Posts for Memory

Memory
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...Except you really can't input other things on this frame. Start doesn't work, jumping doesn't work either.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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From what I messed with, it appears to be an unmarked lag frame, the game wouldn't accept any input on that frame.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
I watched Donkey Kong earlier, and I saw some jumps which I've tried dozens of times and could never make them nearly as far, and suddenly it's looking like Mario is able to jump farther. Maybe those moves are possible under certain circumstances and I didn't try hard enough, but my first thought was it's a system difference. I don't know if we want to put out movies where you have to start questioning its legitimacy because of the console used.
Thank you to DrD2k9 for resyncing DK94 upon my request up to 5-4 where rng causes a desync: Link to video Those jumps are absolutely possible on DMG and the fact that it's a TAS means you might have trouble doing them real time.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Link or it didn't happen.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
I myself noticed in a Zelda encode flickering that shouldn't be there. But that's the more noticeable sort of thing.
Link please
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
Also various DMG games have broken/missing sound on CGB.
Can you provide some examples?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Which different glitches are used between this and the publication aside from the obvious (ace, wrong warp)?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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If a comparison encode were to be made, I would prefer there to not be any sort of numerical comparison like they often have. The emulation differences results in less lag during gameplay on mGBA as opposed to VBA which has less lag during loads.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I literally know people that have gotten the disease, it's no hoax.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I really don't understand the complaints here, imo the glitches add some spice to the run and are enjoyable to watch. Yes vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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How do you use it?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Do people still find this tag helpful? I honestly find myself at a loss for how to determine whether or not a run should get this tag.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I am against the idea of banning relying on uninitialized sram for the purposes of a glitch. In my eyes it is not different from relying on it for general gameplay. Additionally banning it because it might be inaccurate is an extremely weak argument in my eyes. Traditionally we have allowed such things in the past and I see no reason to differ here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I really enjoyed this run! Wing is a very complex ability and you made great use of it! Anyone else have any opinions?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Masterjun wrote:
Memory wrote:
...No I'm pretty sure it was rejected because it resulted in a broken loop. Sure that might be a result of jumping to a different point in credits, but that itself wasn't the reason.
Yeah I worded that badly. But it wasn't important to what I wanted to clear up anyway. I hope my point was clear that a jump to a different point in the credits can both be accepted or rejected, depending on the specific case.
Well given that you had to reply explaining what you actually meant, I'd say it wasn't clear the first time, but now it is.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Masterjun wrote:
EZGames69 wrote:
Plenty of Game End Glitches have existed where the location of the credits they warp to have been different, super mario world is one example. This: http://tasvideos.org/1945M.html is how it used to look, where it warped directly to the end screen, compared to how it is now: http://tasvideos.org/3989M.html
If you're already linking my runs, you should not forget the rejected one, rejected because the jump to the credits location was different.
...No I'm pretty sure it was rejected because it resulted in a broken loop. Sure that might be a result of jumping to a different point in credits, but that itself wasn't the reason.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Which values could it have been initialized to that would allow this TAS to work?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I've discussed it and we absolutely would prefer the run with the harder difficulty included.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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We don't manually time runs, run times are simply the length of the primary input file.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Also I'll be honest, the DTC host does not get the right to veto team names. The only reason somebody should veto a team name is if it is massively inappropriate. "Team 5" is far from that.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Dacicus wrote:
Memory wrote:
Dacicus wrote:
In the event that two or more runs tie for first place based on time, the combined final score (P1 score + P2 score on the trophy screen) will be used as a secondary determinant of rank; the higher score will have a higher ranking.
I really don't like this rule tbh. It means in the event of two equally as fast strategies, I have to go with whatever gets the most score rather than whatever is the most entertaining. Same with downtime.
"Most entertaining" is dependent on the viewer's opinion, as evidenced by the numerous arguments that have happened on the Workbench regarding how entertaining one submission was compared to another, whereas score is objective. WarHippy has already stated the reasoning I used to make that rule, so I do not have anything else to add. The rule stays.
I wasn't asking for entertainment as a tie breaker, I was asking for no tie breaker.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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It's a purely arbitrary criteria I won't be aiming for.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: Dream Team Contest 9 - Game revealed!
Memory
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Dacicus wrote:
In the event that two or more runs tie for first place based on time, the combined final score (P1 score + P2 score on the trophy screen) will be used as a secondary determinant of rank; the higher score will have a higher ranking.
I really don't like this rule tbh. It means in the event of two equally as fast strategies, I have to go with whatever gets the most score rather than whatever is the most entertaining. Same with downtime.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero