Posts for Mister


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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Cpadolf wrote:
Did you do the extra input during your play or after with the input animator?
I did those input after completing the movie, mainly with TAS movie editor. The only part in which I used the input animator is frames 12620-13553.
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
DK64_MASTER wrote:
I didn't quite get what the input animations during the bowser fight meant, though.
I tried to play drums in the 2nd phase, and drums and bass in the 3rd. I think I did.
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Our full runs can be found at this thread.
Zowayix wrote:
Why shouldn't it be accepted? Air was accepted, and this is pretty much a SMW version of Air.
That's because we did not submit our runs.
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Cpadolf wrote:
I meant the Super Glitchtroid TAS, because unless I missed something in there from not speaking japanese that was just terranigma.
スティック海苔 | Super Glitchroid TAS 完成
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
SpiDeY wrote:
WTF was the 3rd stage? Rope glitch that makes you jump when you want ? Didn't you lose frames at the end of stage 8? nice glitch freezing the ghosts though Is the hitbox in this game smaller? you get so close to the enemies what was stage 9? you did some unexplainable double jumps
Rope glitch covers the whole of the room with wire netting unless mario touches a rope again, so you can jump whenever you want. The glitch in the 7th (you wrote 8th) level was done while waiting for 10-coins-block, so there is no loss of frames. In the 8th (you wrote 9th) level, I used a rope glitch again to do double jumps. Anyway, thank you for watching the movies!
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Here's a link to the AVI for Kaizo 2: http://www.mediafire.com/?mzmlopg9cnd
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
onReload wrote:
Super Mario RPG - Legend of the Seven Stars (U) [!].smc Should it not have the [!]? I don't know all that much about rom notation, but when using the snes9x (improved version) it says "wrong file format" as I try to load the movie...guessing it's a different version.
Did you use snes9x v1.51+? His wips can be played only on v1.43+. Please try it. But if you used v1.43+, the smv you downloaded might be wrong, so jump to this page and click "Link" to download the correct smv.
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
skamastaG wrote:
Do you know if that rope trick to grab on to the background can be done in SMW or just in hacks? I tried it in CBA last year when DK64MASTER did it in second reality project and I couldn't get it. Either way it doesn't matter because it's not possible small. There aren't any blocks in CBA that the ropes go into and small mario can't get hit.
I tried the rope trick (with small mario) in CBA last week and I couldn't get it too. I think it needs the condition that there is a block the rope goes into, or that the speed of the rope is 32 (the usual speed is 16). The latter is implied from the usage in the eighth level.
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Hi, all! I've improved the TAS for Kaizo Mario World 2. http://dehacked.2y.net/microstorage.php/info/429190316/ymario2-tas-improvement.smv Here is an improvement of about 59 seconds to the previous movie. Many ideas used in the new run are due to 荒島博久 (ism), and a part of the fourth level is played by him. The Bowser fight is WaddleDX's performance. Some of the input animations are taken from http://tasvideos.org/1850S.html and the others are self-made. Thanks to the authors. In this movie, there can be found a new trick which, roughly speaking, allows us to reach the top speed (slightly) earlier. Anyway, enjoy it :)
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Experienced Forum User, Published Author, Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
I happend to find an optimal way to gain faster swimming in the water. I believe that it is the fastest. Here is the summary. In the water, Mario's swimming speed oscillates as 17→16→15→16→15→17. To realize the fastest swimming, the following trick, which I temporarily call 1/1, seems to be useful: press "backward" for one frame at a suitable frame, and then press "forward" for one frame, and then "backward" for one frame, and then "forward", and repeat. In 1/1, Mario's swimming speed oscillates as 17→15→17→15→17. The average speed using 1/1 is 16, which is faster than the normal average speed (17+16+15+16+15)/5=15.8. When holding an item, this trick also works: 1/1 makes Mario's swimming speed faster than the usual one. Good luck on your TAS!
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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