Posts for McBobX


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Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
I was messing around with Dolphin and wanted to re-encode Mega Man 9 TAS using Dolphin AVI dumper. I noticed that audio is dumped fine, but was dumped without lag frames, which causes A/V desync unfortunately I found that issue already addressed here and was fixed by using Xvid codec, but I don't want to use it of course. I know Aktan said that it may be caused by the computer being not fast enough to decode all frames or I/O limitation but I believe it is not a hardware issue as I tested that on a i5-3570 with 8 GB RAM which is enough in my opinion to record AVI fine. So my questions are: what causes this issue? and how to fix it? The TAS I'm trying to encode is the published one of MM9 with same version used for creating it of course (4.0-4796).
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
EZGames69 wrote:
The judge is female just so you know
LOL, correction: Judge said HER words and accepted the run.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Wait what? I don't know why you cancelled it, but since it was accepted, it means it does fulfill publication condition. And same as EZGames, I just said my opinion and what I see about the category, it doesn't matter a lot, but the run is really good and optimized (I know your skills even as I watched many of your runs, including this one), also, judge said his word and accepted the run for publication. I do wanna see this run un-cancelled and accepted for publication again.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
warmCabin wrote:
As someone who knows this game very well, I'm inclined to say those are HUGE differences! A bunch of strategies work out differently or are not viable between the different versions. But to a casual viewer, well...they're clearly very similar. I talked about this a bit in my submission text. There's a spectrum here. On one end, we've got SpongeBob on PS2 vs SpongeBob on GameCube--clearly the same game on different consoles. On the other end, we've got Super Mario Bros. 3 on NES vs Super Mario Advance 4 on GBA. Clearly two different games, even if they're "the same game." Where Rockman 2 and Rockman Complete Works lie on this spectrum is up to the community. I will say that, on the RTA leaderboards, the original games, Wily Wars, Complete Works, Anniversary Collection, and Legacy Collection are all listed as different games with different records.
Well, I never said that this one and RCW are "the same game", they are definitely different but not a lot, as it has the weapon switching which only for weapons, and the RCW version don't have most of the beneficial glitches existing in the original version. The RTA Leaderboards separates games based on their timing and mechanics. For example, Mega Man 9 and 10 both have their Legacy Collection version, yet both versions exist on the same leaderboards, because the mechanics and timing are the same (they add an extra 2 seconds for Steam version to final time to match the original timing). If the mechanics and timing are different (like in RCW and original versions for example), they seperate both versions. As far as I know, here in TASVideos, it is all about time and style. What I want to say is that if a game has multiple versions, and all versions show the same content or slightly different, then there is no point in having 2 runs showing the same content (even if there is a slight difference). I don't see weapon switching and vertical zipping in a RCW2 run makes a huge difference over a pure zipless run, that is my opinion. For the quality of this run, it is definitely high quality, I like it.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Mothrayas wrote:
That movie is not zipless. Only certain types of zips are removed, others are left in. Also, the RCW port has obvious other differences/advantages, like instant weapon switch.
That is why I said Zipless-like, as it contains few zips here and there, but still close to a zipless run. The big difference between these two runs though is only the route Instant weapon switch actually doesn't give huge advantage in RCW 1, 2 and 3 comparing to RCW 4, 5 and 6, as you can only switch to weapons and not Rush/Items/Magnet Beam. I made actually a run for RCW5 to take advantage of weapon switch and using Rush Jet/Coil a lot and zero use of Super Arrow which really shows how weapon switching changes the play style of the entire game (made the run for fun and quick, so there might be some optimizations to do). I don't know if it will be accepted or not (from the category side), so can't take the risk of submitting it, lol. I remember I submitted the .pxm on my WIPs storage: http://tasvideos.org/userfiles/info/27196646302183514
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Wait, don't we having a Zipless-like run for the PSX version? Why duplicating, lol?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
If it is just about fastest time, then there is no need to be pacifist. Just clear the game as fast as possible.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Well, pacifism style, from what I know, means that you go on your way and removing only the necessary enemies, which only one player is enough to handle that. By using two players, it not only means that one player cannot handle it but also can remove that pacifism style. I don't know if you see what I mean but that is how I look at it.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
EZGames69 wrote:
are you sure about that?
Well, in my opinion, yes one player better than two players in this category lol.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
EZGames69 wrote:
Does anyone know why the previous publications for this category used one player?
I don't know for sure but one player seems to be more suitable for a Pacifist run in my opinion. I mean going in with two players doesn't look like Pacifist lol.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Just improve the run if it is obviously slower. It happens to many players (myself included).
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
theripper999 wrote:
This is not better. This makes areas near doors into choppy messes that are extremely hard to follow.
Probably you found it that bad. I still like it though, lol. It is all about the graphics that were messed up. If I can fix them with an additional lua script (potentially with P.JBoy's), I may make a new encode with fixed graphics.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Encode without cutscenes if anyone interested (Quick encode): I can enjoy it more now, lol. Link to video Also, here is the avs script used for it (import it in the main Avisynth script): https://pastebin.com/gr5Reu4V And here is the lua script that generated it (works on BizHawk): https://pastebin.com/cdnLSUBS
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
P.JBoy wrote:
The lua script for fixed graphics is here, the script is for BizHawk, so you'll need the equivalent BK2 file. The changes are purely visual and works in real-time, no set-up required.
Thanks for the BK2 file as well as the lua for fixing graphics.
EZGames69 wrote:
Why do we need to convert it to bizhawk?
It is because I'd like to make a cutsceneless encode for my and others viewing pleasure. I failed to make a lua script for it in lsnes, but I can do it in BizHawk. I usually watch SM TASes without cutscenes. I enjoy them more that way, lol.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Someone to convert it to BizHawk.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Sadly, I vote No because of a lot of suboptimality here and there, mainly in Bowser fights. Also, so many unnecessary fire shots which creates lag frames, as well as many slowdowns for no good reason.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Great run. Yes vote. About the co-authorship, I agree with feos and I guess copying an entier movie from and modify few parts doesn't make it belongs to that runner who copied that movie, but in the other hand, copying a part of the movie that is the fastest and optimal won't change/add authors, since logically, there is no way to do better strategy other than that one. I actually did some copy/paste in some of my old movies, but they were only few parts (usually it was like around 10-15% of time of the pre-published run).
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
klmz surprised me with these projects one after the other. I like Konami for these amazing Castlevania games, lol. The run is well-made. Yes vote. I want to rewatch it again, lol.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
The probelm with DoS is once you get OoB, you can't have a full control of the memory, this is why I can say that an "all souls" run with OoB in DoS is impossible, unless something else that proves me wrong.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Of course, voting yes. We need an "All Cards" branch for this game. Also, the run is well-made by a skilled player.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
We need an All Stages or Warpless run now to show off more of the game. I got inspired to TAS this game. Voting yes for this good run.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
So your work didn't go in vain! Great Job HL and Mars! Yes Vote.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Sometimes, hard difficulty is not optimal or is boring. If it just makes a battle longer with no entertainment, then a lower difficulty is the optimal (even the easiest if possible). It is great to play at the hardest difficulty that changes the stages layout like adding more obstacles. Mega Man X5 and X6 are the best to me in this regard.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Okay, it is fine. I just like to note everything, I'm searching for something else, lol.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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