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Memory
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Hi so feos said pretty much almost everything I wanted to so I'll be clear here to everyone. Avoid accusations, personal attacks and the like. Deeply consider whether or not you are contributing before posting. If anyone posts anything out of line, they will be directly warned followed by a temporary ban from the site. I'd like to believe we all want to contribute to this site and simply want what's best for it. While I do appreciate people expressing their opinions on whether or not level selects make sense, I don't want things to turn into too much of a pile-on. And happylee, it would be kind to avoid accusing the senior judge of essentially going rogue, that's a bit much. Thank you, posting can continue.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I don't think posting twice in a row does anything here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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The rules were shortened in order for the average user to be able to understand them. They are not a comprehensive list of all precedents. EDIT: In addition to what Samsara wrote, there is also this section of the JudgeGuidelines:
Sometimes an improvement may result in an entire branch getting superseded by a bigger branch. This occurs when a new submission fully contains the gameplay, goals, and content of a published branch, while also expanding upon it. For example, a run of F-Zero that completes all leagues in one movie obsoleting individual runs of leagues.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Historically, skipping to the end through level select has not been allowed. TASes submitted here are expected to start at the beginning.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I expected at some point for the tas to get repetitive for me but it never really did. That was a good one. Yes vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Patashu wrote:
The Sticky movement is hilarious. Late content for speedy TAS of the year!
...we aren't doing that award anymore right?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
I'm gonna stay away from messing with the route further or else I will literally be TASing this game for the rest of my life.
You say that like its a bad thing.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd prefer any definitions of games to be presented as guidelines, so we have some flexibility in the event that our wording isn't perfect and something passes or fails the definition that shouldn't.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So I really only have two things and they're not even to hold it against but to remain careful of. The first I brought up in discord is that discerning authorship may be a lot harder with trivial games and to be aware of that. The second is that I'm not a lawyer, so I'm not sure where our protections would end regarding fair use etc. Is a TAS that presses play on a flash animation really fair use? Or are we just uploading somebody else's flash animation to youtube? EDIT: My proposal is to sorta remain within the limits of what can be considered transformative.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Dimon12321 wrote:
It doesn't affect me. I'm not interested neither in this game, nor in this "TAS". I just don't see the point in encoding and publishing it and I think you don't see it either. For such a game, which is unique case for sure, all the judge has to do is note the time, make sure it matches the rules and make a decision. I'm sure in that case, which I hope will be the only one in the site's history, this is necessary and sufficient, like some Math theorems say. Even though the site's trademark includes the recording and publishing of each accepted movie, recording 33 days of maximally repetitive gameplay doesn't make sense. I'm not trying to persuade anybody to refuse to publish it, my opinion has never been worthy in 8 years of my presence. But my point is, that's not a good idea. After all, don't encoders have any others things to do?
Oh but I do see a point. Archival. For those curious to see how any game can be beaten as quickly as possible. Now I'm not saying that the encode should necessarily be the number one project for x amount of days and should be done as soon as possible, but it is absolutely something that can be worked on over time. In the process we can figure out a good workflow for this type of run. Your post just comes off as overly negative and elitist and I don't see the point, other then to put people and TASes down. That is something you've been called out for in the past (see Nethack) and it absolutely needs to stop.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Dimon12321 wrote:
Hahahahahaha-ha! That's cool, but can Desert Bus be taboo-ed for publication? Not in defence of Spikestuff, but who will watch this publication?
People who want to watch a month of desert bus. What does perceived lack of viewers affect you or even the site in any way? We've long since moved past the idea that TASes have to be entertaining to be published.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Record for most submissions in a single year broken
Memory
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For the longest time, the record for most submissions in a single year was 540 submissions set in 2004, when the site first opened its doors to submission. For years since, the numbers consistently dwindled. This year however, we bucked that trend and have hit 541 submissions and counting. This is completely unexpected levels of growth. It is great to see the efforts put into improving the site have truly paid off. Thank you to everyone who uses our site, it is greatly appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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A game I've actually played! The "suddenly the hedgehog is in space" heavily amused me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So the main issues are "cannot sync on an emulator" and "contains material that we cannot release for various reasons" from my understanding. It runs on an unmodified OOT cartridge so it's a traditional TAS by any reasonable definition. Personally I don't see an issue with a different sort of hosting of this sort of run where we can't really provide a traditional input file provided there's some form of notability.
Dimon12321 wrote:
I can just shrug of all those descriptions and strange game goals. I'm not interested in the fate of this submission as well as any "showcase" of this kind. So, does it beat the game in the fastest time? Judging by the video, it makes sense to just beat the actual game, not recreating/unlocking unused content, which used to be in beta version of the game. Why was this video provided anyway? To show ACE potential? I can summarize that ACE can basically do anything to the game as long as such a gap is discovered and it (or console) has enough memory to store the code. But in terms of speedrunning, no matter human or predefined input does that, ACE goes way, way beyond that. It's like hacking the game without modifying the ROM is not considered hacking. Sorry, maybe I'm wrong, but that's how I see this.
It's a playaround that doesn't aim for speed. Those have existed on this site for a long time.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Looking for some additional feedback
Memory
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I'd like some additional feedback on this run since it is a playaround. I personally really enjoyed it, love to see sorta experimental playaround TASes like this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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That was dope.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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naruko wrote:
I understand you avoided duplicating stages. I am confused that the priority of speedrun is not the highest for your submission...
It's a playaround, speed isn't the priority.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Scumtron wrote:
I quit.
???
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ah I figured it was just overkill in order to avoid 666M which I do know to be specifically avoided.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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enderpal7 wrote:
Hey so I was searching through all the movies on the site one by one, 614M is fine, 615M is fine. But 616M displays an error page? Was there once a TAS on this page and it got overwritten? Or is there something really obvious I'm missing? (Because that's usually how it goes)
A lot of movies in that range do not exist for arbitrary reasons. There was never a tas on those pages.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
Regarding directions, I agree that SRAM based goals are standard in the gaming world, but I'm not sure how standard SRAM simulation is. On SRC mods probably just judge by the effects, but how do they verify the initial info about those effects when accepting a new category?
They don't think about it on that level. They mainly aim for just having the correct starting stats, possible starting equipment etc. They don't really check the integrity of it beyond that.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I was addressing
adelikat wrote:
Standard should be for things that do no require this level of questioning and scrutiny.
I'm aware of what he said prior about not being opposed to anything but I wanted to address specifically the direction of standard.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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#3519: RingRush's PSX Croc: Legend of the Gobbos "glitched" in 01:10.12 is probably a more infamous example of sram exploitation at this point. However, I think rather than being overly cautious about the 1% bad faith scenario, it would be better to build rules around the 99% good faith scenario. A lot of games lock things like modes, difficulties, and characters behind sram. It'd be far-fetched saying that using sram is a non-standard way of playing the game. Preventing movies that require sram from reaching standard means locking such goals behind an entertainment requirement that many cannot reach. Some only reach it barely. While we absolutely should try to determine if sram usage is legitimate or not, mistakes might happen. However, I think that's fine. Plenty of mistakes happen. We sometimes accept runs that actually abuse emulator glitches. We sometimes accept runs that don't even beat the game. As long as we can replace these runs as they are discovered, I don't see this as necessarily a problem.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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to wherever makes sense at the given time. I'd be ok with putting off accepting to standard tho in such a case and revisiting this later.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero