Posts for Makou


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Honestly, if no TAS of a Mega Man 2 hack is going to be approved, then there may as well be a rule written that no more Mega Man hacks will be accepted. The good MM2 hacks (RnC aside) have all been shot down for one reason or another. The two good non-MM2 hacks (Wily's Dream Space, Air Sliding) are both inferior to the apparent Holy Grail that is Rockman no Constancy. The others that seem to be pretty good -- MM Ultra 2, RM4 Minus Infinity, MM Forever, MM Odyssey -- are incomplete or have been canned.
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A few things that may be worth noting about this hack, which I can think of right now. Synthesizer (Metal Man's weapon) fires at semi-random angles and speeds. Using it effectively for a TAS would requires some degree of manipulation, and is done quite well in the Quick Man battle. The final boss is changed completely. It's not just a graphics swap of Alien Wily with properties of its shots changes. It's an entirely new boss, and I believe this is the only MM2 hack to do this. I may be wrong, my memory of Grayzone is fuzzy. There is a hard mode, or "iron body" version, of DEM. Anything that touches Mega Man vanishes, and he never flinches, but he still takes full damage and can easily be killed by poor positioning, and the run would be much slower (and excessively boring) with it. For example, the Bubble Man fight alone would take forever. The only good, non-TAS playthrough I can find is qzecwx's. He plays it on hard mode, and it takes him barely under an hour to finish.
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FunStyle wrote:
Like someone said,it's not possible to play the whole game or all courses in one TAS since there are some practice tracks and some GP tracks.
Wait, what? It's entirely possible to do the entire game in one TAS. Practice mode has seven tracks: Mute City I, Big Blue, Death Wind I, Sand Ocean, Silence, White Land I, Port Town II. All seven of them appear in Grand Prix mode. Before you accuse others of not knowing the game you just submitted a video for, make sure you know the game yourself.
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Conditions like this work better, I think, if what is being omitted makes the game noticeably more difficult to complete. Stage-to-stage, few Mario titles actually become more difficult if you collect fewer coins in one level. That said, this run is not poorly made. The 8-1 Goomba stomp was interesting, but it's too bad there isn't a way to make them appear more quickly. That, and a walljump really should be possible there. Don't be discouraged if this run is rejected... it's been said before, but for a first submission, this is actually quite good. I hope you continue doing runs. Voting "meh" instead of a straight "no" out of respect for a good first effort.
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Yes vote to replace Front Line as the "pinnacle of bad game choice" in Gruefood Delight. Ha ha ha or something of that nature.
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adelikat wrote:
Well, I'm trying to think bigger picture than this submission. If this is acceptable wouldn't the warpless be too? That movie has some beautiful solutions in order to get mario in position to do the "walking against the flagpole" glitch. On the E ROM it will regress back to a "runs to the right" TAS like it used to be. That's disappointing.
Unfortunately, I have no more of a solid solution to this than anyone else really does, and the way things have been handled for some time does not help matters, either. The site is a mixed bag of raw speed runs, and "entertaining" runs that happen to be extraordinarily fast. I don't think you're going to get the solid, one-size-fits-all solution that you're looking for. There is no such thing, unfortunately, since different games in different regions have too many different nuances to apply a single coat of paint to that wall and walk away from it. Per-submission judging, which I believe is already done, is probably the only solution to this matter.
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I'm probably not going to say anything that hasn't already been mentioned, but... whatever. There has been precedent set that when a suboptimal movie is submitted for a game that already has a run, that movie is rejected until a more optimal (or a less obviously suboptimal) movie is submitted. I think that should be followed here. That said, I do not think this should replace the "JPN/USA PRG0" run if it is accepted. It has modified code that makes it more closely mirror the NTSC versions, and while that modification was done by Nintendo, it still makes the PAL version a different game. This is not the same as another NTSC version being released in Japan/USA, because those are intended to replace an existing game as the "proper" version for those regions. This is a version specifically made for Europe/PAL areas. As for "entertainment value," I'm surprised this is such a concern. We seem collectively worried that a run like this is somehow less entertaining because of consistent use of the flagpole glitch without enemies. The current run uses such a thing exactly once, in 8-2. 8-3 ends with a "standard" ending, and every other stage that ends in the flagpole... ends with the execution of a different (but similar) glitch every time! That's okay, but somehow this isn't? Also, the "use the USA version where possible" rule started, I think, because there was an assumption that the vast majority of visitors to the site would be English speakers who would find games in other languages confusing and not interesting to watch. If that rule really is still in effect to any degree, it should probably be reevaluated. Just my two cents after a years-long posting hiatus. I'd be surprised if anyone even remembers me, truthfully.
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He acknowledged the effort that went into portions of it, and said it looks good (I'd assume he meant graphically). The refusal was also tentative, so that wasn't the final decision. Shinryuu is doing something with a "bad" hack that I don't think has been done here before -- he's making it seem interesting. It's a form of making the toy's box more interesting than the toy itself, as Shinryuu is making the hack more fun to watch than it is to play. This is a case where, if a movie is to be submitted, the final decision should be made after its completion. Since the hack is not exceptionally good, but it isn't exceptionally bad either, base its acceptance on the quality of Shinryuu's work instead. Just my opinion.
