Posts for Nicos


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GlitchMan wrote:
That's it!!! I'm definitely going all out on finding Mega Man glitches!! As Mega Man would say, "I'm going to defy the laws of physics!"
that's the spirit, man, this run should never been rejected in the first place we should only judge movies on what they have and not on "what they don't have" especialy for a megaman run based on speed "improvement of the current published movie" should have been far enough. if we begin to reject for "improvements that are not there" we should also reject all the other runs "because they don't use improvements that will be found soon...." if a run don't use a known improvement, then someone else should resubmit another run obseliting the run. improvement's the game, frame war's the name happy (lee) new year btw :)
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hi, i enjoy this game, and enjoyed the run, the ice momentum keeping is definitly a highlight in this tas. yes vote from me, but one question, can you quit the "secret stages" without finishing it ?
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Sir VG wrote:
I'm just so damn rusty at the game,
time to polish....the run i'm not a fan of the all clear code and i wouln't bother me if you had to redo a stage, still the run is well done, obvious yes.
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same as moozooh said, i didn't notice much difference exept the costume,and it's slower than the psx one we should keep only "one" richter version, but if you manage to make a saturn version faster than the psx one, i'll be glad to see obselting the current published run. also i'm looking forward the 100% run
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arukAdo wrote:
theres a few corspe on the floor that are not "alive" also
that was my second tought because you when sprayed the machin gun the two other zombies got hit and not this one..... the lack of blood around his body tricked me >.<
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hi, it was realy entertaining, BUT you forgot a zombie : in the room @ 9:53 of the encode the second zombie from the box is alive when you exit the room :) also near the end, isn't a time bonus hidden when you 'usualy' get the street map? (@17:17) exept this, it's a fairly easy yes vote and i'd LOVE to see a Nicholaï tas...( saving the hostages would be extremly fun to see to ;) )
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alden wrote:
Voted yes for publishing. Fast paced, non-trivial route planning, blink of an eye bosses -- good game choice and very nice execution.
same thing, yes vote
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i might be a little paranoid but can we just confirm the ip localisation ?
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DarkKobold wrote:
Can there be any question?
wtf just hapened ? yes
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that tas whas pretty good, voted yes because i think the quality of the run worth a publication but should it be published on THIS site, i don't know. If there was a "concept demo " section, it certainly should be in, or maybe on m2k2 ? (if the website don't die of a certain terminal decease????)
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mklip2001 wrote:
The game is a little more entertaining than most Lolo games, I think, since the layout is more varied and there's MORE THAN ONE background song. It's a shame the egg glitch didn't seem useful more often. Also, it's good to see the blatant abuse of Don Medusa. Lastly, it was amusing to see the entire "final battle" played and won without any input.
same there, yes vote
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easy yes vote, it's always incredible to see how a game look so short when tased..... realy good use of physics too !
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wow i'm totaly caught of guard, a TAS of soleil ? i'm gonna watch it ASAP, one of the best genesis game (it was called the genesis " zelda" back then when the magazines reviewed it and it's seriously as good as a zelda)
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FractalFusion wrote:
Download an encode of the run from Mediafire: http://www.mediafire.com/download.php?nn0wkmxtuy3 (~49MB)
i always liked you fractal ! thanks
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ZeXr0 wrote:
It would be the exact same thing as the Cam Hack from another Sonic game. There's two encode, one with and one without the Cam Hack.
in the case of the cam hack it was because without it, the game would have been renamed " moving screen advance 2"
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did adelikat watermark his submision text ? Oo?
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i kinda introduced some of my friends to TAS with the SMB64 0 star runs, i'm like " hey ever saw mario doin' some ninja stuff ?" but they're almost all "casuals gamers" so they do "wow" but then they don't want to know more... i like also to justify that i like tases for the technical stuff like " you see, this guy can do this because he manipuled the memory to make this enemy do this...." it **usualy** get the "good" developers raise a eyebrow in interest..
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ShinyDoofy wrote:
Please, spare us any details on how to improve it and keep making untenable assertions...
it's happy lee you're talking about ..... "untenable" is not yet in his dictionary ;) also HL, if you improve the run it'll be your first non mario run, and i'll be looking forward your submition
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pirate_sephiroth wrote:
hmm... have you ever played these arcade games at lvl 8? The bosses take AGES to die. You should try Metal Slug 3 next. It has the zombie transformation and multiple paths that might help in making a better run.
yes i know they take ages to dies but a hardest difficulty is what would give the run it's whole entertainement, (i still rememeber how much time it took just to beat the first boss in MS3) maybe insane luck manipulating drops and heavy weapon management there would do the trick ? as for the 2P, of course it would be even more insane ( at least if the TASer let the enemys appear on the screen) but it give bosses even more life so it still does not takle the boss problem, (what happens when a 2p join a fight in the middle of the boss fight, does the boss life extend ?)
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i'm voting yes but i'm a little bit disapointed : the run quality is excelent and fast paced BUT it's Metal Slug, it's the kind of game where the word "exibition" take all it's sense. if someone have the guts to do it here it what would be nice : -hardest dificulty ( level 8) -insane bullet dodging ( the enemis barly shoot / move in this one :/) -total slaughter (no enemy shall survive thou assault) -all the rescue (even the hidden one's) -play as Fio ( glass are teh sexy)
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gocha wrote:
klmz wrote:
Do you have any future plan for a non-out-of-bound run? I'd like to join it as well. :p
I may do a new run (glitched v2, glitchless, Julius Mode, or all souls run... I'm quite not sure) after desmume 0.9.5 gets released. It doesn't have annoying lags anymore.
will the saves will be compatible with dsemune 9.4 ? and will the video filters (like super 2sai) will work ? (to stay on the topic, doesn't the all souls run need the game to be done on hard mode ?)
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my fav part of this game is that you can actualy kill the npc's and eat them (funny drawback too) @FRK : i think too that the dragon would be a waste of time because basicaly you would have to fly trought a cloud maze...
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yes vote, the subs are more than recomended if this run is published. also, i'm surprised that you didn't upgrade jaws even once in the run as they should add str (if i remember corectly ?) and could have shortened amphibian / fish boses (did the evo animation took too much time ?) also too bad you didn't take the dragon form :/
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holy sh*t
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mike89 wrote:
This run definitely needs a seizure warning
i more than agree :: goes put ice on his eyes :: i tought hyper knuckles was awesome it was just because i hadn't saw hyper "gimmeseizureZOMGWTFFAST" sonic amazing run, yes vote BUT 2 questions : should it stay alongside the 100% knuckles run or should it obselete it ? second question is: since knuckles isn't used, shouldn't the run be on the "simple" sonic 3 rom and not on the sonic & knuckles + sonic 3 one ? edit : the run work on gens10a + Sonic and Knuckles & Sonic 3 (JUE) (i supose that it's the other name for (W) ) ?