Posts for Mayobe

Joined: 7/26/2017
Posts: 2
Mickey carries more special weapons and get a much larger boost from the special weapons powerups. I usually play as Mickey because I like to have a heavy loadout for the last two bosses and because you can make some (very little) extra cash by taking a bunch of weapons into stages with the special weapons cache and then getting the extras refunded at the end of the stage. Greg would have been worthless because of the no damage stipulation. Shin was worth considering since he gets to level 7 vulcan a lot faster, while Mickey tops out at 6 unless you redo a stage. I just figured having the special weapons would make it easier to deal with the insane stages like the cave where the kill-everything stipulation gets more difficult.
Joined: 7/26/2017
Posts: 2
I don't think I'm going to submit this formally because the requirements honestly make it sound like a waste of time for what I'm doing, but I thought I'd share it here for now. This is my run with the following rules: * Gamer difficulty * No Damage * Kill all > All destructibles must be killed > Does not count missiles and bombs fired by enemies > For bosses with multiple destructible parts, the parts must be destroyed before the boss. > Since destroying the large guns on the battleship Minks will sink it early, one of them must be left alive. * Conserve ammo > For ordinary vulcan fire every round must do damage to something. > For special weapons, every attack - defined as expenditure of 1 point of ammunition - must cause damage to something. That is to say, when using a gunpod, for example, not every round needs to connect, but the stream of fire must do at least one point of damage to at least one enemy. This is not a speed run, but just something I did to introduce myself to how TAS and BizHawk work. Please let me know if I broke my rules anywhere so I can correct it. http://puu.sh/wTUEW/0e793b864e.bk2 This run is using the USA/Canada version with CRC32: 231F0F67.