I noticed is that there doesn't seem to be a verification movie for DOS games and the installation process is part of the main run. So that installation process will have to be optimized depending on the game. Apparently, games can be loaded as a floppy image (IMA / IMG / etc.) in A: and then the game could be installed via "INSTALL.EXE" or similar, or if no installation is required it can be run using "boot a:". Or if the game comes as an ISO, I've seen xcopy be used to move files from D: to C: Questions: 1) If the game doesn't come as an IMA file / IMG / or anything that can be mounted directly, game files will have to be put as a custom, reproducible ISO via this tool? 2) Is it not possible to create a custom IMA or IMG to be possible to load in A:? 3) With ISOs, is it not possible to run the game directly (boot d:)?
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Editor, Experienced Forum User, Published Author, Expert player (2419)
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Thank you from me as well!