Posts for McBobX

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Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
CoolHandMike wrote:
Also made an temp encode for this.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I just made one myself :( Link to video
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
I actually crop them in AviSynth myself. Speaking which, shouldn't PS1 resolution be 320x240? I thought this is the target resolution.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
I didn't expect a new TAS with the new glitches this early! I was going to make one at some point :D Gotta check this out asap! EDIT: That was crazy run. Yes vote definitely! Also, I made an encode cause I didn't notice Nicovideo and Bilibili encodes, but here is my YouTube one anyway :) Link to video
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Or you can simply un-cancel after some changes and request replacement maybe.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Insanity! Yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
zk547 wrote:
I don't find it to add much value to the run, the section itself is pretty boring imo. The credits that play afterwards are still the same, the only difference being the cutscene that plays before it. I also wanted keep the timing closer to what the RTA community uses for this game. X2poet was the exception in including it in his run, I wouldn't have blamed him if he also opted to end input early as well. I think it can be left to the author's preference. If there's a new TAS that manages to beat Amadeus earlier than this TAS, but gets a "slower" time due to opting for the extra section, it should of course obsolete this run. If everyone is really against it, I could go back and add it, but I'd really rather not.
I see. Well, it is still a minor thing to point out anyway, otherwise everything looks great!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
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Watched this when it was made back in 2022. Super great run! Not sure what took you so long to submit it but here is my Yes vote for it!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
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Encode: Link to video Yes vote on this one of course! Though, I have a small concern about how you ended the run. I think it is better to finish the autoscroller for four reasons:
  • It is still part of the gameplay
  • It finishes with best ending
  • Not that long (around 30 seconds) which would make the run just tiny bit longer in comparison to its length
  • And to maintain comparison with current run, as it also goes for it
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
I would love for this run to be judged sooner if anyone has time for it :) I know the work judges put on submissions is big and takes time but I put a lot of effort on this run (more than any other one). It is very important to me and I really would love for it to be published in the near future. That said, I do not say you have to but I'd appreciate it a ton if you do it earlier :) EDIT: I really want this to be published before 2025.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
EZGames69 wrote:
Sure, but this is special to me.
Fair.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
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EZGames69 wrote:
I am happy to say I have reached the end of this game. Right now the final time is 36:22.34, but it might take a few days before I actually submit the run, just to make sure the submission text is all worded out. I look forward to seeing what people think.
I prefer to submit first before thinking about submission text so people watch the run first instead of holding until a full submission is ready. After all, watching is the important part anyway :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Awesome TAS definitely! Yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
nymx wrote:
I remember getting an error when I saved. Never checked to see if the notes were there. I just assumed. I have posted the judgement statements at the normal place, if anybody is interested.
I think you're make a very important note there. Sometimes, being neck-and-neck with the run is simply impossible as it can be influenced by other time saving routes/strats.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
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EZGames69 wrote:
Suggesting [6194] Flash Go Go Gummo by Mikewillplays in 04:20.10 It's short and sweet, but also manages to be very entertaining with the crazy amount of speed and maneuvering with the grappling hook and ground pounds.
I second this. One of the greatest Flash games imo.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
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5 years for a masterpiece! Super awesome run and here is a Yeeeeeeeeeeeeeeeeeeee..... 5 years of e ......eeeees vote! Just to add... After this is published, I suggest it should go to Stars class.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
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HappyLee wrote:
I meant different routes could end up in very close time. There are lots of improvements, many are shown in my "no items" and "Ultimate Armor" TAS.
I see... Well, I guess going with a theoretically faster route would be an option here. Testing all routes might be too time consuming I guess.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
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HappyLee wrote:
Thanks. Currently I'm not sure. Although I've included many improvements in my "no items" TAS and "Ultimate Armor" TAS, the actual 100% is much more complicated. Many routes would end in similar time, with final time difference less than 60 frames. There's a chance that the optimal route could be a lot more like the "no items" TAS. Route planning could be painful.
Yeah, sparky's TAS is too good. Well, it is over a decade old so a small improvement to refresh things up would be cool. A game changing route would have to remove the revisit to Magma stage for the body part but that doesn't seem to be likely to happen. I also think that better usage of the Nova Strike can also save a bit. Might add it to my projects list then!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
DrD2k9 wrote:
For a temp encode, it's fine. As HappyLee stated, nothing is being missed/skipped from a gameplay standpoint; so viewers can watch all the gameplay of the TAS in less time. It's not something that will impact judgment either.
I think FractalFusion wasn't talking from a judgement perspective, it is just something I noticed as well, because yeah I do agree with the fact that MMX4-6 games don't have that long "Now Loading" for it to be accelerated. That said, I appreciated HappyLee's care about viewer pleasure, it is very nice! Also, great run HappyLee! Checked your WIPs and I didn't expect that charged ice will be that useful. It is awesome! Yes vote! Any plans on tackling 100% run?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
KingKappa wrote:
Also, would my tas be considered 47 or 61 frames faster than the current publication? In bizhawk, my tas reaches the axe 61 frames faster, but comparing my user file’s frame count to denial140’s publication, it is only 47 frames faster.
If 14 frames lost due to emulation, then it is 61 frames faster, otherwise, then yes only 47 frames faster.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
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Regarding Alt, is it now okay if a game has so many categories? Because I remember that we were cautious about that, as accepting some (arbitrary) goals might increase the number of categories unnecessarily, but in some cases, a game might have many interesting goals.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
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I second what Darkman said. Playarounds conceptually aim at entertaining the audience, and as a result, time isn't a major factor, which what other classes aim for generally. Also, if a run aims for entertainment, then it will judged based on how much it is entertaining, otherwise, to stay within the proposal scope, entertainment will ignored and thus judged the way it is intended to be. Thus, it won't hurt the goal of this proposal. Actually, playaround isn't very common, like you would get a run or two in a year maybe, and mostly in fighting games, or a compilation of glitches here and there in a certain game, and that wouldn't affect judgement smoothness a lot imo.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
xy2_ wrote:
#1678: zggzdydp's GBA Castlevania: Circle of the Moon "100% map completion" in 46:58.05 rejected due to goal choice
I think this submission is very improvable but it will be great rechecking this goal :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Same here. I've always liked Kirby's Dream Land TASes. This run is impressive as well. Easy yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
scrimpeh wrote:
(is gruefood delight still a thing)
No food in some time xD
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
feos wrote:
It's hard to tell why or how, but over the decade of hard feedback dependency for every submission (to decide on its tier) people stopped getting so shocked by every new submission, and stopped posting as much. It's not due to Discord, because we've had an IRC chat for ages and the forum was still fine. My theory is that the hobby did finally establish itself as some cool and known thing. TASBot team's effort played a huge role IMO, also RTA runners got insanely good and kept replicating TAS strats for a decade, so there finally was some nice synergy between the 2 hobbies. But yeah, people got universally used to TAS, it stopped being as jaw-dropping mind-blowing, aside from a few exceptions every year.
That is something has to happen I guess. Like you said, there is just no one to blame here. While TASing is an awesome hobby, the fact that it is getting more and more popular and people seeing such content more frequently, they will just get used to it as a normal thing, and that could one of the reasons why we have less activity in submissions. However, entertainment still important, as seeing a game being broken time to time or moves at a high speed makes people enjoy that game in a different way. I would say that relying on entertainment alone is not too wise, but it at least should be mentioned. Also, people change, and TASing is not exclusive to OG people. New speedrunning enthusiasts might want to explore the site, like we all did more than a decade ago, and they should find awesome content still :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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