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Memory
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This directly reuses my input, I see a useless input in the same spot where I put one.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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New encode for however long this version lasts: Link to video EDIT: Addresses: http://tasvideos.org/Addresses-135.html
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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User movie #58904369659206715 56 frame improvement: 8 frames on level 1 4 frames on level 2 44 frames on level 3 Found a new trick in the last stage where when you're in snake form you can get a higher bounce off an enemy if you fall downwards before you hit the enemy and press A right before you land on it. It doesn't work if you hit an enemy while you are moving upwards. Anyone else want to contribute? EDIT: Still wouldn't be surprised if the ending could be improved though.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd prefer it be set in stone long before the end of the contest to ensure that we're all operating under the same assumptions and know what to be optimizing for. I don't think we should be changing that last minute and have to optimize for something else.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I mean I got the impression that the winning team of DTC7 was essentially a two player team... But it's definitely less preferable to the other scenarios imo.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Credit where credit is due, this run does actually beat #4383: scrimpeh's NES Super Mario Bros. "glitchless" in 05:08.51 once you truncate the 25 seconds or so of blank input. Of course I still don't think this category is particularly interesting for Mario 1 but it doesn't appear obviously sloppy. EDIT: It's been brought to my attention this submission fails to beat a glitchless tas that can be found on youtube: Link to video (fm2 can be downloaded in comments) While it's not "fails to beat happylee", youtube should be the second place you check for records.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Spikestuff wrote:
Anyways, this glitchless movie is faster: #4383: scrimpeh's NES Super Mario Bros. "glitchless" in 05:08.51 This input also has blank input, but not 23 seconds worth of blank input.
It's actually not faster, this movie really does have 23 seconds worth of blank input.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[06:16:00] <Masterjun> you need to use the plural of glitches, which is glitchi
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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FatRatKnight wrote:
Oh, I know! I can sign up, be technically part of a team, then basically disappear off the face of the contest, never to be seen during it! That'll fill a spot! Of course, I already said I'm basically disinterested at this point, so I might be surprisingly true to the above paragraph. Do not take this as a serious sign-up and a change of mind.
Watch you somehow get assigned to a team and still win
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ViGadeomes wrote:
Try the team 2 but I'm not sure if they are trying to make joinning someone else or try to make a team with the 2 last in individual sign-ups. Or find someone else not listed here.
team 2 already has somebody planned
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Mothrayas wrote:
DrD2k9 wrote:
Memory wrote:
Joining with ThunderAxe31, Masterjun, and Mothrayas.
And now the rest of us battle for 2nd.
The funny thing about this is that our collective DTC competing history is actually trash lol
I don't have any DTC competing history at all! Does that count as trash?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Joining with ThunderAxe31, Masterjun, and Mothrayas.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Svimmer wrote:
Are you seriously thinking there can't be any amount of nostalgy factor or knowing-the-game factor in the voting? That could easily make the voting unfair for less known games. Monty Mole was of course famous in its time. If it's a game you were familiar with, your personal entertainment value goes up regardless of which tier it's in, which is precisely why I don't think it makes sense to vote based on that. I don't think entertainment is THAT subjective.
I voted yes and have 0 personal experience with this game or the C64. It's very possible to enjoy this without any prior experience with the game. Voting IS inherently unfair for lesser known games. It doesn't mean there is no sense of objectivity but game popularity is for better or worse a part of entertainment. This fact is acknowledged in a couple places on the site. In my eyes it is unfortunate, but inevitable.
While it's not a rule, I think some 1985 games absolutely have SOME type of visible tricks to them, or at least you can execute everything at a superhuman speed. Just look at Super Mario Bros and tell me the amount of interesting stuff going on doesn't far outweigh what's present here. Also, if you first get to define whether or not the age of the game should be thought of as an inherent part of the entertainment calculation (which I don't immediately agree that it should), then yes, doing so selectively becomes a double standard.
Super Mario Bros. tends to rate on the higher end of moons runs. This run is definitely on the lower end, but not so low to be obviously in the wrong tier. Additionally what is viewed as entertaining might not even necessarily be how the TAS plays the game but the game itself is considered entertaining to watch. Sure, TAS might not do anything especially new with this game, but I felt I was entertained by the game itself. I was impressed by the game and felt it looked on par with a lot of NES games and was entertained by the obstacles and level design. It's not the same kind of experience as an incredibly trick heavy run but I felt it was enjoyable regardless.
Now, again, I don't hang around here enough, so if the platform in question is supposed to be factored into the entertainment (sounds weird and unnecessarily complicated to me...) and/or into the stars and moons candidating, then fine, it's just not what I would perceive as the logical approach to it.
Nothing is SUPPOSED to be factored into entertainment. People can factor whatever they want into entertainment and there's not anything any of us can do to stop it. Either people are entertained or they aren't. Now because the voters on this site are a fairly small sample size, we take reasons into consideration for tiering as well, but any other "objective method" of ascertaining the entertainment value of a movie will ultimately play into one's own preferences and ignore the preferences of others. A good judgment takes into consideration reasons and viewer response and I see no evidence that wasn't the case here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Weak yes: the TAS seemed entertaining enough (some neat glitches here and there) but the music was strangely off-putting.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: .fm3 submissions
Memory
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sushiw097 wrote:
I can not put a movie in fm3 on the site each time the same message appears saying "no movies received" while I put a file in .fm3 without putting it in a folder .zip thank you for answering me if you have tips.
You just answered your own question, you need to put it in a zip folder.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Any thoughts on how entertaining the TAS is, I feel it's decently entertaining but I'm not married to sending it to Moons.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Svimmer wrote:
I won't post on this topic again since I don't hang around here enough, but if everyone thinks this is good enough (entertainment-wise) for the middle tier, then I'll recalibrate my own expectations. Still, I don't see how you can justify it based on the description given of what the tier shuold be about...
Entertainment is ultimately subjective. The description gives suggestions as to what kind of movies should be in the tier but if people find it entertaining enough for reasons that aren't listed, it can still be placed there.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I do agree that the game isn't particularly flashy but a run doesn't have to be especially flashy to be Moons. I felt that the game's pace was good and it felt smooth and pleasing to watch. The game felt on par with a good amount of NES games, which is something I can't say for most C64 titles. GTA was easily Moons, it was Stars that was debatable.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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oh right I made a thread for this game: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6502: xipo's Arcade Warriors of Fate "Subutai" in 18:32.7
Memory
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TASVideoAgent wrote:
Round7张辽:Unarmed.In this stage,I can get some practical weapons,but I want to show Unarmed Fight.So I ignore all weapons.
So would picking up weapons actually be faster in this level, making this a speed/entertainment tradeoff?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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EZGames69 wrote:
Fortranm wrote:
While it is true that this category shouldn't be called "Pacifist" if it's using "1 Player" as an additional requirement, I think it might be better to have "Pacifist, 1 Player" runs over "Pacifist" runs since the former would be more different from the branchless runs.
the problem is do we know why previous movies used 1 player as opposed to 2 player? That was my question from the get go. The arguments given so far do not justify using 1 player for this category. for all we know it could have only used 1 player because the authors didn't want to do 2 players.
Why the previous authors did it is actually not all that relevant. The point still stands that it does provide additional differences. We can change the label if needed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I feel the other Mercenaries run is definitely cooler than this one but this one is definitely interesting in its own right and has some unique strategies that I enjoyed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I confirmed sync on desmume 0.9.9 when properly incorporating sram into the movie file.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Found 23 frames of improvement, updated the submission file.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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...Are you aware you did not use desmume's built in start from SRAM option but instead abused a bug in 0.9.11 which causes movies to start from whatever the current battery save is?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero