Posts for Malleoz


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Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
You need Yoshi to get the Chapter 4. Another great idea. Thank you. I'll have to test this too, luigi1er! I'll test this tomorrow as well. The only problem is if I trigger Chapter 6 to skip most of Chapter 2, then I can't skip Grubba. I'd have to do some more testing to see which is faster.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I don't have a savestate anywhere near there, so I have to play back a dtm of a playthrough, and then I will test that tomorrow. Thank you very much for the idea, and I hope this works. edit: Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Ok well I screwed up the timing by looking at the VI count instead of the actual frame count. The real time is 13:05.35. Sorry haha. Very intriguing idea! I don't necessarily know if the cutscene sets the game to Chapter 6 because I haven't tested much. I'll see what I can make of this. Thanks!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
That means I lost time. In all those scenarios the time loss was out of my control. It was due to the Japanese mechanics of the game in 3 of the 4 scenarios. In the fourth, the transition sequence in one of the rooms took longer. I had compared it to my old TAS and found that the time had not been lost from inside the room.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
SUB 13!!!!! Prologue completed in 12:55.400 Frame comparison to my old TAS. http://puu.sh/bTeCr/3e89dafc7c.png Improvements: -Better dock optimization -Faster Text -Zess T position manipulation -Platform Skip -Not jumping to get Fire Flower in sewers -Plane Panel timesaver -Bucket RNG Manipulation on Blooper fight -Speed swapping to Chapter 1 pipe early
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Let's start first by saying that it is mandatory that I beat chapter 4 to get Bobbery and start Chapter 5. Therefore, the only part of chapter 4 i could skip is not get Vivian, but if you battle Doopliss without her, the game freezes. And you need her in Chapter 6 to discover that ghost on the train. Reactivating chapter 3 would waste a lot of time too because I don't actually have to go to the Chapter 2 cutscene like in RTA. Also, I thought ticking would go on forever. It stops when you enter chapter 4 haha
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Nope, there is no other house that works. Fixed, riking. Thank you for noticing that.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
jlun2: Superslides work differently. In order to skip Koops you have to do a superslide in Chapter 4 to skip getting the shop key. Superslide mechanics are different, and therefore I can't skip him. andypanther: Yep. LTTP: https://www.youtube.com/watch?v=28z7IucO-Rw
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I finished everything on my site pretty much. https://sites.google.com/site/ttydtas/ If there's anything you feel is unclear or should be added, please say so. I've finished the new item/peril route. For example, it turns out that the Power Plus badge actually isn't faster. Peril status strats are easier because the Japanese version doesn't replenish your health.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It seems you can't super guard environmental attacks. For example when magnus stomps and makes the ground shake. I'm finishing a playthrough to finalize a good item route that is slightly different from before. I will begin the TAS very soon. I'm also working on a Google site to keep track of all the tas progress and strats and findings. I'll post it when I'm finished everything on it.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Flurrie superslides work differently in Jap, moving you on the Z-axis instead of the X-axis. It does not work on NTSC then. This allows me to skip Super Hammer in Chapter 3. The route will now be to immediately go to the vent in Grubba's office. You can actually get Yoshi post-chapter 3. This trick is incredibly precise. It's frame perfect in several different parts.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I was going to keep this a secret but decided against it. Ultra Hammer early is possible on Japanese. https://youtube.com/watch?v=28z7IucO-Rw
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
The Puni graphical glitch is fixed. Not many things have been found besides the sequence glitch that Almost uses. I can't wait to work on it. :D
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It turns out it is only 12 frames faster, but I'm willing to go back to that point just for it. It looks really cool :P
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I'll start working on this when I get home from school and find how much time the Hooktail cutscene walk can save.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Ultimately, the negatives outweigh the positives. Being unable to perform superslides will cost me more than 2-3 minutes. I'll stick to NTSC_U. I have a dtm of a new run I made up to hook tails castle (several months old), so I may continue from there. I would add the cutscene walk there and work from there onward.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
The only benefit from using the Japanese version that I can see is faster text. Plus, I would lose more time from not being left able to perform superslides. I will be losing more time than I'll be saving. So, seeing as how the Japanese version doesn't have anything else to offer, I'll stick to NTSC_U.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Stevmay09 wrote:
Why do the flurrie slides function differently in (J)?
Instead of sliding on a horizontal axis, it slides on the Z-axis.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I'm going to start working on this again. This is a game that has so many new improvements, and I simply can't just ignore this game anymore. Seeing as how I'm now in high school, progress may be slowed a bit, but let me promise that it will be worth the wait. (I'll also be testing the Japanese version in comparison to the US version to see how much time is saved from text and if flurrie superslide time savers, which don't work the same in Jap, can still be done)
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Sorry, I've never actually played Call of Duty much, but there is a campaign mode, right? I'd assume that would be the category to complete.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I told you I don't have a lot of time right now to work on one...
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Just as a small update. I'm currently at the 10 Jabbi fight. I will remain here for a week or two because I don't have a lot of time to work on it, and the fact that it is entirely RNG reliant doesn't help much either. There's a potential to save some time in this fight from my old run, so we'll see!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I actually decided to switch to 4.0-1478 which is much more recent. This still fixes the problem though.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It does sound like that. Since it is fixed in the latest master branch, I'll just play the recording back on a newer revision and as long as it syncs I am good to go! :D Thank you very much. EDIT: Yup! It syncs on 4.0.2
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Bad news guys... Link to video I'll be testing out some other revisions since this run also syncs on 4.0.2 and may fix the issue.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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