Posts for Master_of_Pigs

Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
I loved the game :-/ Anyway, it is already there for those who want to enjoy. ^__^
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
TAS Wii? O____________O Well I would love to vote but do not have this emulator and not even know where to find the rom, or would be iso? Well, whatever, wanted someone to do a please to encode to see how it looks.
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
This game is a prototype that was never released for the NES? He runs very fast, great game and great run.
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
Truncated wrote:
Master of Pigs: Thanks! There are more than one glitch at work in the skyscraper level, but I guess you mean either the infinite flying or that the targets explode as we pass them? The infinite flying is possible because the game sets your jetpack to overheat if you press up on the frame it is already at max heat. By releasing up on this frame, we get a small sliver of jetpack heat back, which we use on the next frame to get to max heat again, and so on. The mean upspeed is slightly lower, 7.875 instead of 8.0, but the difference is small enough that it doesn't pay off to land and cool down the jetpack. The targets exploding if get damage from a bomb of theirs while inside them is probably not a glitch, but intended by the designer. Getting all of them to release a bomb just as we pass though, requires a very specific setup. The timer for all targets is initialized when the level starts. Hope it was this you were wondering about.
Yes, yes! Very interesting to use the jetpack infinitely. :) This is one of my favorite game. Thanks!
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
Unbelievable! I was making a movie of this game. I gave up because of the difficulty is very high. I liked the glitch in the phase of the skyscraper, how it happened?
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
jlun2 wrote:
Master of Pigs wrote:
I think no need to play with the game camera, blew it. The arrival at the castle could have been better, many frames could be saved. I do not understand why the pauses in this add? I would vote no : - /
If your so confident that it could be done faster, why don't you make a SM64 run right now and submit it? Also, try not to pause in your awesome run, k?
I liked the record but did not like the camera, you can withdraw it at the end of matches using the tool | TAS Movie Editor |. Searching the frame and delete the button on that part. I believe we'll have a better acceptance. :D
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
I think no need to play with the game camera, blew it. The arrival at the castle could have been better, many frames could be saved. I do not understand why the pauses in this add? I would vote no : - /
Experienced Forum User
Joined: 11/26/2010
Posts: 34
Location: Brazil
mmarks wrote:
PikachuMan wrote:
Use the spin dash more often if you please. It would be your last chance if this one gets rejected. I suggest you cancel this one and improve on it more.
Has right PikachuMan. Master of Pig, please cancel this movie and improve to the point that you have made
Canceled Thanks for the reviews, I will improve it next time. will review the records and try to overcome them ^_^b