Posts for MrSnrub


Experienced Forum User
Joined: 3/24/2023
Posts: 4
The published video (mp4, youtube) should include the ending described in the submission text: round 25 with the ducks getting away and dog laughing, then game over. No further input is required to see those, and even without ample precedent from other publications here it just feels incomplete as is. Got to 999900, jam on that stop button! The minute and a half of ending, through the game over screen, is well worth it. Fortunately it's easy enough to find in the original submission's encode, but it wouldn't be hard to put a longer official encode up as a second viewing/download option (as is done with camhacks, HD upscales, etc). Would management be willing to do that?
Experienced Forum User
Joined: 3/24/2023
Posts: 4
LogansGamingRoom wrote:
i tried it. it does not make the run any faster.
Huh, how surprising. So you're saying slowing down a little less results in the same timing (as slowing down more, and/or staying at full speed)? I wonder if the speeds are calculated in chunkier steps even when the visual position does move. Anyway, I do think it makes sense to get the extra points along the way, but it's worth publishing (with room for an enhanced run later).
Experienced Forum User
Joined: 3/24/2023
Posts: 4
Glad to see! There are some things you might want to consider, either now or for a later run. With fastest time being the primary goal, there's not a lot of room for improvement except in the few times you do slow down, since you can more or less keep a constant top speed. But at about 7:30, it would almost certainly be faster to shoot the enemy missile with a small pause and not have to slow down as much to back out of the way. I don't know how the RNG works, but maybe there'd be a way to avoid those situations at all in the future. It's basically the only way to optimize the time. Other than that, it seems reasonable to maximize points if it doesn't change the timing. You get more points for shooting rocks and tanks than for hopping over them, and in a TAS you can probably make almost all of those quick shots. There are also a few UFOs left behind (could they be gotten?), and it's very unsatisfying to see the rocket ("enemy car") fly past you twice instead of being shot for points. (Those points are random, 500/800/1000; some experimentation might help achieve the max in your run.) Finally, as long as jumping doesn't reduce speed (I don't think it does), there's always room for extra entertainment value provided it doesn't get annoying (it's possible a shot while in the air can help get a UFO better too). You can't breakdance in time with the music or anything, but among other things, hopping at the end of a section so you stay suspended during the score tally is great fun.
Experienced Forum User
Joined: 3/24/2023
Posts: 4
This run is incomplete. The game doesn't loop from here, but it goes on to the second of two courses, which is much harder. (I think it does loop from there.) (It is also possible to start the game at course 2, but that seems like a poor choice for a run. On the other hand, if starting on easy mode then leads to regular course 1 and 2 - I forget and can't check right now - it's debatable whether that's a better run or just a tedious bit of completionism.) Also, which right difficulty switch setting are you using? One provides a third speed, but the details are hazy, and I'm not sure how the overall speed of the run would be affected by either setting. Edit: Did get a chance to check out some things. Finishing course 1 on easy mode leads to course 2 (still with the teddy bear icon but the manual implies course 2 is course 2, regardless). And either my right difficulty switch is broken or nothing about it changes the top speed. The manual is really unclear on what the extra third speed means and my numbers didn't change. As for starting at course 2, which is not simply a "hard" version of course 1, that does seem to skip some of the game, although it does get to the "end" faster by essentially selecting the hardest difficulty at the start. Tough call. I'm inclined to want to see both courses. This would be the first Moon Patrol run on the site, and it seems silly to ask, but would it make sense to have two branches?