Posts for Memory


Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Decided to work on it despite the lack of memory addresses. I doubt I'd be happy with the end result but I still want to at least show the potential this game has in a TAS setting. Here's what I have so far (except for a bunch of boring intro stuff): Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Dann found a new clip: Link to video Allows you to skip the guardian fight in Sanctorus. Probably saves a few seconds. I'm not redoing the TAS yet, I want to work on other games first. EDIT: And then Dann found a way to do VDO 1-Trip on console. Link to video This clip should also be faster for TAS, the window clip isn't exactly the fastest thing in the world.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: VBA vulnerability
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Link to video Video explains everything. This explicitly includes VBA-RR which is still supported on the site.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
decision: cancelled
Probably because the author cancelled it because of things overlooked as mentioned in the thread.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: The Legend of Zelda : Spirit Tracks
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
idk the answers to most of your questions but
Stovent wrote:
If not, have you got a link of a good ROM for me ?
You can't legally ask for links to roms here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
LostWinds was a fairly early WiiWare title which was sort of a puzzle platformer where you can use the wind with the pointer. The game has a number of sequence breaks already found which you can see in the sda run. As soon as you get gust: the ability that lets you push things around with the wind, movement gets fairly complicated. I made a WIP that you can see here: Link to video I am not confident that the bit after obtaining gust (basically the last 10 seconds of video) is the most optimal method of moving. Unfortunately, I've been having trouble figuring out how to find addresses in cheat engine (yes I looked at the guide). I'm not going to work on it more until either I learn how to use cheat engine properly or somebody else finds the addresses for me. At the moment this just displays the potential this game has for TASing. EDIT: ok so I'm pretty sure the game doesn't have static memory addresses and that they move around a lot so yeah I'm not doing this until later
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Thank you :>
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Apparently in the official encode there's a number of completely white screens that last significantly longer than normal. Also black screens last longer too.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Mothrayas wrote:
Since the game could really use it, I've made an HD encode of this run, with 4x upscaled 3D rendering to make the video look much better than the actual DS. Enjoy! Link to video (Also thanks to Spikestuff for an avisynth file with all the screen changes)
Sweet thanks EDIT: The lighting seems a little weird, not sure what is up with that.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
deuxhero wrote:
I notice you don't use a rocket jump at 26:35 and instead wait for the elevator to go up like a normal player. Is it slower?
I don't exactly remember. If a rocket jump saves time, it would be very minimal. If you jump into the edge of the ledge, you will climb up the slope very slowly I probably didn't consider it to be worth the health at the time.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Link to video I first encountered this glitch on console a while back. It happens in that boss fight if you mash the dpad while drilling at a certain point in his pattern. No idea if it could lead to something else. Dying and choosing continue makes the game lock up. Choosing quit doesn't. EDIT: Apparently it works elsewhere while swimming. Triggering a transition locks the game up. EDIT 2: Another video Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Talked to aldelaro on discord, turns out it really was a wiiware/vc thing. Still the 7FFF0000 base address though.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Weatherton wrote:
The glitch is so simple to execute (though I'm sure it takes many tries for an RTA) I'm not even sure it would get into the moons category if a run was submitted and published. I wonder what's really going on inside the game logic. I'm more curious about the reference to "glitched levels." Is it possible to go to levels that are not otherwise accessible?
There is a known debug level in 2 which was accessible in story mode through certain menu glitches, but it appears somebody got to it through challenge mode with this glitch. Actually that brings up the question: Does this do anything interesting in story mode or no?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
This is among the dumbest things I have ever seen
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Explanation of this game: They had a forwards movement speedcap. They forgot to include a sideways speedcap. Whoops.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Getting the good ending requires fighting a rather dull true final boss. The Omega Cannon travels super slowly and has a ridiculously long recharge period. I have 0 intents on ever working on any other category for this game, any% works best in a TAS setting. For other categories Volt Driver Early wouldn't save nearly as much time because of the Universal Ammo Expansion in the same room as VD but isn't able to be gotten early without dead-ending. There's a bunch of other things that just make TASing 100% or all items (scans are required for ingame 100%) unappealing to me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
AngerFist wrote:
One pool fight? ROFL... You have teared this game beyond belief.
It's not a one pool fight. In the first pool she did a lot of attack cancels to get Prime to lay the second pool faster and because she didn't give prime a chance to move really, the next pool was really close to the first.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
The 7fff0000 address doesn't seem to give me the Game ID for a WiiWare game (specifically Lost Winds).
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Oh yeah I forgot to bring up, there's a trick with the planet selection where if you press the button to go to a planet, and hover over to a different planet, the time before the white screen stays the same but you go to the planet you hovered over at the end. If two planets are too far away I can't do that and just move the sliders with the touch screen instead. That's not as readily visible without the bottom screen shown.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
AngerFist wrote:
Edit: By the way, can we also get an upper screen encode aswell either as a standalone encode and/or included in the offical publication? Honestly, since this run is in japanese, I do not understand nothing whenever you obtain an item and thus in my opinion it's quite unnecessary to keep the lower screen. Besides, all the action is going on in upper screen.
Main reason I showed off the bottom screen was to show off weapon switches and stuff, if nobody cares feel free to not include one in the final encode.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
E-Dragon wrote:
Yes vote. Very entertaining watch even though I don't know the game well. Something I noticed on bosses is that they might be finished faster by a few frames if you doppler them, so go a far distance first so you can shoot your first time earlier since the projectile takes time to travel. Then get closer to reduce the time it takes to hit. But as I said I don't know much about this game and since the projectiles are so fast, I doubt it would have made much of a difference if any.
I usually try to do this against the slenches. The Cretaphid's the arena is so small that I don't think it matters. The spawns will dive if you get too close/far away. Gorea behaves differently depending on your distance.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I was just informed by Dann that PAL is basically identical to JP aside from the text. I wish I knew this before I made the TAS so I could have english text.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
TAS is done, will encode and upload to yt and prepare a submission.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Alinos 3 WIP 1 Link to video 20939 frames ahead total (and more health which saves time later). I figured since I have been slow about TASing lately that I'd upload what I have done for the third trip to Alinos so far. Skipping the step without using missiles is actually pretty tricky and requires some clever usage of slopes to maintain vertical speed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero