Posts for Memory

Memory
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HappyLee wrote:
CasualPokePlayer wrote:
5x submission volume really mainly has it unsustainable. In the long term, the rulesets still might make various TASers not want to submit to the site (although with Alt/PG changes, it's mostly now just down to IL runs not having a definitive spot and that's arguably more technical of an issue if anything).
Normally more submissions is a good thing, if it means more new TASers and quality works. But a lot of the increase comes from low quality submissions / less-known/low quality games. If the number of submissions is too much to handle, the reasonable thing to do is to set the bar for submissions and publications higher instead of lower. We don't necessarily need low quality submissions, or TASes from unofficial games that very few people cares.
My goal for tasvideos is for people to be able to find the TASes they want to find. It doesn't matter how niche the game is, I want people to be able to find it. I'd prefer to find solutions that don't take us back to when people were rightfully calling tasvideos elitist.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Hi, I haven't been around enough lately, sorta been burned out. Anyways, I had some ideas on what we can do to change things to make things potentially easier. I'm not going to bother quoting people cause tired and lazy. First of all, what do we really want out of tasvideos? I assume a big thing is that we want a place where people can reasonably find the tases they're looking for. Whether that be the fastest way to beat Mario 1 or some funny tases that they haven't seen before. So at the very least we need people to ensure things are some sort of organized. Also presumably we want things to promote collaboration and transparency. I doubt any of us want to start seeing "TAS cheating scandal!!!!!!!!!!" in our youtube recommendations. Sync verification is a major issue and leads to a lot of frustration. Save file verification has some similar complaints. Instead of it being pass/fail, we could just mark tas entries as "verified emulator sync" or "unconfirmed emulator sync" or "confirmed no sync" and not reject over it. People can decide for themselves whether or not they want to trust that. Instead of requiring a tasvideos staff created encode before an entry for a tas is created, we could simply create an entry with the temp encode linked and then update later with an "official" encode later if so desired. Or maybe the community doesn't see the need for such encodes anymore. I don't know! I am open to listening however.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Hi I've tased a racing game. To be honest I'd love to see us be able to include slower characters or cars/ships in some fashion at some point if we can figure out a good design for it (and had like a million more judges). I know the F-Zero GX speedrunners for example have a spreadsheet of all the fastest times for each noncustom machines with the goal of beating the staff ghosts on as many tracks with them as possible. So honestly, I don't see the point in restricting something I'd ideally broaden to begin with. If nobody takes from power on seriously, nobody is likely to TAS it in the first place. Therefore, the only scenario where it'd come up is if an sram character was discovered to be faster after the fact.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ThunderAxe31 wrote:
Another solution would me to use as label the name of the biggest glitch used. "X glitch"
That would be memory/save corruption.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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It's not really a warp, given that it just essentially edits the save data.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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People also generally only do what they're interested in and don't really take requests very often. EDIT: Also I'm going to be real, it just sounds like you want somebody to beat your game without saves and don't even care about the TAS that much. Additionally your incentive is free publicity and a steam key. TASing is work... a work of love when it's for the games we love but work nonetheless. Offering to pay in exposure honestly gives me worse vibes than not having any incentives at all. Given that you only have one user review on steam, we'd probably be giving you more exposure than the other way around.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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OceanBagel wrote:
There's also the matter of the new Deltarune chapter 1 TAS possibly not being acceptable on TASVideos. The movie rules currently say that the movie must beat the game, which for the version used in the newer Deltarune chapter 1 TAS would mean completing the game through chapter 2. That's as opposed to tendog's Deltarune chapter 1 TAS, which was done on the old demo that only had chapter 1 in it, thus following this rule. This is a rule that I hope will be changed eventually, but it's still there as of now. It would be a cruel twist of irony for the original chapter 1 TAS to be rejected because of the existence of a newer chapter 1 TAS that was also rejected...
Honestly the biggest thing I have questions about: Are the chapters entirely isolated from each other? Or does any sort of progress carry over from chapter 1 to chapter 2? Can you freely select chapter 1 or 2?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: 2023 Awards - Nominations are now open!
Memory
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2023 Award nominations are now open! Any registered user can post their nominations in the threads linked here. Please keep in mind that multiple nominations are both allowed and encouraged, and that a movie or TASer must receive at least two nominations in order to qualify. Self nominations are not allowed. ...hopefully I did all this right
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Personally willing to consider some alternate methods of displaying runs that might not be able to run in one coherent segment. Honestly found that being extremely virtuous about certain things like has to sync in one go is just going to annoy people from outside communities. The big issues we have atm are largely technical and/or related to manpower. So such features might be a ways off.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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CasualPokePlayer wrote:
Your goal choice should be clearly defined and sensible, especially to those who do not know your chosen game. Assume that the audience is seeing the game for the first time.
not sure I entirely like the last sentence of this guideline. Like the first part is decent advice but sometimes goals just won't really mean as much to somebody who hasn't played the game and I think that's ok.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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JHolleworth wrote:
Btw, would it be considered too much if I also gave myself a three-second headstart like Xipo by disabling the tutorial and flashes, or is that fair game? The only setting I adjusted at the beginning was the difficulty level so that both TASes would be on an even playing field.
Is it set thru like dipswitches? I'd consider that an artistic choice more than anything. EDIT: That means you're free to choose whichever if so.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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LogansGamingRoom wrote:
WHAT HAS SOCIETY COME TO?
I can't tell if serious or ironic and given your past post seemed pretty serious I'm going to tell you to tone it down.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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the only thing staff members would actually have access to is all userfiles including those hidden, so you'd need to find a different way to store them.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
Team 1 has picked up Info Teddy as a fourth, fully completing Magic Staff 3: ...But They're in Space! DISCLAIMER: That is not actually our team name.
It is now legally your team name.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So if there is an ingame timer you can definitely use that as your justification. Otherwise you could consider it a speed/entertainment tradeoff if you so choose.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I wasn't expecting such immediate results after promoting moozooh, great work. Welcome to the team bigbass.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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moozooh wrote:
On topic of DMs and guidance, time for another anecdote: just last month a well-known TASVideos member (name undisclosed in the interest of privacy) DM'd me with a question about pooping—and I gave them an earnest answer to the best of my ability. Un-bowel-ievable, right? Can you imagine the level to which I'm willing to dirty my hands (figuratively, for now) to deal with your concerns?
I hate that I know exactly who did this and why.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
Memory wrote:
Samsara wrote:
Double-posting for visibility: A team made entirely out of staff members
Congrats in advance on getting second to last place.
WE WERE THIRD??? FOR SOME REASON I THOUGHT WE DID MUCH WORSE.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: New Role and New Person to occupy said role
Memory
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I have brought it up amongst staff but I haven't really been open about it publicly. Since becoming admin, I've been dealing with the brunt of difficult moderation decisions and such. This has led to significant amounts of burn out. As such I needed somebody to be able to help shoulder a lot of the moderation work that goes on here. Somebody who can help train and guide other moderators. As such I have created the Senior Moderator position with moozooh as the first ever senior moderator! Thank you for stepping up to this!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
Double-posting for visibility: A team made entirely out of staff members
Congrats in advance on getting second to last place.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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This logo is way too high effort I am offended, but impressed. Not joining because I don't have enough time to work on my own tas let alone this but hope yall enjoy.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I feel standard should not be "we will accept this branch no matter what". I feel it should be "we accept it regardless of entertainment if it makes sense for the game". What would somebody who has played the game before want to see? What would somebody who hasn't? Would people care about the difference between oob clicking and no oob clicking? If there's too many similar branches it feels spammy and is annoying for an audience to sort through. Given that "level skip" is another, more impactful glitch, which combinations of level skip and oob should we publish, were we to get them? I lean against all four because I feel it would be too same-y for even an audience that has played the game before. I'm hard against allowing every possible combination of glitches for any game in standard. Like oob clicking, sometimes L+R saves a lot of time, sometimes it saves like frames at best. I feel getting your own publication because you use/don't use x known glitch/technique that saves a minimal amount of time would be cheap and could potentially seen as leeching off the initial author if it is a different one. As such my personal leanings are "level skip + oob click" and "no level skip + no oob click" since these are the two most distinct branches. However, if the author has a preference towards no oob click in the level skip branch, I feel we should take that into consideration and consider no oob click a speed/entertainment tradeoff. I generally think we should lean in favor of accommodating artistic choices when possible.
InputEvelution wrote:
Frankly, the most I've been able to see myself using this is choosing a female worker in the Papa's games where a male worker would otherwise be faster to select.
This is another example of an artistic choice I'd be willing to accommodate.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I have downloaded it, but I don't mind the improvement.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero