Posts for Muzer


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Joined: 5/15/2007
Posts: 13
My personal 2p: * This shouldn't be used to replace cross-platform emulators until it has decent cross-platform support itself. Emulators that only support Windows for TASing at the moment? Sure, since this probably has more of a chance of becoming cross-platform than they do, I wouldn't mind that. * .tas is a really, really, really bad extension. * I'm indifferent about the name, though it sounds slightly like something the sort of person who owns a .biz address would come up with, if you see what I mean (probably not :p). * Accurate, fast emulation is also a good plan if you want to be able to replace existing emulators. How the fast part is going to be done with .NET I don't know.
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Joined: 5/15/2007
Posts: 13
Let me just say that if a cross-platform version doesn't exist (or is severely crippled) you'll have no chance of switching the official emulator to this without alienating a significant portion of your userbase - even those who don't make TASes often like to play back in an emulator, because it's a much smaller download and looks better, and in many cases, emulating an entire system is more lightweight than running Flash ;) But yeah, good luck with this - I would love to see it working well, it'd be nice to have some unified UI for everything.
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Joined: 5/15/2007
Posts: 13
Yes - my point is that the hardware is probably compatible as much as is possible with the old hardware.
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Joined: 5/15/2007
Posts: 13
moozooh wrote:
Muzer wrote:
The 3DS, preliminary investigation I THINK reveals, is based on the DSi - but due to all the encryption, even if it is emulated, you certainly won't be able to play retail games until if/when that is cracked.
Mind telling how exactly is it based on the DSi? As far as I'm aware both are ARM-based and have two screens, but that's where the similarities end.
Underneath, I believe it's been found (by neimod who is currently working on RAM dumping/modification) they use similar memory addresses as ports, etc. Obviously the 3DS probably has MORE hardware, but I suspect with my rather limited (but still existing!) understanding of the whole thing, it's a similar thing to the Wii, which is a Gamecube with lots of hardware added and existing hardware improved (whilst remaining compatible), and an extra processor thrown in for good measure ;) The fact that ambassador GBA games have barely any 3DS features available is rather revealing - I would predict the 3DS actually goes into some GBA mode, similar to the DS's. This would certainly imply that the system itself is compatible enough to be able to do that without emulation, etc.
Experienced Forum User
Joined: 5/15/2007
Posts: 13
The 3DS, preliminary investigation I THINK reveals, is based on the DSi - but due to all the encryption, even if it is emulated, you certainly won't be able to play retail games until if/when that is cracked.
Experienced Forum User
Joined: 5/15/2007
Posts: 13
I can't get video playback to work in Linux. Is this a known issue? With assertions enabled, I get: desmume: NDSSystem.cpp:2543: UserInput& NDS_getProcessingUserInput(): Assertion `validToProcessInput' failed. With them disabled, it just doesn't play. Any suggestions/patches/whatever?
Experienced Forum User
Joined: 5/15/2007
Posts: 13
In opera you can just do right click + left click (in that order) to go back.
Experienced Forum User
Joined: 5/15/2007
Posts: 13
Good idea, superjupi
Experienced Forum User
Joined: 5/15/2007
Posts: 13
I didn't even know it used a wiki engine! Interesting. I must be really unobservant. I assume, although I'm probably incorrect, that it can be done even more easily. Oh yeah, but if it's on a wiki engine, how come wikipedia doesn't break when I view very long/large pages? If a hack is used, wouldn't it be possible to apply the same hack to this site?
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Posts: 13
I mean, it's not like he'd have to redo the whole code, just splitting it into a certain number of pages would be reasonably simple, wouldn't it? I mean, it's already alphabetically sorted, you could split it into 27 different pages; one for each letter and one for other, that shouldn't be too hard? I mean, I'm no expert, but so many other sites manage it. *Awaits long speech trying to persuade me that it would be extremly hard to do*
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Joined: 5/15/2007
Posts: 13
I don't like people like that. Especially since Opera is more standards conforming than Firefox (see the acid 2 test), this is exactly like the IE thing (where people make sites that exploit IE's rendering quirks) but worse, because they think they're writing to standards and that Firefox is the best and all.
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Joined: 5/15/2007
Posts: 13
I prefer to stick to stable builds, but thanks for the pointer. I'll just have to wait for the next stable release.
Post subject: Weird opera bug on NES page.
Experienced Forum User
Joined: 5/15/2007
Posts: 13
I think this is more opera's problem than the site's, because on the NES videos page, when it gets to a certain point in the loading, the view locks at the top of the page and the scroll bar disappears, and it cannot be scrolled in any other way including but not limited to a find and replace. IMHO it's probably an Opera bug caused by too much data on a page/too long page or something like that, but it would be a brilliant help for me and other Opera users if you split it up into two pages or something. If this has been discussed before I apologise, at any rate there are tonnes of results when searching Opera so if it hasn't I'd be surprised, I just wanted to bring or re-bring attention to the matter.