I can assure you I've done serious testing in ToT, the only weakness is the on the left side of the door, but it requires speed that Link can't obtain. Plus even if Link was to get through it he'd fall into the void.
Perfect, much like human decency is pretty much up to any interpretation one desires.
EDIT: I think this part may be of importance
I suggest saturn use other words round perfect to support his statements other than the following terms: absolutely, definitely, surely, must be, maxed out, unimprovable, flawless, definite etc.
Instead maybe say something like this WIP/movie resembles somewhat perfection.
But still I don't see what inherently wrong/good about having more obseletions than new publications. Ideally what you want is to have relativley new publications from time to time while keeping the most popular movies as tightly optimized and competive as possible.
The only major difference I can think of for the route is to get the beaver race bottle over the ranch bottle. Also I distinctly remember seeing a video on Youtube where someone glitches past one of the walls in the upper part of GBT, perhaps its possible to use that in order to skip the boss key. I think somewhere between 5-10 mins improvement is likely to be possible.
Says the guy who claims countless movies are perfect and cannot possibly be improved even by 1 frame. Names such as SMB1, SMB3, Circus Charlie, Donkey Kong and Marble Madness. I want to believe movies look perfect; you want to believe movies are perfect. There is a big difference.
Also its kind of hard to tell you improvements when you instantly dismiss them and say "you'll lose that gain at some point later in the game".
Moozooh, there is many movies which have ratings which have gradually declined as each time its been improved, SM64 being a prime example. The other run while awesome was way overated and probally would have a very simalar rating to the current published run. Now the issue has been brought up, I try to revaluate my ratings every month or so, questioning if the run was really that fun to watch or maybe even if it was that bad. Much the same with technical aspect as well.
Standards have changed since the last time, plus you must remember how awesome the other run was when it was first watched, espeacially compared to the rather boring movie it obseleted.
Unless you are willing to pay me a minimum of $15,000 (or equivalant) to TAS a 100% run of MM, then the chances of me doing it is practically zilch.
EDIT: And yes, a while ago I did figure out roughly how many hours would be needed and translated it roughly into how many months I'd need. Effectively it would be a full time job.
A couple of questions first
Why use rom 1.2?
Why did you not state the video plugins?
I assumed that didn't matter, but it desynced on frame 16,000 so I then had to watch it back on the correct plugins.
_____
As for the run, since I've TASed an FPS I would know what to expect. I find the movements throughout jerky and unoptimized. All I ever see on the input display for most of the time is <99>99 or not pressed at all apart from two C buttons. Having it not pressed all the way would have made turning smoother, more optimzed and more watchable. So I'll say meh run, meh game and meh vote.
However, this will almost definitely be accepted since it is a N64 movie and those are by far the most entertaining to watch and there already seems to be a surge of people voting yes just so they can watch it since they cant on their emulator ™
We've already had an extensive discussion as to why this shouldn't obselete a real time run or be published side by side with it. I beleve moozooh already updated the submission text to include this run almost as soon as it was submitted.
I thought a couple of levels from the previous movie might be improvable with better speed control but I never thought all of them could, I liked the end screen action the best, also it seems the parts where there is insane speeds is even more extreme compared ito the last time. Yes vote.
Is there even any runs on the site where no damage/takes damage to save time is a seperate category? I think in the infant days of TASing avoiding damage altogether might have come across as more impressive, but its nothing more different than beating a Zelda game with only 3 hearts. A sort of thing which would only matter to an unassisted player, of course if it doesn't cost time then damage should be avoided.
Zero chance of that working becuase when Mario runs inso contact with the slope he'll begin sliding, plus even if he jump kicks he won't get far because there is a couple of sharp turns at the beggining. Also requesting this topic gets merged with the existing thread.
I have to admit 2 players isn't such a big thing now. Some games I fail to see the difficulty of playing with 2 players compared with one, maybe >2 players or an N64 game would still be impressive nowadays. Although I still like to stick to the rule where if 2 players is faster then it obseletes the 1p, but if slower it gets its own independent category.
AKA: that faster variant is amazing. Is there anything unique about the barrier, or can this type of skip be done elsewhere?
Comicalflop, N64 games are known to have very poor boundary detection, thats why some of the clipping glitches happen, its still possible to do stuff like this in post N64 era games, but requires much more creative and unauthordox strategies. Basically they made the loading zone in Ganon's Tower unnecesserily large much like they did with Jabu. From what I see Link backflips across an acute edge and partially goes through the wall and connects barely with the loading zone. Of course Something like this could easily have been avoided had they made the loading area smaller and not so close to the outer walls. I guess it was easier to implement it that way, and that anyone who was foolish enough to try would instantly be repelled by the barrier.
Yes the sound is off, maybe it was encoded with the wrong emu, maybe it was located in mono instead of stereo, maybe the sound bit rate was recorded too low. It could be these or other varying reasons.
Faster way to do the Ganon trials skip, the method is very simalar to what is shown in the video except you do a megaflip from the walkway via a bomb.
http://uk.youtube.com/watch?v=LekPAjAlyN8
I don't really understand the need for a fourth catagory because technically
1. This does not aim for fastest ingame time
2. The current submitted and published any% does not aim for fastest real time
3. The current low% does not aim for low%
As I understand the NBMB (or as I would call it glitched any%) has a major glitch which skips nearly all the game and in doing so avoids encounters with all bosses. It would would be understandable to keep the current any% and rename it any% non-glitched as it would show more of the game, but eliminate the major glitch. I think the best solloution would be when the NBMB run comes along, would be to obselete the low%, since the current ratings seem to suggest that its significantly less entertaining to watch compared to the current any% and 100%. The main reason for this is that the boss battles are significantly longer.
What the hell is up with complaining about fast publications? I seriously am not getting it at all. How is "something cool and epic" ruined by fast publishing? Please elaborate.
Something 'cool' and 'epic' can be ruined by a fast publication because it doesn't give people much of a chance to look at and comment on it. I had a lot to say about this run but since I was away for most of the day it was already submitted and published before I even managed to get onto my computer. Whats the point in having a workbench in the first place. You might as well privatley upload a submission to judge and where he can make a quick judgement call and decide whether to publish it or not.