GH2 seems to be the most reasonable level to hunt for consistent wrap strats, once we have something for that, I think we should look for a method on the L3 and SB2 wrap. I've looked into replicating the L3 wrap, but I'm not sure that one is feasible for realtime runs.
EDIT:
https://www.youtube.com/watch?v=-CJ4nnoLB4k
Marble 1 wrap. Is getting hit into the wall just a matter of getting the timing and being on the right pixel, or are sub-pixels relevant here?
Are sub-pixels relevant for the wrap in M1, M2, M3, L3, SL1, SL2, or SB2?
EDIT #2: For the Marble 3 TAS route, I couldn't get the same X velocity the TAS gets (8000+) when attempting to replicate it. I would press Right on the same Y pixel and left on the next frame, played around with it, and could never get more than 6000. Whats happening here?