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Memory
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Spikestuff wrote:
(Someone remind me to fix MPH after this. I keep putting it off accidentally)
Yeah that would be nice to have happen. Also yes vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I remember playing the PC game when I was younger (but not to completion because I was afraid of this one stealth segment). I knew that the PS1 version was different from that version, but it appears to be not in a good way... Some parts of this run are neat but they're far and few. The platforming segments where you abuse the jumping mechanics and the clips are nice but they make up too little of the run. Meh vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Shima33 wrote:
It's uploading to YT as we speak. It probably doesn't suit half of the TAS guidelines though, it's just a reference render if anything.
Yeah we aren't expecting TASVideos official encode guidelines for this, just something to make it more convenient to watch for voting purposes.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Shima33 wrote:
...Just noticed I can't replace the submission file. Should I "!!!" At the top of the submission the new link so people are aware, or do a new submission?
Staff can replace the file.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Shima33 wrote:
...Okay... The mystery gets even deeper. The .tasproj file works fine, plays through the whole game, no issues. It's only when I put into .bk2 where there's a problem.
An issue with greenzone perhaps. Go to edit and Clear savestate history and see if it still syncs..
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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murmilio wanted me to ask if you do a fight before the bros. attack tutorial since that tutorial restores your BP. You wouldn't need a syrup for that usage.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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andypanther wrote:
I would suggest going for an improvement of the 0% category. Using JP is fine, but keep in mind that an improvement will not count if it was only achieved due to text. You will need at least one frame of better gameplay.
JP is exclusively slower outside of text. There are some newer glitches that are English only.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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RTA runner Murmillio found a new skip at the beginning of the game that saves around 15 seconds: Link to video This could potentially work elsewhere.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Spikestuff wrote:
Too slow. [2488] NES Mike Tyson's Punch-Out!! by McHazard in 17:39.46 Has a 1:58:XX and deals with Mike in the first round. This old boy also got a 1:58:XX where the branch was to fight Mike only. You entered round 2. I stopped watching when you entered round 2. Better luck next time.
He specifically says a "KO" as in "not a TKO". Not that I think a movie that deals with Mike with a KO would be entertaining enough (let alone a single IL like this) but yeah.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TASeditor wrote:
TheMG2 wrote:
arkiandruski wrote:
Damn, you got through this quick, huh?
TAStudio is a lifesaver.
Two weeks of TASing for a 18 minutes long game is very quick, even for a game with this little complexity, but I'm not familiar with the game so I don't know if other parameters determine optimality as well.
If you would like to suggest improvements or point out areas where there is the potential for improvement, I'm all ears.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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arkiandruski wrote:
Damn, you got through this quick, huh?
TAStudio is a lifesaver.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Done: Link to video I'm working on the submission right now.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I learned how to TAS through TAStudio. I use it whenever the system I'm currently TASing is covered by bizhawk.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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arkiandruski wrote:
So, I did actually complete a test up to that point. I'm sure switching to Leo and taking the pizza is faster. Also it allows you to take more hints later in the run.
While I figured taking that path was faster, I wasn't sure if taking the pizza would be faster. The health refill upon activating a pizza felt a little slow, wasn't sure if just manipulating regular drops would be better. EDIT: Timed it, movement completely freezes for 29 frames upon activation of a pizza. I'm just not sure having a pizza activate at all would be worth it. I thought about having one simply for the sake of being able to grab other pizzas for a full heal but they're all out of the way. EDIT 2: I appear to reduce lag by HAVING a pizza? Game wtf.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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New WIP up to rescuing Leo: Link to video 49 frames ahead of arkiandruski's WIP. One thing I've been doing this throughout the TAS but haven't brought up yet is that you're able to use Mikey's helicopter move in order to fall quicker than normal. Even though your downwards speed is lower, just having less time where your vertical speed is basically 0 can let you land on the ground sooner and start another jump. It's something I'm kind of surprised previous TASes have missed. EDIT: I continued TASing and I didn't expect this to happen: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I improved my WIP entering the room before the boss 23 frames before my old WIP and 26 frames before yours: Link to video http://dehacked.2y.net/microstorage.php/info/1251280356/TMNT%20Radical%20Rescue%20TAS%20for%20uploading.bk2 I enter the boss room in this WIP for sake of consistency with my previous upload, I'll mess around with various enter times to manipulate the boss when I work on it again later. EDIT: Forgot to mention: walking off that first ledge in the second screen is actually faster because your x-position is unable to change for 1 frame if you jump, so walking off the ledge just happens to set up your x and y-positions perfectly.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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arkiandruski wrote:
http://dehacked.2y.net/microstorage.php/info/1146630566/Teenage%20Mutant%20Ninja%20Turtles%20III%20-%20Radical%20Rescue%20%28USA%29%20%282%29.bk2 Here's the WIP I had from the last time I worked on it, which I didn't release because I was waiting to get to the next boss. I have comments on the file for you to read. This opens the boss door at 5355 and intentionally pauses before doing so. Just so you know, there's a room coming up you'll have to cross horizontally three times. That room is a lag nightmare. Good luck.
Thanks for this! I'm sure it'll come in handy!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I just uploaded my first WIP: Link to video http://dehacked.2y.net/microstorage.php/info/1948961815/TMNT%20Radical%20Rescue%20TAS.bk2 I saw a suggestion from a comment by Cristiano on sprocket's TAS that suggested taking this lower route to get to the first boss as opposed to the upper route that all other TASes and runs take. I timed it to be about 8 seconds faster over the upper route so I went with it. EDIT: I just noticed something I should have tested first go round, I'll try editing it in later.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I've started work on a TAS of my own for this game, since I wanted to take a break from games with more complex movement. I'm not at the point where I'm ready to post any progress yet but I've been checking against arkiandruski's WIP to make sure I don't overlook any strategies of his that may be helpful.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Vibex found a new strategy in the screen before Po-Koro, here is a video I made that has decent execution: Link to video That video isn't TAS optimal yet, but it could potentially save time in TAS. Main concern is that I set up a teleport here for later and this skips by the part where I set it up. Despite that I could still see this being faster for TAS. I'd need to experiment with it more when I plan on redoing this TAS this summer.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TheMG2 wrote:
Not exactly sure where I should put this but the TASVideos twitter feed hasn't been updating for a while.
I haven't received a response about this, why hasn't the TASVideos twitter feed been updating?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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A consistent method of calling Mario Bros. was found Link to video EDIT: nvm it stopped working after 2 days
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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WIP to Chest 2 Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero