Posts for Mitjitsu


Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
It's been well proven that no betting strategy can beat roulette, unless you note down every number in order to figure out if there is a wheel bias or if the croupier has a signature throw.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Mario's had too many magic mushrooms. Yes vote.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I liked the boss battles.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
You are aware there has been a changing of the guard . EDIT: Also wrong section this should be in sites.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
bkDJ wrote:
MrGrunz wrote:
just because he is able to save warp and actually isn't as good as them ;)
Huh? I'm pretty sure history has shown that if an OoT run is submitted with worse general precision and style than the currently published video, it gets rejected even if it is faster by like 50%. why would a 1% improvement be any different?
What he is saying is that someone could submit a run where the reset is the biggest time saver.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Lol adelikat, I knew you were working on it all along.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
DarkKobold wrote:
You are correct. This is in the movie 21, as well.
I don't remember that, all I can recall is all the myths it told.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
If you were to toss a coin a million times you'd expect an near exact 50/50 ratio or at least 49.99999/50.000001. The most times I've ever made a coin land on the same side in a row is 14, but it doesn't matter if I did 20 in a row because each flip is exactly 50/50. In essence short term = high variance; Long term = Low Variance However, there is a game where you put a ball under one of 3 cups allow someone to choose, then remove one which doesn't have the ball under it then ask them if they want to switch. I don't know the exact maths behind it but mathamatically it's always best switch because it doubles your chances for some reason.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
This thread has lost it's purpose. It should perhaps be limited to specific games when there is a submission. A lot of nostalgia circulating around in this topic. Once again for the millionth time, when the site first about it was purely about speed, runners did little to make the runs entertaining such as hugging the right side of a screen during an autoscroller, or running under something rather than jumping over it or killing it. The fact that it was tool assisted automatically made it entertaining to most people. As the site has gone on there has been more emphasis on entertainment and trade offs than ever before. *So everyone please shut the fuck up about it.
Zurreco wrote:
Shut up and fuck off. We don't need that kind of attitude around here.
Says more about you than anything else. *couldn't resist using the following line.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
moozooh wrote:
Derakon wrote:
Marzojr needed a good month's worth of coaching from Moozooh to make the Tails in Sonic 1 TAS, for example.
Huh?
Weren't you the guy who made the currently published runs for S3+3 and Sonic 1? Unless I'm thinking of somebody else.....
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
GMan wrote:
andymac, it was a joke. Calm down.
I could tell by the nature of his post it was light hearted. I was away last week, but still had my laptop with me. So there was no way I could tell him even if I wanted to. I'm pretty sure Bisqwit said somewhere that when requesting something it's more important to say why you need or want to know something. Unless the reason is already immeadiately obvious. But it's better to make a direct request than an indirect request even if you or others think it comes across as rude or arrogant.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
FRAME WARS!!!
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I've updated the SM64 page up to the last 16 star run. I'll work on the rest later.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Can someone check to see if it's possible to superslide after performing the backflip bombchu trick. http://www.youtube.com/watch?v=Bh4HVfpV-LM&feature=channel_page
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Warp wrote:
A TAS which aims for maximum speed and does not beat a regular speedrun is not only against the rules, it's also shameful. It's a laughing stock.
In response to OoT being suboptimal. At the time when the all temples TAS was submitted I did suggest that it could obselete the current any% because it was superior in comparable aspects. It's likely the current all temples TAS will be obseleted before the any% does, so it could be reconsidered. but it's extremely unlikely there would be a double obseletion. Also, the the current SDA run is not faster than the movie here when comparable timing methods are used. As we all know it's due to new methods which entirely mock the goals which the current any% must do to advance in the game.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I would if I was on the right computer (I'm on my laptop), but you'll have to give me a few days.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
You should also add ones for SMB1+SMB2. As Mukki said you should document all the movies in the obseletion chain including the currently published, not just the bench mark ones.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
As you already mentioned Alden has this topic well covered. The problem is that the runs you mentioned are less optimal in comparable sections.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Here's the bombshell... No one is actually working on a 100% TAS atm
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Yes (:-)
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
But the thing is AIR is a terribly made amateurish hack, thats impossible to complete without tool-assistance.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I wasn't exactly aware that chewing gum was common. I guess it's more to do with coping with stress. if anything it gives off more tells. Personally, I prefer to drink tea as it's good for staying relaxed and calm.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
So we all agree, we'll do a 102% run. Excluding X, Y and Z glitches.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
alden wrote:
Beautiful improvement, and a big cheer to Lord Tom and Mitjitsu. Also, I'm excited to update this.
Would it be possible to add one of these for SM64?
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
'Meh' vote, I approve of the hack but the whole backwards jumping especially when hitting a low ceiling was off putting. I'd rather listen to the music than hear the looping sound jump.