Posts for Niamek


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Perhaps you're recording a movie?
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Il semblerait que la commande 'readwordsigned' (a nil value) à la ligne 33 retourne une valeur nulle(aucune valeur). Il faudrait vérifier ce qui est écrit à la ligne 33.
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Link to video Could be a good one, any% or 100%. PS: If someone does TAS this game, I found out that it's possible to skip collecting the hammer, useful in any%.
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Iggy's 'Reckin Balls might be a good game to TAS.
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I liked it, but I preferes the N64 run because it's 100%(I like 100% anyway)... Oh, hey, there is the same deal from the N64: #1701: emu's N64 Tony Hawk's Pro Skater 3 in 06:26.77 How about story mode of Tony Hawk American Wasteland? ANd Classic Mode? Tony Hawk Pro skater 4? :) Niamek
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Zarmakuizz wrote:
Nice! Please keep on - and whenever possible, I would suggest to use a different move for the OHKO. Fissure all the time for a 1h movie isn't that entertaining.
If it's the fastest thing, and that the author is only focused on the fastest thing, well let it be. Concerning the run, good job. :)
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Incredible!
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Very glitchy for a short game. Liked it. :)
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hegyak wrote:
zeromus wrote:
The SMB block coin means it wasn't found in the gameDB. It's a question mark, so we don't know if it's a good or a bad dump. Since it's malfunctioning for you, it's probably a bad dump.
I tested against a known good dump, same issue as reported. So it's not entirely the fault of the ROM. Though, niamek's ROM is probably bad/invalid. Green Checkmark means "known Good" Dump.
Concerning Hydro Thunder, It's the core's fault: According to this: https://code.google.com/p/mupen64plus/wiki/GameCompatibility, it's unplayable. Just posting this to put a note for that, since it's wasn't pointed out earlier.
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adelikat wrote:
The name of the game here is SPEED. Not just the most entertaining TAS of the lot. So to me it is a no-brainer, CD Man. Everything flies at warp speed faster than anyone can comprehend. It is the fastest movie on the site.
Agreed with this. I don't understand why it's close to Super Monkey Ball which is a lot slower than CD Man. :( It's fast, sure, but not as fast as CD Man.
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Liked it. :)
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Samsara wrote:
Had to vote Yes because I still love how ridiculous it is.
Nothing to add there.
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ars4326 wrote:
[2794] DOS CD-Man "2 players" by c-square in 00:03.72 This one was so fast, additional encodes were made at 16.7% and 10% of its regular speed -- just so one could barely see the action on-screen. "Warp Speed" indeed!
How this one don't win the award? There is no other TAS faster than this one. Seconding this.
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Doesn't hurt to restart, or even better to let Zeromus teamview your PC, like he did with a obscure bug in the past that were linked to N64. :)
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Sweet improvement. :) How about a Max score run? :D
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Derakon wrote:
If the rest of the game is anything like that first level, this is going to be an amazing TAS. Good luck!
Exactly what I had to say.
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Not sure if I understood the explanation, but glad to see that it wasn't an oversight. Continue the good job. ^^
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niamek wrote:
Does the game goes from 0 to max speed instantly or it accelerate? If not, you might want to back a little bit, then jump on the platform. Otherwise, it's a beauty.
Requoting since I have the same comment. I saw one place in the last video and only two places in the one before where it seems that you could have backed off a little bit just before. Similar to that: http://tasvideos.org/GameResources/CommonTricks.html#JumpingOffLedges
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Does the game goes from 0 to max speed instantly or it accelerate? If not, you might want to back a little bit, then jump on the platform. Otherwise, it's a beauty.
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Anty-Lemon wrote:
Spikestuff wrote:
Also, the fact that the mGBA core is outdated. BizHawk is running 0.2.0 it's now at 0.3.1 so there is a possibility that the issue you're having may have been fixed.
I was curious about that. How did you check which version is used?
Go to "Help", then "abou"t. You should find it there.
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Hello, Somehow I made a TAStudio file that contain no movie system Id. I'd like to know if I can add it manually to try to recuperate what I did yesterday? I can't repro how I did it sadly. I just did my movie, then saved.
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Feos, Thank you for the quick answer. :) I did one report recently, I'm not sure if you saw it, it's this one: http://tasvideos.org/forum/viewtopic.php?p=421229#421229 I'd like to know if the steps are precise enough. Honestly, I didn't note exactly how I made it, but I know I did these steps + Changing the core(mentionned in the next post) EDIT: Remembered I didn't try to reproduce it. I'll try to reproduce it soon. REDIT: Sorry, can't reproduce it.
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Hello programmers, I have a small question, I'd like to know what is the current state of TAStudio concerning creating a TAS movie? Is it safe or not? I'm asking this because I got a bug recently with TAStudio while recording a N64 run. So I'm not sure if it's usable or not. Niamek
Post subject: Re: Movies recommended for newcomers... or are they? :o
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moozooh wrote:
[2676] NES Super Mario Bros. "warpless, walkathon" by Mars608 & HappyLee in 25:19.23 Has any newcomer ever watched all of it? Not only the flag; the existence of this movie and the fact that a shorter branch was sacrificed for it confuses me. The warped version was a neat novelty run and was good because in the six minutes of its runtime it could show pretty much every known way to overcome the in-game obstacles without pressing B. What exactly is being accomplished by having a movie four times its length escapes me. It doesn't contain four times the tricks. It doesn't even contain four times the amount of situations previously considered impassable without B. It can't allure even all the people who love Mario, judging from the sheer number of rating votes on it and the fact that it has the poorest entertainment rating of all SMB movies at 7.2. 7.2 is barely above average and probably below median as far as site-wide rating statistics goes.
The thing is, since the goal is to beat the game without pressing the B button, it can be translated somehow like: Beat the most level possible without the B button. It's like the small only run of SMW. They could simply go to the final boss instead of beating the most level it can with a restriction. EDIT: But reading back, I do agree that I would remove it from the RFN thingy, since it's relatively long. But the run itself it's nice. :)
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Ohh okay, thanks. So to sums up, we have 10 states slot, and 10 states possible.
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