Posts for Maza


1 2
11 12 13
18 19
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Very nice. Althou' I was hoping for a little longer add... You got through the door very fast with the bunny and that surprised me. Also boarding the ship from the front end was really something. I didn't believe you could do that before you showed it. :)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Omega wrote:
I would render a new one, but this movie is actually pretty old. I deleted the original files a long time ago. I could make some test runs again someday, though.
That would be wonderful. I'd really like to see speedruns/TASes of PSX genre Final Fantasies. (that just might be because I'm soo huge FF fan :) )
Omega wrote:
It's true that a lot of people have large hard drives, but that's not really an excuse for people who don't, nor is it useful for Bisqwit's poor server when you upload the files for a new run submission.
Well, you could compress them so that they wouldn't take as much space, with the expense of the quality. I understand that if anyone was ever to make a full run of a PSX Final Fantasy the quality of the movie would need to be rather poor so that the filesize wouldn't too inhuman. Anyways, I really hope you'll make a longer testrun of FF9. btw, why did you change the appearance of the menu and text screens? Just for fun or did it have some real meaning? I myself like it better when it's in the normal color.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Wow, Omeg! That was really something! Would it be possible to see a longer testrun? I admit that the lagging starts to get quite annoying but hey, for seeing TAS of FF9, that is a price I'm willing to pay. And what comes to the huge files it creates while making the movie, I think it's not so big problemat least now-a-days since everyone should have pretty big hardrives. (I myself have currently a litle bit over 250gb free space)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Starwolf wrote:
Is it possible to manipulate random encounters and captures? If so couldn't the player capture the legendry Dogs as early as possible in order to give themselves a very powerful team...it may save time but will it be entertaining? Also, where is the end point...beating the Elite 4 (plus champion) or beating Red?
Yes, it is possible to manipulate random encounters and captures. And with the experience I have, it happens by frames. About the Legendary Dogs. I also wandered this questin myself some time ago until I remebered that you need to wake them up in Ecruteak City before you can find them in the nature. And for the end point. I have thought about this one too, and I think the end should be at beating Red/Ash. Although it could be ended in Elite 4, but I think it would be better to end in Ash.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
FractalFusion wrote:
I decided to share my Silver run: http://rapidshare.de/files/7452028/pokemonGSC.zip.html Note that the run desyncs if you watch it from the beginning. The only way to fix the desync is to load it from the savestate in the .zip file.
How do I load the savestate so that i can resume watching? When I load state normaly it stops the playback. [edit]: Okey, I found it. You need to turn on the Read-only mode, and load after that.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
The reason why I'd choose Cyndaquil as my starter is because you can teach Typhlosion (the evolved form) Earthquake/Dig/Mudslap (Ground type), Thunderpunch (electric type) and Iron Tail (Steel type) attacks. Plus it learns Flamethrower (Fire type). So there you'd had a pretty good attack combination. And if you need water type, you can use the Poliwag (or what ever waterHM-slave you're going to use). Although its level might be pretty low so that might complicate things bit. Btw, I just noted that Suicune can also learn Surf, Whirlpool & Waterfall, so if you can get suicune before Olivine City, I'd use that as waterHM-slave. But I don't remember exactly at which point you are able to get Suicune. (That is in Crystal of course.) Also what should be done with Sudowoodo, the treepokemon that is blockin the way? Should it be captured or would that be just a waste of time. I'm pretty sure you won't need it for anything. That is because only thing that it's good against is Flying (+ some others that Cyndaquil can handle). So it will most likely prove useless. Well, that's all I could think of now. :)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yeah, I'm pretty sure you know it better, since you have made a run to Violet City. When I first said in here that the time should be set to 3.30 AM, it was just an estimate which needed to be tested (which you have now done).
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
alexpenev wrote:
How about using Marill for an HM slave (that who I used for my water HMs when I played casually, and I think you can get one relatively early on).
Marill woulb be good idea (if making run of G/S), BUT you can get it only from Mount Mortar and you'll be needing Surf before that. I actually don't know which slave-combination should be used in G/S. When I played through Gold, I used Krabby (Cut, Surf, Strength, Whirlpool) and Gyarados (Waterfall & TM8 Rock Smash).
Bag of Magic Food wrote:
I heard Crystal had animated Pokeymon. Do they make it any slower?
Yes, the pokemons are animated, but you can turn the animations off from the Option.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I got bored so I decided to write here how I would start making a run of Pokemon G/S/C. 1) Set the time to 3.30 AM (so that it will be night for 30 minutes and then change to morning) 2) Choose Cyndaquil 3) Go to the Cherrygrove City and from there to Mr. Pokemon 4) Return to Cherrygrove City and fight the rival 5) Return to New Bark Town 6) From New Bark backtrack back to Cherrygrove and from there continue up to Voilet City 7) Catch Pidgey or Hoot Hoot for HM2 Fly. Althou' this could wait since you don't have HM2 yet. 8) Fight the trainer in your way. 9) In the grass just before Violet City, catch Poliwag (for HM3 Surf, HM6 Whirlpool and HM7 Waterfall). 10) Go beat the gym. 11) Ignore the Sprout Tower where you can get HM5 Flash. You don't need it. 12) Head for Union Cave & Azalea Town (You need to go to pokemon centre in some part when you are in Violet City to recieve the Egg. Could be a good time to heal.) 13) On route to Union Cave, when you have to choose between grassy and bridge routes, take the grassy one. 14) Go through Union Cave. And while travelling through it, catch a Sandshrew for HM1 Cut, HM4 Strength and TM8 Rock Smash (Although you most likely won't need Rock Smash). Sandshrews can olny be found in the morning but as Tilus has demonstrated, the time should already be over 4.00 AM. 15) In Azalea Town, talk to Kurt (if I remember the guy right) and go to the Slowpoke Well to beat up Team Rocket. 16) After completing Slowpoke Well mission, you can enter Azalea Gym. If there's any interest, I'll continue this "speed wakthrough" of mine (and maybe correct something if I have made some mistakes).
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Thanks. I guess I'll have to start again the run since I had RawData turned on.. Well, I wasn't that far so it really doesn't matter. Btw, any of the video plugins that comes with v6 doesn't work properly with Glover. There are some minor graphical bugs with each plugin. Some are a bit different than other, but they are there. So it may be good idea to add some other video plugins to the packet and remove the old versions since there are currently two versions of some plugins. I'm just saying that Glover will not be the only game/rom that doesn't work perfectly with the plugins that are now included in the package.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Okey, I just solved the problem which I had with read-only/read+write (atleast partially). The quick key for read-only/read+write is in C, which I use also for save state1. So that explains why I couldn't save (or load that slot). But the question is, Can I change the quick key for read-only/read+write somewhere? And I'd also like an answer to the RawData question :) [edit]: Okeyy... the problem seems to be in the Hotkeys menu. When I set a key for 'Save State 1', it sets the key for read-only/read+write. And when I set a key for 'Load State 1', it sets a key for Save State 10. So now that I have found this, there isn't actually any problems that affects me, because I use the save/load slots 2-5 (since the 1 slots doesn't work the way they are supposed). Just though to mention this in case nitsuja wants to do somethin to this.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Should I use RawData in input settings or not, or does it even matter anymore? [edit]: I also seem to have some trouble with the Read-Only & Read+Write. I can't save or load because of that. And you can imagine how hard it is to make a TAS without saves :)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Tilus wrote:
Smokescreen was used because the AI was dead set on using moves with 255/256 accuracy, and I didn't feel like manipulating away that small chance for each and every hit on a quick and dirty testrun.
Okey, that's understandable. If (and hopefully when) you start making an actual run of this game, I'll be glad to help. First thing I want to point out is to make run of Crystal, not Gold (unless you have some good reason for that). That is because in Crystal you can get Poliwag from outside Violet Town. (I tried myself to find it in Gold there but without any luck so I'm pretty sure you can't find it in Gold there.) So Why Poliwag? Because it can learn HMs 3, 4, 6 & 7. Although I'd teach only Surf, Whirlpool and Waterfall to it. Strength (HM4) and Cut (HM1) would go to Sandshrew, which you can find in Union Cave. I have few other ideas on Crystal (and some of them will most likely work in Gold too), but I wont bother typeing all of them here now. So if you want more info, just ask me and I'll be happy to share them.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Bag of Magic Food wrote:
Hm, this movie desyncs if you don't turn on Left+Right/Up+Down.
