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Memory
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I'm pretty sure that the teehee valley enemies change after going to little fungitown at all, I don't think Peach gets kidnapped at all in all bosses rta's and they trigger the second set of enemies in that category.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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arandomgameTASer wrote:
It's like as soon as a movie is published nowadays people ignore it unless it's got Mario or Metroid in the title.
I wish Friendly reminder that not all games in the same series are created equal when it comes to receiving attention
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Very fun TAS to watch.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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arandomgameTASer wrote:
Nah, I'm mostly joking.
Mostly? Also looking forward to this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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To answer that last question yes a/b targets ground foes, x/y targets aerial
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Decided to upload all I have so far as one video (there is new stuff at the end): Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Slipstream through first memory chest Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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WIP Gust Upgrade through obtaining Slipstream: Link to video Makes significant usage of the super jump and of the slipstream glitch. The slipstream glitch allows you to use the slipstream before you actually obtain it by pressing b and a at the same time. I follow the same route as the segmented run on SDA and obtain slipstream early by going through the area backwards with the slipstream glitch. Unfortunately there are a lot of story triggers that prevent the game from being totally broken open. If you could clip through these doors you could in theory have much more route possibilities, but as it stands you're not able to do much of a different route. EDIT: Fucking really game? You're really not going to let me grab that ledge nor get any more height out of my superjump? This would allow for a small puzzle skip ugh.... EDIT2: Never mind I got it! Link to video I'm so happy I got this, this skips going over to the left side of the room and having to do a bunch of stuff over there. A Super Jump alone wasn't enough to make it to the ledge, I had to use the slipstream to get the little extra height I needed to make it to the ledge. So the gust normally gives more distance but the longer you are in the air the less effective it is. Slipstream gives a little extra distance which was effective enough to grab the ledge. Just timed it: I saved about 10 seconds over UCPro's old segmented run on SDA in this room alone.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'll probably tackle WotM at some point but there are no guarantees it will be directly after 1. I think it's a better game but would be a less interesting TAS.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I did some quick research and both my main methods of moving Toku fast and the super jumps appear to work in LostWinds 2. Doubt I'd be able to do as many big sequence break in that game as 1 but probably could skip some platforming segments.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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WIP from Gust Upgrade to leaving cave: Link to video Uses the Super Jump I found to skip a dialogue sequence and having to wait for a plant to grow after watering it. I'll probably need to do a second tas of this to properly implement any techniques I find later in the run like this early on.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Super Jump of sorts? Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Voting no
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I did a commentary thing. It was not well planned out and due to my headphones getting unplugged partway through I lost game audio but here: Deleted due to various reasons
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I was entertained
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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JosJuice wrote:
AngerFist wrote:
TheMG2 wrote:
Unfortunately it seems that there is an issue with 5.0 where the disc state isn't saved properly with savestates. Doors will instantly load if you savestate/loadstate during them, which leads to desyncs.
Perhaps he should send Fog a pm and see if he could resolve it. There might still be a fair shot at fixing it.
I've already discussed this a bit with Fog in the Dolphin IRC. JMC can reproduce the problem, but we don't know why it's happening or what can be done about it.
This issue doesn't occur on Dolphin 4.0-4222. I don't know if that would help you figure out the cause though. EDIT: Apparently that revision did have loading related desyncs but they were much smaller in comparison
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Fog wrote:
Regardless, usually not a good idea to use savestates while saving to a memory card (or in this case, the Wii NAND).
Unfortunately the game doesn't tell me that it's saving. It's an autosave.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Unfortunately it seems that there is an issue with 5.0 where the disc state isn't saved properly with savestates. Doors will instantly load if you savestate/loadstate during them, which leads to desyncs.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Last I saw anything said about it. They did somewhat recently release the first two on steam though.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Wii System Memory corruption issue on Wii title
Memory
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I keep running into an issue with lostwinds where if I make a save state on a certain frame (I'm pretty sure the game is doing saving stuff on this frame), and load that same savestate, the game will spit out the following message: I'm on dolphin 5.0 and this is making TASing this section rather annoying.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Through the gust upgrade Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Not exactly sure where I should put this but the TASVideos twitter feed hasn't been updating for a while.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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How fast you can move in this game will never cease to amuse me. Yes vote
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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You want to use English only if there are no gameplay differences afaik. Something like that should push you to use J.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Game: LostWinds Console: Wii Author: me Progress: Not far at all Movie file: http://tasvideos.org/userfiles/info/33834871788836079 Discuss here: LostWinds Link to video Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero