#3519: RingRush's PSX Croc: Legend of the Gobbos "glitched" in 01:10.12 is probably a more infamous example of sram exploitation at this point. However, I think rather than being overly cautious about the 1% bad faith scenario, it would be better to build rules around the 99% good faith scenario. A lot of games lock things like modes, difficulties, and characters behind sram. It'd be far-fetched saying that using sram is a
non-standard way of playing the game. Preventing movies that require sram from reaching standard means locking such goals behind an entertainment requirement that many cannot reach. Some only reach it barely.
While we absolutely should try to determine if sram usage is legitimate or not, mistakes might happen. However, I think that's fine. Plenty of mistakes happen. We sometimes accept runs that actually abuse emulator glitches. We sometimes accept
runs that don't even beat the game. As long as we can replace these runs as they are discovered, I don't see this as necessarily a problem.