Posts for Master_of_Pigs

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Joined: 11/26/2010
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Location: Brazil
This was amazing! I had to come back here to vote yes!
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Location: Brazil
Truncated wrote:
got4n wrote:
Nice WIP! This game looks like Doom, I don't see any improvements.
Actually, a lot more like Wolfenstein 3D, with 45° walls added. Master of Pigs, what are the differences between the different characters? Why do you choose the one you choose? I was unable to find info online.
I do not know if each character has different speed. I do not see the difference between the characters beyond the different equipment.
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I believe that now is synchronizing. http://www.sendspace.com/file/17b5ex Level 1 + Boss
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feos wrote:
Same... Here is where it happens, you seem to miss the door:
I can not tell what's happening, it's all right with me. I will then download another emulator.
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Location: Brazil
feos wrote:
Same, even with default config...
Strange But I put the level 1 full, try again.
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Location: Brazil
I used gens_11a.exe o.o
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Posts: 34
Location: Brazil
feos wrote:
What ROM did you use? Desyncs on Zero Tolerance (UE) [!].gen.
No, Zero Tolerance (JUE) [!].zip I discovered the health of the boss 1. Address 00FF121E Value 11 HP: 12 I used Pulse Laser It takes 3 damage
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I was sad, such a good game does not have any comments. I made a WIP of 'level 1' 'In this speedrun' I took 'collisions of shots' and enemies to gain speed. And I also discovered a glitch in the elevator that made ​​me get out of it faster. Could not do it in elevators with '3 floors'. I finished work on the first boss. I would like some help from you, need to find the memory address of the HP of the boss. Any help is just talk. Download: New 22/10 Level 1 + Boss complete http://www.sendspace.com/file/ep6851 Old http://www.sendspace.com/file/bzclm5
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Hello! I created this topic because I wanted to share information about the game 'Zero Tolerance'. Could map the whole game and found some tips. To defeat the boss first, I need to hit 7 times with the gun pulse laser rifle. No, I need to hit 5 times with the gun pulse laser rifle. To defeat the boss 2 I can somehow hold the door and shoot him several times on the door. I do not know how much health he has. I need some tips to make the TAS. Hight Rise Roof Top: 152 Floor How to pass through the fire without fire extinguisher? How to defeat the final boss with ease? I do not know how much health he has.
Post subject: S&K in S1 Blue Spheres 128 level "kaleidoscope" WIP
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Posts: 34
Location: Brazil
Hello people! I'm currently developing a means of playing the Blue Spheres for some purpose. Turns out to finish all levels is still impossible are actually many levels. The mechanism for the creation of levels works as follows. Are 4 squares that form a large square. Each square features 128 different ways. So can create 268435456 leveis without repeating. 128 levels in total, they repeat the same square 4 times. For this I will use passport. I will using this site to help me with the maps and passports. So I can draw a better way to get the ball in less time. http://cwcyrix.no-ip.info/bsgen2/ I leave my work to check for download. Download http://www.sendspace.com/file/qbwsui
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The Japanese version is very fast, it's the same mechanics. I voted no
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I voted meh, I was more interested to see you taking the 151 stars, this modified version appears to be quite interesting.
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cai de paraquedas! Mais um brasileiro no exército. Sou novato em questão de TAS, mas já aprendi bastante coisas e estou melhorando cada vez mais aqui.
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Location: Brazil
p4wn3r wrote:
Parece que não reuniu muito interesse, hehe. Talvez você poderia ser mais específico, em que tipo de jogo você acha que deveria ser feito esse trabalho? Sei que alguns títulos que foram bem populares no Brasil, como Metal Warriors, Silent Hill, Medal of Honor ainda estão sem TAS. Com certeza há muito mais exemplos, mas eu não era assim tão viciado para saber todos.
Que sorte, eu estava pensando em estudar Silent Hill para iniciar um novo vídeo, mas o jogo é muito linear, não sei se vai ser algo divertido. Qualquer coisa estou aí, tenho já a ISO em mãos.
Post subject: Sugestão de melhoria do Sonic 3D Blast - Genesis
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Location: Brazil
Olá! Que bacana, agora tem subfórum em português! ^__^ Em fim nas duas línguas em entendo bem :p Bom vamos lá, tenho boas e péssiams notícias. Consegui bater muitos recodes de todas as zonas. porém não aprendi boas técnicas para lidar com os chefes. Tenho potencial de corrigir alguns erros como na Green Grove 3 e Rustic Ruins 3, o boss de Diamout Dust, Gene Gadge e Panic Puppet não tem como melhorar, está muito no limite mas parece que a versão PC tem a vinheta mais rápida que da versão genesis o que me leva a parecer perder 1 segundo. Em fim, eu acredito que poderei igualar ao recorde de Comicflop da Green Grove 1, posso melhorar o tempo do chefe da GG e RR, quanto aos outros eu ainda não sei o que fazer. Se puderem me ajudar será para todos.
Zones Old Time Sonic Center My Classification GG1 0:44 0:49 OK GG2 1:03 1:11 OK GG3 0:25 0:24 NO RR1 1:07 1:12 OK RR2 1:10 1:17 OK RR3 0:17 0:11 NO SS1 1:06 1:11 OK SS2 1:22 1:34 OK SS3 0:24 0:18 NO DD1 1:24 1:31 OK DD2 1:09 1:18 OK DD3 0:49 0:49 OK VV1 1:12 1:19 OK VV2 0:54 0:57 OK VV3 0:20 0:18 NO GG1 1:11 1:19 OK GG2 1:10 1:15 OK GG3 1:14 1:13 NO PP1 0:57 1:01 OK PP2 0:49 0:50 OK PP3 1:39 1:38 NO
Link: http://tasvideos.org/submissions/3191.zip[/center]
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poor hellagels = ) he will overcome
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but what? LOLs Yes yes yes!!!
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the hunt the eggs of zoras are well annoying, but would not skip this part. I liked the new tricks has greatly improved. I do not believe that voted no.
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Mitjitsu wrote:
Voted no on technical merit and for not using the superior Saturn version.
I would not trade the best graphics and music for a more advanced version and unpleasant. Who would not want to hear the music of "Diamond Dust" or "Volcano Valley"? :-/
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Sonikkustar wrote:
Welp, I finished watching this! Heres my evaluation on the movie. Spring Stadium 2 - You missed the badnick at the beggining from that big jump. But otherwise, this is a great level.
LoL That first enemy is indestructible for a few seconds, I could fall directly upon it and lose more time. Then falls at a place closer to better direct the attack and capture of 'Flicky'.
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sgrunt wrote:
The times are here. There are videos for some but not all of those best times here.
Ok, is how to do this, but it is far to redo everything again. You know any good Movie TAS editor for GMV format?
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Sonikkustar wrote:
Hmm. This is quite the improvement! I'll check this out in a bit & post my thoughts in another reply.
thanks
sgrunt wrote:
I haven't watched this yet, but checking against the TSC time listings you can apparently do better on a handful of levels:
  • Green Grove 3: TSC has 0:24; you have 0:25.
  • Rusty Ruin 3: TSC has 0:11; you have 0:17.
  • Spring Stadium 3: TSC has 0:18; you have 0:24.
  • Volcano Valley 3: TSC has 0:18; you have 0:20.
  • Gene Gadget 3: TSC has 1:13; you have 1:14.
  • Panic Puppet 3: TSC has 1:38; you have 1:39.
EDIT: I note that TSC is mixing in times from the PC version, though this may only impact Green Grove 3 and Panic Puppet 3 in the above listing (those are the only ones for which use of the PC version in the record is noted).
Where did you find this? I want to watch. :-/
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Thanks for the tip. Can really reduce the frames using the reset. The start has to use only the frame 74. I'll edit the video, but that sentence would not change much. :-/
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Brandon wrote:
Master of Pigs, do not be personally offended by the criticisms here. You should be commended of your obviously hard work, but that doesn't mean that this is going to get published.
I did not feel offended (laughing) The important thing is worthwhile. Some liked it, so I'll keep thinking of the video on youtube for those who want. ^__^
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Patryk1023 wrote:
Shitty game, man :P No vote!
Hey! Added games worse than this here. Examples are 52 Action and Adventure Island 1 and 2. Let's try to collaborate at all did the best I could since the game is linear. As I had advised my main goal was to try a good score. :-/ @NitroGenesis That opening codemaster can not be skipped. If I could have done it immediately. There could be another version of the game covers the opening jump.
Lex wrote:
I loved this game as a kid, I definitely want a TAS of this game published, and I LOVE that you danced to the music in the first (club helicopter) flying level. This TAS put a big smile on my face. I'm voting yes for those reasons. One has to admit this game has great music and style. Edit: Also, this is a game I could console-verify or cart-lend for console verification. Edit: Also, this game is a far better game than Super Mario Bros. For example, how did you simply not take the hit on that scorpion boss? So cool.
This was my first game I had when I was a child. And music is one of the best I've ever heard.