I'm looking forward to it. Admittedly it's slightly annoying I'll be working when it's being streamed, but it's a beggars can't be choosers situation. It's great after all these years. Especially when considering what happened to Rachel that the TAS has finally been done.
TBF, Kazooie was the first to publicly announce it, but we were secretly working on a TAS, which included it. The folks at SDA weren't aware of that. Thus thought I had sinister motives for not revealing it earlier.
They were a lot of glitch discoveries not mentioned in the video. Given that the bulk of the discoveries came in the 06-07 period. The most major one he missed was Ganon Early. Something I found before Guanobowl started working on his TAS. I nor anyone else attempted to try the light arrows on B route, because of the ridiculously hard multi-phase skip to get into the castle. Combined with the possibility of not being able to one cycle Ganondorf.
I didn't expect to see an improvement for this game and certainly not to this extent. I'm most surprised Marble 2 could be improved. Given there is a forced wait at the start and the end as the screen tries to catch up with Sonic.
Future time travel is easy to understand i.e. exceed the speed of light and time will speed up relative to you in order to compensate. However, I've never understood how time traveling into the past in theory works (never mind all the possible paradoxes that could bring). Despite physicists saying it's theoretically possible to do.
Jon released an update to his directors cut
Link to video
I like how the steering is tighter and how it's easier to maintain your momentum, but most of the other changes dumb down the game too much.
Came across this video earlier which was made by the main coder for the game. He explains that if you're able to create an exception within the game. That is dividing by 0; having too many sprites on the screen; illegal instructions etc, then instead of the game crashing . It would jump to the level select screen. Which was done to get past Sega's quality control, as it would prevent the game from hard crashing. Preventing Sega from sending the game back to the developers to fix. Thus saving time and money.
Link to video
Don't forget feos, I'm using the North American version of the game, while speedrunners favour the Japanese version due to having more health. So there could differences between the games that I'm not aware of. As for the first boss fight, I wasn't aware Chaos42666 had a faster run on his Twitch account. Since I was using his most recent upload on YouTube as a guide, which mine happened to be 5 seconds faster than. As you pointed out it seems the WR run gets a better pattern. However, I was unaware the boss even had different patterns till you pointed it out.
Using a computer to help you card count, or track balls in roulette would be the same as using a calculator in non-calculator maths exam. However learning how to control dice in order to create favourable results like shown in the following documentary isn't. I tried it myself at home once thinking it would be easy, but realized it would most likely take me hundreds of hours of practice to achieve.
Illegally? What law are these guys breaking? Just exploiting a loophole...
Casinos are a private business, and can refuse to do business with customers for any reason. Just like any potential customer can refuse to do business with anyone.
thatguy wrote:
Might be a controversial opinion, but whenever I hear a story like this I feel that the casino owners are getting what they deserve. Casinos make big profits from human vulnerabilities.
The key is not to go if you or someone else is prone to gambling more than they can afford to lose. The only time I ever enter a casino is strictly to play poker. That way they can never make money off me.
I will always wonder how it is that Clockwork Knight got a sequel, while this game couldn't even get its name on the spine of its own box.
It was an early Saturn release that was intended to demonstrate the systems 2D
and sound capabilities. However, the game got swept under the carpet due to gamer's changing tastes at the time.
TAS teaches one thing: there's no problem that's completely unsolvable. You just need to sort things out and it becomes just hard. You analyze it harder and it becomes easy. Only a matter of research and effort. And that leads to another TAS rule: anything can be improved. But that also only needs research and effort. So yeah.
I wouldn't quite go that far in relation to TASes. Every game has it's theoretical limits, and most games have rules which cannot be broken. Unfortunately, finding that theoretical limit is hard, and is something no super computer is likely to do.
That's true Feos, but that's due to generational cycles. Meaning no matter how good a system you implement and checks and balances you put in place. It will inevitably get corrupted over time.
I'm not wishfully thinking here. Does tasvideos get corrupted over time? Is that because of some magic? Or maybe there's some real reason behind it, that people barely know and that might be discovered sometime later, like it happened to the game theory?
I thought we were discussing political systems; not some obscure online community.
That's true Feos, but that's due to generational cycles. Meaning no matter how good a system you implement and checks and balances you put in place. It will inevitably get corrupted over time.
You can be sympathetic to the ideals of communism while reviling what Stalin did - such a position is called socialism. In practice the socialist/communist divide is a pretty grey area, and the water is muddied further by the large number of people around these days calling themselves socialists who are really social democrats.
/rant over
The people who say that are usually the ones that say "that wasn't real communism/socialism". Which ignores the fact their ideas have been tried and failed 100's of times over throughout history and across various different cultures, which shows there must be some fundamental flaw behind their ideas. Heck, even the resource based economy that's been popularized online has been tried a few times throughout history and that's probably been the biggest failure of all. It was tried by Lenin, and even he abandoned the idea after four years, and ironically it was tried in America as well. Which was ended due to it leading to starvation. The fundamental reason why a resource based economy fails is that it leads to misallocation of resources and creates a culture where everyone is entitled to everything, but are responsible for nothing.
(MOD note: Post split off from Thread #19417: History -Mothrayas)
I do wish more was taught about the history of communism at school, but the problem is since most of the people who set the syllabus in our schools are sympathetic to the ideals of communism. They simply just avoid it altogether. Which then leads to looking at alternative sources, which tend to be rabidly anti-communist.