Posts for Mirablu

Joined: 2/5/2010
Posts: 2
adelikat wrote:
nicos wrote:
as i said, instead of unpublishing runs, we should focus on improving them
I agree 100% However, people aren't. So what am I supposed to do as an admin? Just live with runs that hurt the site's image until someone gets around to doing it? I would like a way to handle the situation.
I'm trying to look at this from the perspective of a casual viewer: someone who doesn't make TASes, but sometimes watches them. (I'm also using OoT as my main example, here, so please bear with me!) Most people don't know that much about TASing. They won't look at the OoT run and see the optimizations that could be made, they'll look at it and think, "wow! Look at how this guy went this game that I like! Crazy!" But someone knows enough about TASing to find the OoT to be lackluster, they would most likely understand the whole thing: "new tricks get discovered, it takes time to make a run, someone hasn't done it yet," and so on. Neither of these situations would result in the site having a tarnished image in these hypothetical viewers' eyes. I think that the above applies to most of the other runs that are under consideration for this Grue Grue Grueing. Casual viewers of this site would be negatively impacted by it, because there would be more digging required for them to get to the video funtimes. I like the idea of putting a positively-worded label on these videos, like the one Bisqwit mentioned a few pages ago. "We are aware there are improvements to this movie; in case you still want to watch it, go ahead, enjoy" or something to that effect would work perfectly.
Post subject: Planning Phase of Pocky & Rocky TAS
Joined: 2/5/2010
Posts: 2
Hi, there! I plan on making a TAS of Pocky & Rocky, but since I'm a beginner, I didn't want to make a topic in the main SNES forum. My goal is to make a 2-player speed run of Pocky & Rocky that is faster than Nightcom's rejected attempt (which comes in at around 24 minutes). Below are some notes on the process I plan on using.
  • Watch Nightcom's run, make notes on his route
  • Play through Pocky & Rocky, finding out the following things:
    • Is the route Nightcom takes the fastest route?
    • Are there any glitches when I press two directions at once? When I pause in the middle of a shot?
    • Is it worth trading off time to get the power-ups? (I have a feeling that obtaining the weaponry power-ups will be worth it, while obtaining the health power ups will, of course, not be worth it.)
    • What is in each treasure chest?
    • If power-ups are worthwhile, how many keys will I need?
    • Where are the shops? How much money will I need to buy keys/power ups?
    • Does Pocky or Rocky's speed vary much? If so, can I find the speed value in the memory viewer?
    • Are there pauses where input is accepted? If so, what can I do to fill in the blanks? What are some entertaining-looking things that Pocky and Rocky could do without wasting time?
That's all I can think of for pre-running work. Is there anything else I should be considering? (Assuming, of course, that I practice using the record feature on the emulator while I do the playthrough of the game.) I'd like to know if this is an appropriate process for a first-time speed runner to use. Thanks, guys!