Posts for Mars608


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Koh1fds wrote:
I don't know if it's widely known or not, but it's possible to damage hands of the level 3 boss before they spawns. If i remember correctly it's possible to do something like this with turrets of level 2 boss. It doesn't save time, but could be used for style point. Very nice TAS https://www.youtube.com/watch?v=vd0IxMBb__A
We have tested that it doesn't work in level 2
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HappyLee has made it before...It's almost the same as the any% run so it is meaningless making this TAS.
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Add aiqiyou back and remove him from extra edit privileges. I have uploaded an improvement of this TAS, please change the movie file to improved one, thank you.
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Add aiqiyou back and remove him from extra edit privileges.
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feos wrote:
Publishing a run that's already been properly obsoleted by a new submission, and claiming "that's the current Contra TAS record", doesn't feel perfectly right either.
Publish it and obsolete it after our run published seems a good way. zyr2288's run has not been obsoleted now means alex's run shouldn't be obsoleted before our run published.
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Do you think it's very long to make a TAS in 30 minutes? We usually need more than 1 minute to make 1 second long movie. Since you are a beginner you should take more time than us. A 1 minute TAS should take you more than 1 hour. At least there shouldn't be any visible slow down point.
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Yes vote.I'm also planning to make this TAS.But I am making a SMB1 walkathon+warpless TAS now.So maybe it will be finished several months later..
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r0bd0g wrote:
Can I ask what's the deal with wint supposedly stopping time to soon? Have SMB TASes not been using last input timing or something?
SMB1 ends when Mario touches the axe.
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In fact I don't want a movie with lower entertainment replace ours. But if you want it will be OK…
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MUGG wrote:
I would prefer a run that merges "max coins" and "all items". You could 1st goal: get all items and then, as a 2nd goal, get all coins possible (Without hurting the 1st goal; Not the same coin twice) And as a 3rd goal, destroy all blocks possible (Without hurting the 1st and 2nd goal; Not the same blocks twice) And as a 4th goal, kill all enemies possible (Without hurting the 1st, 2nd and 3rd goal; Lakitu and his spawns; but not jumping Cheep-cheep and Bullet bill. As a stylistic choice, you might go for highest flagpole jump and 6 fireworks every stage. This "all items" run is interesting, but I think it doesn't stand out enough. I feel you could make the run feel more complete by adding more goals.
And you will see Mario hitting blocks all the time……
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As a TASer of Super Mario Bros 1 I certainly vote yes. Someone may think this hack is just a mix of many blocks and has no order at all. It really seems like this at first sight. But after making a TAS of this hack, you will find almost every block in the hack has its value, at least making the hack better on watching. For example, a spike without a block under it is obviously worse than the one with a block under it. I have made at least four movies of Hard Relay Mario and so does the hardest hack of SMB1: MMM. The quality of HRM is almost the best in glitched hacks. Most SMB1 hackers think MMM beats HRM on difficulty ( I don't think so, for 3-1 and 4-1 in HRM are not easier than the levels in MMM ) but loose on quality. So it's the reason why HappyLee choose HRM instead of MMM. I don't want to say too much about Air2. It's really a bad hack of SMB1. I have also made a TAS of this hack, and it's even worse than the hack "Air" , which let you be able to jump in the sky. And Air2 is really not a good place to show glitches that not shown in original runs. So I suggest replacing Air2's TAS by this one. For those who don't think HRM is a good hack of SMB1, I suggest you to make a TAS of this hack and you will find why it's a good hack. Even you don't want to finish the whole hack, at least try 1-A or 3-1, you will know much better about SMB1 glitches.
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大家好,我是Mars608,大家可以在百度-超玛一代吧找到我的大部分作品,也希望大家多多关注超级马里奥一代的TAS~
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As an expert on SMB and also a long-term SMB TASer, I hardly think this run has any entertainment or technical standpoint at all. You can easily reach to a total 142 of presses with S/L only and no other tools. Therefore I object to the publication of this TAS.
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HappyLee wrote:
So I got one question left: is there anyone who like to see the warped walkathon get improved? My new SMB walkathon (warped) TAS which has only 2 levels remaining to be finished, has different strategy such as getting the mushroom in 4-1, gaining 21 frames in 4-2 due to new falling trick, and way better entertainment than my last walkathon. If the warped walkathon movie is banned, people may never know how fast would SMB be completed without using B, and my unfinished movie will be a pity cause no one would have a chance to watch. So there's better be a way to deal with the warped walkathon right, what about we put a link more attracting just like the 16 stars route of Super Mario 64, so people new here could notice the warped walkathon as well? That's only my opinion, and I'd hear from the author Mars about his opinion here.
I also don't want this run obsolete the warped one, just as the 18:41.7 warpless run can't obsolete the 4:57.31 warped run.
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Warp wrote:
Btw, is the flagpole glitch not possible without the B button?
Yeah, it's impossible without running for you can't go into the wall deep enough.
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Nach wrote:
I have a question regarding the goal. Is the goal to never run, or is the goal to never push B?
The goal of this run is never push B. If the goal were never run, I would get a flower and kill bowsers in world1-7.
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Bisqwit wrote:
Mars608 wrote:
but for me,a new TASer,it is fast enough,isn't it?
Congratulations.
Thank you very much.
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I have just watched Mushroom's HRM TASv3.It is much slower than mine.Even my TAS isn't very fast,but for me,a new TASer,it is fast enough,isn't it?
Post subject: Hard Relay Mario(SMB1 Hack)
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I am a new TASer from China.I am good at making TAS of SMB1 and SMB1 Hacks and I like high-difficulty hacks.I made a TAS for Hard Relay Mario: http://f12.aaa.livedoor.jp/~hageo/mario/relay/ http://nightbug.net/game/index.php?%A5%DE%A5%EA%A5%AA%2F%B2%FE%C2%A4%A5%DE%A5%EA%A5%AA%B9%E7%C6%B1%C0%BD%BA%EE Here's the fcm file: http://dehacked.2y.net/microstorage.php/info/316799608/HardRelayMario-TAS-Mars.fcm I hope you will like it.