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I agree. I don't much enjoy playing Megaman Ultra, but your TAS makes it fun to watch. Maybe we can get a "bad hack, entertaining run" category started? :P
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So the random weapon firing and suicides against Bubbleman were intentional? Christ, dude. :P
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Whoops. I guess that's a "nevermind" on a TAS of Rockman Exhaust for the time being, since it's definitely unclear as to whether or not the hack is "complete." That really sucks. Something tells me that the level structure was definitely changed in a few cases. Watching the video, weapons were fired in entirely random patterns when no enemies were around, but I didn't think anything of it because it kept progressing through the game!
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This hack isn't horrible, but it falls back on a lot of standard (read: bad) Megaman hack "I can do it, too" ideas. I have to agree with Bisquit on that. For the most part, it's also not that difficult, but that was apparently the author's goal. Overall, I'm actually supporting Bisquit's refusal of the hack. A much better hack for a TAS would probably be the better-known Rockman Exile (I think a TAS of this was started, but sputtered and died), or the not-so-well-known Rockman Exhaust, which seems rather well-done to me. (Note: There's an FCEU movie of a normal run of the game there, but I haven't been able to watch all of it. The movie desynced when I tried to watch it with a patched "Rockman 2 - Dr. Wily no Nazo (J)" ROM. It will play through to the second Wily stage. I haven't yet figured out which Rockman 2 ROM the player used to make his movie.)
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Boss room appears, and I say, "Oh no." That really sucked, but at least it gave me a chuckle...
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FreshFeeling: It's not so much a mistake as lack of knowledge. However, I agree with what you said in a way -- it makes it harder to tell that there is, in fact, some way to do those fights more quickly. Given that this game is linear to a fault (it's no wonder so many sequence breaks are in Zero Mission after this), you'd pretty much have to start over entirely to make it faster, and you've worked on this amazing thing for so long, I'm whole-heartedly voting yes.
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The Star Crash is probably the most inefficient weapon in MM5, short of the Gravity Hold. If I recall correctly (watched it last night), it was full when he entered, but he had to switch to the Mega Buster in order to have enough Star Crash to fight Dr. Wily. Baxter deserves a medal for all of the luck manipulation that must have been needed to get all of those large weapon capsule drops. I wonder if he used Bisqbot for that... I don't need to vote at this point, but I'm throwing a yes vote at it anyway.
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No. If that's your criteria, Megaman Battle Network 2 is more of a Megaman game than Megaman 3 is.
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megaman wrote:
It's technicaly not a megaman game. Does not have the story. Does not have "robot masters"...
FractalFusion wrote:
Yes, it's not a Mega Man game. It's just a game named Mega Man.
Yes, it is a Megaman game. After years of having fans argue over whether or not Rockman Dash / Megaman Legends was a part of the same timeline/universe as the original- and X-series games, it was revealed in a book -- I believe the statement was made by Inafune himself -- that it is, in fact, the far future of that same timeline. So like it or not, it is a Megaman game.
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This one falls under the "obvious 'yes' vote" category. Not that it's needed.
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Because clearly, publishing movies for two hacks -- one of which you've actually approved of for months -- and having a third sit with 100% approval in the Workbench forum is "too much attention"... Do we want five movies of Rockman/Megaman hacks? If the hacks and movies are done well enough, I do. Really good hacks of these games are hard to come by, though. When the hacking community was really active, it almost seemed like you weren't "part of the group" unless you'd done one SMB1 hack and one Megaman 1/2 hack. But the good ones to exist, they just have to be found. Oh, and Rockman Exile is technically a hack of Megaman 2, not Rockman 2. Rockman 2 doesn't have a difficulty select. :P More on topic: That shutter glitch is really interesting. It's always fun to find out how level data is stored compared to how it's displayed. What I really wonder, though, it why it works the way it does...
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Justify that vote, because it seems you did it just to spite me.
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I would like to think (or at least hope) the fact that this movie, as of this post, has 28 yes votes, 0 no votes, and 0 meh votes would count for something here...
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You know, it might be a good idea if I do, in fact, vote... done.
IdeaMagnate wrote:
Other than what looked like missed shots against Protoman, it looked like a good solid ownage of the existing movie.
If you're talking about the shots that are fired before Protoman teleports in, I can explain those. There's something that's been deemed the "window of opportunity" (or something similar) during transitions such as those. It's what allows Vatchern to jump down the shaft in the first Geminiman stage without waiting for Protoman to appear. Things such as these "missed shots," needlessly calling Rush, jumping to the raised portion of the room (fight before entering Skull Castle), and opening the menu (done before several boss fights) are intentional to show off this "window of opportunity" and where it presents itself in this game.
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I never would have thought using the Search Snake on Wily's last form would be faster than the Top Spin... Gets an obvious "yes" from me.
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Maniac Mansion is one of those awesome games that I could never get anywhere in. I've always loved watching it be played, though, and this is just incredible. Not that it's needed at this point, but it's a foregone conclusion that it gets a yes from me.
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I believe the deal with Kuribo's Shoes is that you can find them in various places -- I think the item replaces the Frog Suit for inventory purposes -- and can equip them on the map, but unlike other powerups, you're locked as "Kuribo Mario" until you take a hit or complete the level, which is when it vanishes. Those are the only ways to remove it, and you can't switch it with your item box. I think that's how it works, anyway. I, too, am curious if changing world order would gain any speed, though I have a feeling the biggest optimization point will be finding the fastest route through Desert Dares. And for the record, after watching this, I very quickly voted "yes."