Posts for Modus_Ponens

Post subject: Games with TASing in Mind
Modus_Ponens
He/Him
Joined: 1/3/2011
Posts: 1
Location: Redmond, WA
Hey, gang. I've been watching TASes for a long time now, and I have registered here to discuss a topic that I've been wondering about for a while. If a developer were to make a game with TASing in mind, what kind of things would you, the TAS community, like to see in that game? Should there be a lot of tricks that can only be pulled off with frame advance? Should there be a lot of possibilities for slick luck manipulation? Should there maybe even be a few "glitches" thrown in purposefully just to be abused by the intrepid TASer? Or should the game be as tight as possible, just like most games are designed? I have always set my sights on game development as a career goal, and since I've come to love TASes, I've wanted to include in my games frame advance and recording/rerecording options, as well as RAM viewers and stuff. Thoughts?
All men are mortal. Socrates was a man. Therefore, all men are Socrates.