Whether a human can do it in reality or only in theory is the focus of sites like speedrun.com, not this site. But if a TAS is slower than a speedrun then there's a proven flaw and it warrants rejection. Whereas equaling a TAS does not prove that the TAS has a flaw.
Good point. We want TASes to be reasonably optimized, but not to be "theoretically unbeatable by humans", because it would be something that can't be proven.
we have the technology to prove that, what we lack is just the correct knowledge.
but i globally agree with arc : we should focus on "fastest until proven otherwise" and "judging floor is the fastest know time"
so if we publish something suboptimal it's up to US to improve it, it creates "good competition" and allow newcomers to have "easier targets" to get introduced to TASing.
vaulting this run is the correct choice for me.
i'll rephrase there what i said in the other thread:
while the tas segment itself was good; the main problem i think was that it got really "overhyped" by GDQ to a ridiculous amount:
first we got an humongous incensitve for the pokemon run and then they gate locked the "main novelty" that was switch TASing behind a milestone goal that was 400k away when announced (god still looking at those numbers gives me chills, GDQ got REAL big; it's scary)
with those numbers peoples where expecting something that made them shit litteral bricks, something that they never saw before.... and instead they got a "standard" pokemon blue run that do a trick that was already done RTA (something popular enough so that all those who know something about pokemons or speedruning in general knew what was coming... ) but also already done in an earlier GDQ
I kinda understand why peoples felt the way they felt, even i who's a regular there and see all kind of stuff was like "wait, that's it?" at the end of the block
to resume : we got sold as a main event while we where just here to speedrun
maybe for the next event, we either need to crank up the madness enough to meet the publics expectaiton (as ark said something mind blowing or funny like the ISS / Mk3 runs) or simply ask the gdq staff to not oversell us so peoples know that we're "just here to speedrun"
We don't choose whether games are incentives or what donation goals are set for them. The event went very smooth and I thought we nailed our attribution standards
thanks,
that's actually explain a lot; the run themselves where good,and quality was obviously there ( we even got the 99livesTM);
real problem is (at least for me), pokemon is usually used for ACE execution every years so peoples expected something to go strange; add to that a seriously obscene insentive (175K, it's the price of a house) and suddenly they get a "normal" pokemon TAS, peoples might feel they got ripped off
another problem: the REAL "surprise" (the switch tasing) got gatelocked behind a milestone (2.4 milion) seeing how it's going up as we speaking it might get met with the mario maker race but still; peoples will wonder why and who set such "high goals"
thanks, what happened this year? i understand that they wanted to group the mario maker 2 tas after the Race but 175k for the pokemon blue TAS ? it felt a bit excessive for my taste
everything has already been said, incredible job guys, it's not even 3 day in the year and already we got a star worthy submission( and maybe a GDQ live showcase ? )
great job, easy yes.
This is a fair point. Perhaps remaining branchless is the best option, then. My belief is that a run that triggers the credits and a run that defeats Wario should be different. I also don't like the inclusion of ACE in a run that defeats Wario. I don't think it's arbitrary; one resembles the original game and the other does not.
that's also kinda why i voted yes there, since there's already a published run; this is pure obseletion.
now if someone ever do a 100% run without the GP i think that the said run should obselete and replace this specific branch
yes vote for improving the currently published run BUT
the pipe gltich use makes the "all bosses" goal a bit arbitrary :
as you don't complete all the levels this run can't be called a 100% and since the PG can be used to trigger the ending (#3299) (the last any% glitched using it), it qualify this run as a "glitched" branch but not an "any%" since it not take the "fastest path to the ending" (aka PG > ending )
still it was entertening to see
that was incredible to watch; easy yes vote and if we can moon (or even star ) i'm all for
i guess we can't skip the vision area and directly oob to the second lab coat ?(is the vision considered a separate area / map ?) or grapple glitch into a wall to zip upward to the last area ?
then another problem would arise : you need to use a versus game where the time between actions would have consequences
if we take street fighter, between player actions, there is no outsides factors expect the time out and it would always favor the 1st character taking an action
one game where this concept could be applied would be 2player marble madness
but it would simply end's up making the gameplay look chopped the moment epsilon gets too big, and peoples would end up actually setting for a slower epsilon that would simply match all the cycles of a set course
suprisingly not laggy and well done for a handled game...
also what's the point adding toadman rain weapon if there is no boss to use it on ? (or if it's time stop, the lasers not insta killing ?)
yes vote, but the willy theme playing on the weapon get screen feels so wrong....
never tought i'd ever answer on something a i barely understand :
I think this is a category of TAS that doesn't exist but should. But I don't know because I don't really hang out here so much.
there where fighting games "playaround" submited where this specific case actually happened (notably the Mortal combat Tases ) where the author fool around with 2 players and he pushed the game to it's limit (but not mathematicaly exausting all the possibles situations)
we can have the new categories of forced plays and forced plays according to Epsilon
if there is a variable in the ruleset then the outcome become a arbitrary goal where "arbitrary" becomes epsilon value; making it pretty hard to obselete /optmise ( because someone would simply submit the same movie but faster because of a different epsilon value )
now what you said was facinating to read but as the computer world showed us; while brute forcing is the easiest solution, it's almost never the optimal one
i think that the only way we can optimaly achieve perfection is simply thru advanced reverse engenering and mathematical models based on the reverse engenered set boudaries (dragster being the perfect example for that.)
lastly:
in theory we aim to make the "perfect movie" based on one of those two fixed goal : to finish the game with the fastest time or to entertain the viewer to a maximum.
your lemmings case would definitly fit in the second category (make a movie so entertaining and so incredible that the viewer wouldn't be able to say "why didn't he do that")
it's like playing chess with yourself adding a time value would simply makes it "timed chess"
you should hang more around here, your level of rationality would produce some really interesting Tases
looks pretty solid and beat by almost 2 min last submission (#6196)
yes vote for me, now the real question will be, how much time before this becomes "PJ viable"
solid run, clean and all chest to boot, yes
Fortranm wrote:
Musical coins are part of the main game mode. Saying they deserve a separate category is like saying different collectibles in Yoshi's Island each deserves their own category.
I'm not against publishing this run for now, since getting all chests does grant you a notification as shown at the end of the movie. However, a future 100% run should obsolete this run when that happens.
same there, this run will make a good place holder until we get a real 100% of the game.