Posts for MarbleousDave

MarbleousDave
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If this gets published, the whole trilogy will be complete. I'll vote yes after I watch.
MarbleousDave
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Okay. There are bugs related to the SETA ST chipsets when TAStudio is in use. Like the Mode 7 and AI fail to render properly.
MarbleousDave
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Alyosha wrote:
PikachuMan wrote:
I just received a error like this: System.IndexOutOfRangeException: Index was outside the bounds of the array. at BizHawk.Emulation.Cores.Nintendo.NES.PPU.FrameAdvance() at BizHawk.Emulation.Cores.Nintendo.NES.NES.FrameAdvance(Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
Seems like a NESHawk error but I'll need a lot more information then that in order to debug it. Game? Movie file? Repro steps?
R.C. PRO-AM II ----- And I got another one. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.EmuHawk.VirtualPadButton.Set(IController controller) at BizHawk.Client.EmuHawk.VirtualPad.<>c__DisplayClassf.<Set>b__e(IVirtualPadControl c) at System.Collections.Generic.List`1.ForEach(Action`1 action) at BizHawk.Client.EmuHawk.VirtualPad.Set(IController controller) at BizHawk.Client.EmuHawk.VirtualpadTool.<UpdateValues>b__10(VirtualPad p) at System.Collections.Generic.List`1.ForEach(Action`1 action) at BizHawk.Client.EmuHawk.VirtualpadTool.UpdateValues() at BizHawk.Client.EmuHawk.ToolManager.UpdateAfter() at BizHawk.Client.EmuHawk.TAStudio.LoadState(KeyValuePair`2 state) at BizHawk.Client.EmuHawk.TAStudio.StartAtNearestFrameAndEmulate(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.GoToFrame(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.GoToPreviousMarker() at BizHawk.Client.EmuHawk.PlaybackBox.PreviousMarkerButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) It happens when I press the rewind button. Edited by feos: I told you not to include loaded assemblies.
MarbleousDave
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I just received a error like this: System.IndexOutOfRangeException: Index was outside the bounds of the array. at BizHawk.Emulation.Cores.Nintendo.NES.PPU.FrameAdvance() at BizHawk.Emulation.Cores.Nintendo.NES.NES.FrameAdvance(Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
MarbleousDave
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Voting no for not showcasing all the tracks.
MarbleousDave
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The "New from current saveram" function doesn't work. As of now, we start recording from saveram, then open TAStudio.
MarbleousDave
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Just 2 more days and it's show time!
MarbleousDave
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This run is a decade old. It was done on hardware that's way out of date. There are speedruns way faster than this.
MarbleousDave
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We can a 4-player minigame TAS. There are 9 minigames in total. There are fixed length ones where everybody wins. A few ones that can end in a draw. Be strategic in scoring games.
MarbleousDave
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This is the submission that got sent to the grue. It syncs with vba-rr v17. The save conversion to BizHawk be renaming the file and changing the extension to .saveram works as it's the same file size (64 KB). This is required in order to do 100%. You have to get all gold on 150cc before the extra courses. In which, they can only be unlocked by doing two playthroughs. The run that got rejected did the first playthrough, as a new run that uses the save made with said run means it's not dirty SRAM and it is a verification movie. Similarly, the "You vs. Boo" run of Super Mario Bros. Deluxe uses a save from the initially rejected warpless run of said game.
Post subject: Mario Kart: Super Circuit "3-star rank all courses"
MarbleousDave
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We'll take the save file created by a rejected run in the gruefood delight, we start recording from there. We need 100 coins in each cup, and get a 3-star rank in each cup, and do all 20 extra courses. Coins don't matter on the extra courses, but a 3-star rank does.
MarbleousDave
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13 days left until the back-to-back season premiere. What makes this one unique as it's not a 2-parter.
MarbleousDave
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Id-day you now-kay that the ord-tay oink is used 329 imes-tay?
MarbleousDave
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Disabling the audio device associated with the emulator causes a fatal exception. I would like it to freeze the emulator instead of crashing it and re-enabling the device to unfreeze the emulator. Simple as cherry pie.
Post subject: Planet Puzzle League issues
MarbleousDave
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The issues I found for this game include as follows: Title Screen and Credits music doesn't play smoothly Using Main Screen First and Sub Screen First causes the main menu to flicker Main menu graphics have streaks of dots Slowdown in background 3 in versus and in background 6 when a chain of 6 is made which causes the background to cycle different colors Overall, emulation of this game is near perfection.
Post subject: NES Zapper
MarbleousDave
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I would like there to be an option to move the selection cursor by right-clicking the screen to emulate pulling the trigger when not pointing at the screen.
MarbleousDave
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The minimum shine sprites needed to beat the game is 44. The fifth shine sprite in Pinna Park. Just re-select the third shine sprite from that area after getting the forth one there. I wonder if it is possible to get blue coins to spawn indefinitely. It'll take a while to get 999 blue coins so that we can get more than 120 shine sprites.
MarbleousDave
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Of course you have to have the BIOS files and the Firmware in order to change date and time. Similarly to Pokemon Channel.
Post subject: Microphone support
MarbleousDave
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If you want to TAS DS games, then this is the one for you. It doesn't work at first because the file is 8 kHz 8-bit mono. It needs to be 11 kHz 8-bit mono. Convert it with this. Special thanks to Abdulink for providing the wav file.
MarbleousDave
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Stovent wrote:
Encode won't be this hard, the main question is : what would be the goal of this TAS ?
Get 1st place in all competitions. It will take a course of 5 days. The dogs' genders, patterns, colors, and personalities are RNG based. Buy a Frisbee, teach it to catch it. First at home (Until after the Open competition) and in parks. Go to the gym every time you walk the dog. Teach it moves, feed it, groom it, and keep it in top shape.
Post subject: Nintendogs
MarbleousDave
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Nintendogs is a great game. You get to train your pup, teach it tricks, go for walks, play with it, and enter contests. There are five versions (Labrador & Friends, Dachshund & Friends, Chihuahua & Friends, Best Friends, and Dalmatian & Friends) [btw Shiba & Friends is the Japanese equivalent to Labrador & Friends] To do a TAS seems nearly impossible. It takes the use of multiple sound files. Which means you have to go to the microphone settings very frequently. It'll also be very tricky to encode.
MarbleousDave
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It's been almost three years and a new episode in Japan still hasn't surfaced. It was a fact that Takara stopped making exclusive ponies at the end of G3. Sega Toys currently holds the rights in Japan after 2 years that Bushiroad held the rights. The Bushiroad dub of the TV series had songs sung in Japanese while the Sega Toys dub of Equestria Girls do not. If you want to re-experience the Japanese voice casting again, import My Little Pony: Tomodachi wa Mahou on 5-disc Blu-Ray. It can only run on Region 1 Blu-Ray players outside modifications.
MarbleousDave
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The Legend of Zelda: Breath of the Wild. That game should be on the Nintendo Switch wishlist as well.
MarbleousDave
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If any of us are going to finish making the game, we have to do it anonymously.
Post subject: Pokemon Puzzle Challenge "100%"
MarbleousDave
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Disabling the STOP mechanic is preferred over 99 speed. Slow level 1 is faster than slow level 3. Goes for 999,999 points and 256 chain on Marathon and Garbage. Unlock all Pokemon by playing on normal three times. Quit after first stage twice. Beat the Challenge on all 5 difficulties. Practice caps off at 9,999. Complete all 126 puzzles. Reach 100,000 on Time Zone. Complete Line Clear as fast as possible. Restart sequence required for complete gallery. 2-player mode is not necessary. Debug Mode / Panel de Pon GB to cap it all off.