Posts for NESAtlas

NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
I grew up playing this game so I had to do something with it: Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
That works perfectly then in my opinion. Does snes9x allow different layers to be turned off like FCEUX? Or Gens as well? If so then that could solve the problem as you just demonstrated.
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
partyboy1a wrote:
Nice movies, I like them. Will you try the same for SNES? I tested that...
That was pretty good! And yes I do plan on trying other systems like SNES, but wanted to get the background images as well. The parallax scrolling makes it a bit more difficult as you could tell. Sonic 3 would be really cool to try I think.
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Marcokarty wrote:
Nice game choices, man! A suggestion: some level of "Guerrilla War" TAS would be great also. http://tasvideos.org/1069M.html
I like how fast paced it is but I can't find an Atlas Map :( Here's Castlevania II: Simon's Quest (Laruba Mansion) Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
This was fun to make :) Castlevania II: Simon's Quest (Laruba Mansion) Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
And here's Level 9 from Prince of Persia: Link to video Torches and doors have been animated even while off-screen.
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Level 9 has been Atlas'd: Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
scrimpeh wrote:
I'd actually like to see more complete runs, perhaps even of newer systems. A newer Castlevania would be cool.
Yeah, complete runs are definitely ideal. I personally keep looking at that new SMB3 TAS... And now here's Stage 6 of Jackal: Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
I have created an Atlas Video for Stage 6! Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
And now here's Wizards & Warriors - Castle Exterior: Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
I have taken the Castle Exterior section and made an Atlas Video: Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Derakon wrote:
Hoe wrote:
Have you considered symphony of the night? That might be nuts :)
SotN's map actually doesn't look very interesting when you can see more than one screen at a time. Most of the rooms are well-separated from each other, and when they do come close, there's often gapping that gets "fixed" by lengthening screen transitions. Hmm...seems there isn't an Atlas map for Super Metroid. A pity, that.
Actually there is... and it's pretty cool too!
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Level 6 of this run has been Atlas'd! Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
AndyDick wrote:
Zeupar wrote:
Gimmick!'s sixth level would make an interesting "atlas video", since it is fast-paced and has a nice map.
Really cool music too! I'll add this to my list ;)
Getting faster at this: Gimmick! Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Zeupar wrote:
Gimmick!'s sixth level would make an interesting "atlas video", since it is fast-paced and has a nice map.
Really cool music too! I'll add this to my list ;)
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Stage 3-4 has been Atlas'd!
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Potato Stomper wrote:
Hey, I love your work and have an idea for the Super Mario Bros. movie. Couldn't you merge the levels 1 to 3 of a world? Here is an example of what I mean - I know it is not suitable for that yet! http://www5.pic-upload.de/17.08.10/d9atp1pla8lb.png
Yes absolutely! I have actually been waiting to do this with a complete run after I get a few popular games atlas'd first. So I wouldn't just stop on world 1-3... I'd try and do it through 8-4 as one giant image. For the castle levels I would either do a zoom-in effect on the door or maybe a 180 degrees spin on z-axis. Something like that anyways. Not exactly sure if I'll try this with Mario 1 first though... I'd also like to try this with the first Zelda too. Of course when it takes 4 hours for about 1 minute of footage... it gets pretty tedious.
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Zelda II: Great Palace Link to video I took extra effort to display environmental changes even after video scrolls past. Now all that is left are enemy animations off-screen *gulp*
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
I have combined the Great Palace section with an Atlas Map! Link to video
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
wekhter wrote:
Wow, it's cool that a site has written an article on this: http://gamez.itmedia.co.jp/games/articles/1007/28/news075.html It's in Japanese... The article's title is, "What's this?! Video of Famicom game played super zoomed out" and the next heading is something like "A video walkthrough? Or a new kind of art?"
Yeah I saw that! Got a good 20K+ views from there in a single day on the SMB1 video... I was also linked to from Kotaku.jp
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
adelikat wrote:
YAY! Keep these coming!
Sure thing, adelikat! You should be happy to see my latest is Marble Madness ;)
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
I have used this TAS, mashed it up with Atlas Maps, and combined all levels onto a single 1080p video! All levels have been synced to cross the finish line at the same time... Marble Madness indeed ;)
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Marcokarty wrote:
I think this stage of Megaman 1: http://www.vgmaps.com/Atlas/NES/MegaMan-BombMan.png ... Mashed up with this TAS: http://tasvideos.org/1103M.html ...Would be awesome.
Wow yeah that's all over the place, huh? Somebody else mentioned this run too. Since it's over so quickly it shouldn't take too long to mashup either.
NESAtlas
He/Him
Experienced Forum User, Published Author, Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
And now presenting Scumtron's Ninja Gaiden - Act 5-3 TAS in NES Atlas mode!