Thanks for that Bag of Magic Food. I was just about to write that it desyncs in Professor Elm's lab where you pick up Cyndaquil. But most of all, thanks to Tilus for making this run, even though it's just a test one. I didn't have time to watch it completely but I promise I'll watch it right after I get back from school. I hope I can be of assistance to you if you decide to finish this run. GO Tilus! ;) [edit]: Okey, I have now watched the run and it was definitely Tilus-quality run ;). I liked it a lot but there where few points that caught my attention and those are 1) Why did use select to send money to Mom (when she call you on your route to Violet Town)? After each battle with a trainer it says one more line because of this: "Sent some to mom" 2) Why did you use Smokescreen in the fight with Pidgeotto? Shouldn't you be able to luck manipulate his attacks to miss? Since it only reduces foe's accuracy I don't see the point unless it really takes that long to luck manipulate it to miss. 3) Why did you choose that time: 3.30, when you don't do anything that would require night? You could just have selected the time that was ready on it: 10.00. Don't get me wrong. The run was very good, but these few things caught my attention.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Okey, thanks nitsuja. Now it's dl'ing just fine.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I can't seem to be able to dl the v6 of the emulator. Something wrong with the hosts. But luckily I found it from my hardrive after doing some searching. Just though to inform since not everyone has it already. I also had some trouble when I tried the v6 but now I have reinstalled Windows XP so I can't tell what it exactly said. Something about some .dll. I'm going to try the v6 now (or maybe tomorrow) and inform if I'll have the same problem. I had before finnish WinXP and now english so there might be some slight difference that some strange way could effect it but we'll see that.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I think Glover would be a very nice game to be TASed. So I made couple testruns of it. Why Glover would be so good game to be TASed? Because there are so many ways to clear an obstacle: Bouncing with the ball, throwing the ball over, slaping the ball and many more.. In the first testrun I completed the course the way it is supposed to. and in the second testrun I completed the course by the fastest way possible so you can see how much can be cut when you learn how to control it. I also made the runs to see how Mupen64-rerecording works with some other roms than Mario 64. So that's why there is different plugins in the runs. To see how they work. The runs were made with Glover (U) [!].m64 rom. For those who don't know what kind of game Glover is, you just need to try it yourself. At first it may seem somewhat stupid but when you get the hang of it, it's actually very good game (although quite hard). What you can't see in my testruns is that you can transform the ball into bowling ball, a magneting ball and crystal ball. Each has some sort special ability. I also scanned the Glover Moves from the quide book that came with the cartridge so that you can see what Glover is capable of doing.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I'm voting for YES simply because it's faster than the previous run. Although I was hoping that you wouldn't use so much the flying dino (because it gets quite boring after a while), but I guess that's the fastest way to beat the game..
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I'm also voting NO because of the SRAM thing. Although I'd really like to see a non-"cheated" run of Chrono Trigger. I also agree with Bisqwit. After there is a complete run of the game, this one could be considered publishable.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I've also tried encoding and I have been able to get the file very small but the quality isn't as good as Bisqwit's of DeHackEd's. I wish I'd be as good as they ;)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Tailz wrote:
what if you gave some sort of bonus or reward to people who watch submissions and vote on them. It might get more people to watch and vote. Then again, what could be given out?
Some kind of title maybe
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
spezzafer, you still making that 16 star run of Mario 64? Haven't heard anything from you and I started to get worried ;)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Okey, the "Anubis mission" is now finished. But I'll most likely redo the latter part of the returning (~15-30sec) since I did that with quite haste to get something for you to watch ;) I didn't even use savestate at all for that short period and you might be able to see that. Anyways, I won't be able to continue the run this week, but I hope next week won't be so hasty so that I can start the new mission.
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Not much of a progress (sry for that). I'm currently aproximately in the middle of the journey back to resistance base. I'll upload my progress once I reach the base, if that's okey to you. Why the progress has been so slow? Well, because I'm pretty busy in school (once again!) and it's quite a pain to travel with the speed of that injured soldier. He is sooo slow! ;) I'm hoping that I'll be able to finish that mission during this week. (Although I won't be able to work on it today or tomorrow.)
Which run should I encode next? :)
Experienced Forum User
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Has someone tried to get through the second keydoor (which leads to staircase going up) with the longjump trick. Since the is staircase right before the door it could be possible, but I heard somewhere that it couldn't be done because you need to "activate" the place byt killing the second Bowser. I was just wandering you you could after all go through that door. And if you could, you'd be able to make 0 star run ;)
Which run should I encode next? :)
1 2
11 12 13
18 19