Posts for McBobX

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Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
I would love for this run to be judged sooner if anyone has time for it :) I know the work judges put on submissions is big and takes time but I put a lot of effort on this run (more than any other one). It is very important to me and I really would love for it to be published in the near future. That said, I do not say you have to but I'd appreciate it a ton if you do it earlier :) EDIT: I really want this to be published before 2025.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
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EZGames69 wrote:
Sure, but this is special to me.
Fair.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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Location: Morocco
EZGames69 wrote:
I am happy to say I have reached the end of this game. Right now the final time is 36:22.34, but it might take a few days before I actually submit the run, just to make sure the submission text is all worded out. I look forward to seeing what people think.
I prefer to submit first before thinking about submission text so people watch the run first instead of holding until a full submission is ready. After all, watching is the important part anyway :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
Awesome TAS definitely! Yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
nymx wrote:
I remember getting an error when I saved. Never checked to see if the notes were there. I just assumed. I have posted the judgement statements at the normal place, if anybody is interested.
I think you're make a very important note there. Sometimes, being neck-and-neck with the run is simply impossible as it can be influenced by other time saving routes/strats.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
EZGames69 wrote:
Suggesting [6194] Flash Go Go Gummo by Mikewillplays in 04:20.10 It's short and sweet, but also manages to be very entertaining with the crazy amount of speed and maneuvering with the grappling hook and ground pounds.
I second this. One of the greatest Flash games imo.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
5 years for a masterpiece! Super awesome run and here is a Yeeeeeeeeeeeeeeeeeeee..... 5 years of e ......eeeees vote! Just to add... After this is published, I suggest it should go to Stars class.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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HappyLee wrote:
I meant different routes could end up in very close time. There are lots of improvements, many are shown in my "no items" and "Ultimate Armor" TAS.
I see... Well, I guess going with a theoretically faster route would be an option here. Testing all routes might be too time consuming I guess.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
HappyLee wrote:
Thanks. Currently I'm not sure. Although I've included many improvements in my "no items" TAS and "Ultimate Armor" TAS, the actual 100% is much more complicated. Many routes would end in similar time, with final time difference less than 60 frames. There's a chance that the optimal route could be a lot more like the "no items" TAS. Route planning could be painful.
Yeah, sparky's TAS is too good. Well, it is over a decade old so a small improvement to refresh things up would be cool. A game changing route would have to remove the revisit to Magma stage for the body part but that doesn't seem to be likely to happen. I also think that better usage of the Nova Strike can also save a bit. Might add it to my projects list then!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
DrD2k9 wrote:
For a temp encode, it's fine. As HappyLee stated, nothing is being missed/skipped from a gameplay standpoint; so viewers can watch all the gameplay of the TAS in less time. It's not something that will impact judgment either.
I think FractalFusion wasn't talking from a judgement perspective, it is just something I noticed as well, because yeah I do agree with the fact that MMX4-6 games don't have that long "Now Loading" for it to be accelerated. That said, I appreciated HappyLee's care about viewer pleasure, it is very nice! Also, great run HappyLee! Checked your WIPs and I didn't expect that charged ice will be that useful. It is awesome! Yes vote! Any plans on tackling 100% run?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
KingKappa wrote:
Also, would my tas be considered 47 or 61 frames faster than the current publication? In bizhawk, my tas reaches the axe 61 frames faster, but comparing my user file’s frame count to denial140’s publication, it is only 47 frames faster.
If 14 frames lost due to emulation, then it is 61 frames faster, otherwise, then yes only 47 frames faster.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
Regarding Alt, is it now okay if a game has so many categories? Because I remember that we were cautious about that, as accepting some (arbitrary) goals might increase the number of categories unnecessarily, but in some cases, a game might have many interesting goals.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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I second what Darkman said. Playarounds conceptually aim at entertaining the audience, and as a result, time isn't a major factor, which what other classes aim for generally. Also, if a run aims for entertainment, then it will judged based on how much it is entertaining, otherwise, to stay within the proposal scope, entertainment will ignored and thus judged the way it is intended to be. Thus, it won't hurt the goal of this proposal. Actually, playaround isn't very common, like you would get a run or two in a year maybe, and mostly in fighting games, or a compilation of glitches here and there in a certain game, and that wouldn't affect judgement smoothness a lot imo.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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xy2_ wrote:
#1678: zggzdydp's GBA Castlevania: Circle of the Moon "100% map completion" in 46:58.05 rejected due to goal choice
I think this submission is very improvable but it will be great rechecking this goal :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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Same here. I've always liked Kirby's Dream Land TASes. This run is impressive as well. Easy yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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scrimpeh wrote:
(is gruefood delight still a thing)
No food in some time xD
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
feos wrote:
It's hard to tell why or how, but over the decade of hard feedback dependency for every submission (to decide on its tier) people stopped getting so shocked by every new submission, and stopped posting as much. It's not due to Discord, because we've had an IRC chat for ages and the forum was still fine. My theory is that the hobby did finally establish itself as some cool and known thing. TASBot team's effort played a huge role IMO, also RTA runners got insanely good and kept replicating TAS strats for a decade, so there finally was some nice synergy between the 2 hobbies. But yeah, people got universally used to TAS, it stopped being as jaw-dropping mind-blowing, aside from a few exceptions every year.
That is something has to happen I guess. Like you said, there is just no one to blame here. While TASing is an awesome hobby, the fact that it is getting more and more popular and people seeing such content more frequently, they will just get used to it as a normal thing, and that could one of the reasons why we have less activity in submissions. However, entertainment still important, as seeing a game being broken time to time or moves at a high speed makes people enjoy that game in a different way. I would say that relying on entertainment alone is not too wise, but it at least should be mentioned. Also, people change, and TASing is not exclusive to OG people. New speedrunning enthusiasts might want to explore the site, like we all did more than a decade ago, and they should find awesome content still :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
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I also agree with this proposal. It will surely make publication process a lot more smoother, and will help getting runs more noticeable. TVC already states when a run was originally published, thus delaying an official encode doesn't affect the timing at all.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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Finally it is done! Can't wait to see it! EDIT: Alright, I watched the run and it's absolutely great! Optimization looks carefully handled. I'm happy to see another Bionic Commando TAS, and especially seeing the all items TAS get the last mission skips added. Absolutely yes vote! Awesome first run Zed_Shift! Also, I converted this run to playback on FCEUX 2.2.3, and it does sync! (you know, for those who like FCEUX more than BizHawk for NES, like me :P) Converting input is straightforward but to get it sync, you need to add one lag frame at the start. It doesn't work with every game but I do believe it works with many titles.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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(Surely!)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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If just changing to PAL version saves you this much while no exclusive gameplay to said version, then it won't obsolete this published run. According to rules, NTSC is preferred but if PAL provides something exclusive to it gameplay wise, it can then be considered over NTSC. So I guess, even if you provide your input, if it doesn't add something different, I don't think it will override this currently published run.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
Encode: Link to video
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
KusogeMan wrote:
battle network 1 has a game end skip glitch that was discovered after the TAS was made, would it be fair to just insert the game end skip and submit the old TAS with the glitch inserted at the end? would the old player that made the TAS need to approve using his moviefile? https://tasvideos.org/1560M im talking about reddit skip https://www.youtube.com/watch?v=zR8xpDOfeLs it always bothered me how easy it would be to insert this at the end of the TAS
I'm not judge, but my thought would be that you can use the inputs as long as you add him as a co-author... The input file is open to everyone anyway.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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Location: Morocco
Yeah... Azerty or Qwerty doesn't matter if the libTAS has already registered key code. I would also think that Ruffle is the one reading keys based on which keyboard layout set up. So it would be user input -> libTAS -> Ruffle... User inputs A, libTAS takes key code for A (layout doesn't matter anymore), then Ruffle interprets it incorrectly as Q, cause it treats it as a user input... Hopefully I understood this correctly :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Experienced player (920)
Joined: 11/18/2011
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Alright, so for my experience with Mega Man 7, what happened was that because the obsolete TAS was done on the Japanese version and I made my TAS on the USA version, most of the time save was basically eaten... Going from 73 seconds all the way to 31 seconds... Some people who saw the TAS even showed an impression of "Only 31 seconds saved? That is low for the skips used!". It definitely looks like so, because it shouldn't be this small comparing to what people expected. I mostly went with USA version because that is what is preferred and I don't want to disregard that. For the regional rules, I do agree with allowing Japanese version, just like USA, under a single category of NTSC. Reason for that, as feos stated, people coming to TASing might use Japanese version because that is what they're used to (if they are RTA runners for instance, and prefer it), and still provide optimized TAS. For PAL, that is different story because not just frame rate differences (PAL 50 vs NTSC 60), but also this results in potentially different gameplay, like SMB or Super Metroid (don't have direct examples of this but I heard some cases of these 2 games). All in all, in my opinion, movie rules should clarify that players are free to use any NTSC official release as long as the gameplay optimizations are increasing (relying on text only is not allowed). Heck, even skipping cutscenes within same region is not a valid reason if gameplay is not optimal. I definitely have some examples of such cases here, here and here (for the last one, please forgive my young self... he was so excited to submit a faster TAS :P) EDIT: Rules now do state what I talked about above... And they're in effect already.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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