Posts for MoldyOnions


Experienced Forum User
Joined: 4/23/2012
Posts: 7
Why this version, and not the SNES version? Also this:
Re-record count: 9337
That... is a very small number of re-records for a run of this length.
Experienced Forum User
Joined: 4/23/2012
Posts: 7
Voting no due to sloppy gameplay (both in battle and on the overworld) and poor luck manipulation during the early game.
Experienced Forum User
Joined: 4/23/2012
Posts: 7
At first, due to entertainment value, I felt inclined to abstain/vote meh. However, after reading through the thread and learning that the 20 minute run is invalid, I will vote yes.
Experienced Forum User
Joined: 4/23/2012
Posts: 7
I'm thoroughly amazed. I didn't think it was possible to break this game this much.
Experienced Forum User
Joined: 4/23/2012
Posts: 7
I kind of see why that was turned down - the real time I just did is about 30 seconds faster. Perhaps I'm basing my information too strongly off my real time run, but the aspect of the Wind Storm that appealed to me is that it travels along the ground indefinitely until it hits something. I'm gonna give Shinryuu's run a good looking over and see if that could save more than the few seconds that would be lost by defeating Wind Man with a suboptimal weapon. I agree with going Flame Man first - Flame Blast is invaluable and I can't see any other weapon saving any time on that stage. Admittedly I'm very new to TASing - I've watched a lot of runs and read a lot of author's comments but I've never actually attempted making a run, so I'm going to work on a test run first and post WIPs here.
Experienced Forum User
Joined: 4/23/2012
Posts: 7
This game gave me a lot of frustration in the past and I'm happy to see it killed in such a fashion. If I could vote yes, I would.
Post subject: Rockman Complete Works - Rockman 6
Experienced Forum User
Joined: 4/23/2012
Posts: 7
There was another thread for this, but I am no necromancer. I've been playing these games a lot lately and I'm thinking about attempting a TAS for this game. I know the original versions (not ports) are typically preferred for running a game, but I feel like the addition of fast weapon switching makes for a much more entertaining playthrough and opens up different routes compared to the NES Megaman 6. As far as route goes, I think Centaurman would be best left to last because the Centaur Flash isn't all that useful except for defeating Wind Man - it pauses all action for a few frames and there are many more efficient methods of dispatching enemies. I'm thinking Flame -> Blizzard -> Plant -> Wind ->Tomahawk -> Yamato -> Knight -> Centaur. The Wind Storm is useful enough to make it worth picking up earlier and with a little luck manipulation, the good ol' Mega Buster should still take down Wind Man pretty quickly. I would start with Wind Man, but I don't want to touch his stage without Blizzard Attack (destroys the Gabyoalls) and the Rush Jet adapter. Thoughts?