Posts for MichaelD

Experienced Forum User
Joined: 5/8/2008
Posts: 7
Just do what you will, I trust that you know exactly what you're doing
Experienced Forum User
Joined: 5/8/2008
Posts: 7
Do you luck manipulate the merman outside the hidden passage to drop the life capsules to get the hand talisman early? Or do you not even need to? Also, just to throw it out there, I think you should hold off on getting the submerged vial on the first run, and instead save it for the return trip to the underground lair later in the game, when you have the water crest. Also, you could try doing the skull bash minigame right after the first level. I understand that your route takes traveling on the world map into account, and I'm just making arbitrary suggestions to keep you thinking.
Experienced Forum User
Joined: 5/8/2008
Posts: 7
I get all of them in one fell swoop by getting the skull talisman, then dying against the boss, which sets you at the skull talisman door, then fly to the life piece and return to fight the boss. p.s. I've been busy with shit, I'll see about recording some segments this weekend.
Experienced Forum User
Joined: 5/8/2008
Posts: 7
Zurreco wrote:
MichaelD wrote:
@Zurreco: This thread is rather large.
Yes, because looking 2 pages back in a 12 page thread is a huge hassle. Thank you for putting forth some effort...
You're not a good person,
negjay wrote:
Zurreco wrote:
Also, just for kicks, here is the weapon damage values/boss HP counts/etc: Fire: 1 HP Buster: 1 HP Tornado: 0 HP Claw: 1 HP Demon: 3 HP Earth (air): 1 HP Earth (ground): 2 HP Air: 2 HP Water (dry): 1 HP Water (wet): 4 HP Legendary: 5 HP Somulo1: 7HP Somulo2: 4HP Hippogriff1: 16HP Arma1: 16HP Ovnunu's Eyes: 3 HP Ovnunu: 10 HP Belth: 32 HP Flame Lord1: 26 HP (fire immune, air resistant) Flame Lord2: 20 HP (fire immune) Scula (bottom): 24 HP Scula (top): 10 HP Flier1: 24 HP (150% weak to air) Hippogriff2: 24 HP Arma2: 32 HP Crawler: ~61 HP (immune to air) Holothurion: 75 HP Flier2: 48 HP (150% weak to air) Arma 3: 72 HP Grewon1: 64 HP Hippogriff 3: 64 HP Grewon2: 64 HP (200% weak to legendary) Phalanx 1: 30 HP Phalanx 2: 100 HP (drains water at 50HP) Phalanx 3: Dunno
But thanks
ElectroSpecter wrote:
Are you directing the questions at me or at Zurreco? I'm assuming you're watching my run. I'm interested in the head butting trick. Do you mean that you can cancel the animation? The bosses are EXTREMELY manipulated. To the extreme... yo. That's the main allure of the run, if you ask me.
The head butt trick is pretty simple, and cuts the swinging animation pretty significantly (as if the swinging animation were long in the first place). You simply tap jump, so that you hardly leave the ground, and head butt. The key is hitting it right before you land, rather than the jump. If you're unable to do it (doubtful) you can witness it by breaking a window on the top row, and then inputing the head butt right before you land. Also, you can get the urn in the forest stage without the aerial gargoyle by flying right under the vine, then clinging to the wall. You can then proceed to beat the main stage boss (sorry for not knowing technical names of enemies and stages) to get the whirlwind which can aid you in the several sections of the stage where you get the aerial gargoyle. I'll think about recording some things tonight that may (or may not) be useful to you in your TAS. Also, are there tricks I can use on console (positioning, jumping, shooting, anything?) to manipulate bosses, or do you just use save states till they do what you want?
Experienced Forum User
Joined: 5/8/2008
Posts: 7
I kill Belth first when I play, not saying my run is superior or anything, but I go: first stage, skull bash minigame, die for hand talisman (>_>) Belth... Also, I haven't watched the run yet cause I'm a little inept with SMV, do I need specific versions of the rom? Also, which emulator do I need, and does it have to be a specific version as well? @Zurreco: This thread is rather large. just found: http://www.youtube.com/watch?v=QmvaG0aeS1Q some questions: For the first part of the dragon fight: given that it's TAS I'm assuming you're at the very peak of your jump, how specific is the timing for your strategy, I've had a great deal of trouble executing that strategy consistently, and I'm looking for excuses :p regarding the first scroll, do you know how to cancel, or reduce the wind up frames for the head but? I'd say it's pretty noticeable. -so glad you skip the first urn and use the floating platform. Is the reverse fireball necessary to climb the wall? In fact, are an absolutely necessary? Your eyeball fight arouses me, and sort of answers my previous question Buster on Hyppogriff II, or do you use it because of it's hit box?? (aside from ground shots obviously) Have you ever considered using a retarded version of enemy/spike boosting? Arma II was rape >__> Fire stage answers my question, but then that makes me think you only did that to die faster (which also makes me extremely happy), boss fight in this stage was excellent. The head butting trick I talked about earlier would help a lot in the minigame...maybe. How manipulated are these bosses? For example, the wolf in the ice stage. Do you manipulate him to not vomit with save states/whatever (lol) or are you simply out of range. The video ended before the underwater boss fight, how unfortunate. Anyway, excellent video, I'm gonna steal a few tricks from you if I dare to do a console run this summer.
Experienced Forum User
Joined: 5/8/2008
Posts: 7
That's tooo bad. Do bosses have weaknesses to certain abilities? If so, can someone provide a list?
Experienced Forum User
Joined: 5/8/2008
Posts: 7
I've always wanted to join this discussion, but have been too lazy to take the initiative. Anyway, new account, subscribing to this thread only. Is there currently a published speed run of this game? Last I checked in (been a while) there was some synching problems. Anyway, very interested, so give me an update if you please :D edit: Do you use death as a shortcut anywhere? Most importantly, can you detail your route, or post a link to it?